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Tasky joined the community
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West and East German Assets?
Eisprinzessin replied to Eisprinzessin's topic in DCS: Cold War Germany
Yeah, there no DDR/GDR Assets. BTW: Brits have Wolf there but Bundeswehr not. Why that? -
Is there any usage of the NS430 except from waypoints out of the mission editor or manually adding, editing waypoints? How to use the VHF, ILS/VOR Receiver or even a Nav mode for all the shown waypoints using the HSI? cheers
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"...to turn of lights"? You mean to turn "off", right? That typo might affect anyone searching topics. As well, shouldn't checking the box of an AI aircraft as "civil" in ME force it to run nav lights and beacon all the time? And strobes when flying? I'm running civil helos over Las Vegas at night and they go dark and pretty much invisible a short time after takeoff.
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Some official clarification about the last patch if includes those fixes for air to ground accuracy or not would help. Bombs falling short are still an issue.
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this has been reported, thank you for the clear demonstration and clear report
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Mach limits for fuel tank, and ground weapons.
AeriaGloria replied to CrazyGman's topic in DCS: MiG-29A Fulcrum
Okay have a list of limits here Bombs - Mach 0.8 KMGU - 900 kmh, 30-500m level release altitude Rockets - Mach 0.8, flight time above 900 kmh is limited by wether pod has heat protection or not interestingly, it also says that KMGU does not require the brake/retarded switch forward. -
I replied and asked you to check you have both versions of the NS430 enabled, it is usually the reason the device does not show. I have hidden some of your replies, I understand you must be frustrated but please do not break our forum rules. If you are still stuck feel free to PM me I will be happy to assist you if you are still having issues. thank you
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On the danger of repeating myself, if the average performance is ok and you are just concerned with .1% performance (maybe perceived as micro stutter), try to improve CPU latency by getting rid of IRC hogs like the power service. Excessive mouse polling rates can also have bad influence on the issue. (If you are using a fance "gaming" mouse + Software. Other common culprits: RGB Software, Proprietary Apps from Razor, Logitech etc., Hardare Monitoring like HWinfo, Aquasuit....etc.... All the above stuff is pesting the CPU scheduler ALL the time with interrupt requests for updates and calls. Eventually the CPU has to divert cycles from important tasks like rendering to answer them..... If you have occasional perceivable hickups, that is most likely caused by asset loading or scripts in the mission. Very little to nothing can be done about that.
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Just like to add my voice too for an AB detent settings, it was one of the first things I noticed on day ONE of the Fulcrum release. Very annonying and I can't believe this isn't standard on ANY new jet release at this point.
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Только что зашёл в обучающую миссию по применению птур! Петрович даже там не ищет цели... Раз десять "жмал" W, пробовал выключить и снова включить слежение-ноль эффекта, список не появляется Что-то совсем Петровича поломали, пора ему на пенсию с таким зрением
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Sensitivity on manual sight firing distance rotator is too high. Reduce by 2-3 times please. Would like easier fine tuning on sight range by hotas or keyboard. Also sight range setting buttons are now x2 doubled in controls for some reason.
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[Official] SimShaker for Aviators
=Andre= replied to f4l0's topic in PC Hardware and Related Software
If a new DCS module or a mod pretends to be Su-27 in SimShaker for Aviators it's most likely a result of applying a little Mods Support tool I developed some time ago. The tool changes one of SimShaker for Aviators scripts. I don't push this tool as it can bring more confusion to this already complicated matter, but it's still available on simshaker.com among other SW and it looks like it works in this case. the same here. -
Because ED hasn't modelled it for the Mi-8. The Mi-24 being much newer received this effect, just like the new Ka-50 update. One small rocket doesn't sound right though, you got a short track of it?
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Cockpit retexture, for the Viper.
Rob Mason replied to Xtorris's topic in Texture/Map Mods for DCS World
I like it!!! A lot. Looks nice and clear with neater darker consoles, great work will definitely be using it if released for download. -
Adding to this topic. We did a few tests on a small private multiplayer server. Caucasus near empty mission. Perhaps not 100% scientific test, but with very low latency the host paused the server and then the clients then pushed F2 and F10 to compare data. We also shared screenshots. What we found is that desync mostly is proportionate to range & speed between clients and objects. For example: Two aircrafts flying in close formation. Nearly perfect sync between clients. We then increased the distance between aircrafts, the desync of altitude and position grew. Over long distances the differences was very notable on each client. With long range weapons the data difference was extremely noticeable. Harpoon, AIM-54 Phoenix, SLAM etc. Ground decals (craters) was not exactly synced but close enough. Iron bombs also seemed pretty good (at least when clients is flying in the same area). My best guess is that we're always dealing with some form of desync. Close formation flying is very accurate in terms of data between clients but the rest is so-so. And I get it, it creates an illusion of that we're seeing the same thing and the most critical aspect is synced up. If this is a design choice (performance etc) I don't know. But this is easily tested and can be replicated over and over.
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URGENT REQUEST Guys, please put this into Bug Reports. There are several problems with the WW2 planes and the more it's reported (officially) the more likely it is that something will (eventually) get done about it.
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RWS TDC Depress Can't STT Lock
_UnknownCheater_ replied to _UnknownCheater_'s topic in Bugs and Problems
Can u see my control logs? I pressed many times to lock but no functions.And when it try to lock,blinking,cant lock.check the elevation,it correct.