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Yes it is probably the same person doing both maps.
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Maneuvering On The Ground With Differential Braking
OmasRachE replied to AG-51_Razor's topic in Bugs and Problems
Yeah but then its unmanageble, at least for me. This can´t be the intention of the developer and has nothing to do with real life, since 10 kts wind is not a thunderstorm. It can´t be the solution to remove wind out of every mission. -
It's been fixed in the last update (even if the change log didn't say anything).
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Auto pilot ignores rudder aerodynamics
Tom Kazansky replied to Tom Kazansky's topic in Bugs and Problems
Thank you. Better late than never. Here at the lates version of DCS, the issue is still like described in OP. I almost hate to bother you but when you work on the rudders while the artificial AP is engaged, would you mind to take a look at the ailerons too? Here is what looks bad: While moving the stick left or right and the artificial AP is engaged, the stick trembels (= minor issue to me), but with the stick the ailerons trembel as well in an amost unlimited speed. Holding the stick still in any position from full left to right stops the trembnig(s). Just moving makes stick and aileron tremble. Is it possible to fix this with the rudder issue? Good news: the elevators in with the AP on work perfectly. Thank you! -
Maneuvering On The Ground With Differential Braking
Doughguy replied to AG-51_Razor's topic in Bugs and Problems
Please see my tracks. I am pretty much able to do differential braking. Easily. It only becomes a problem when wind is involved. In my last tracks i pretty much showed i can do 180 deg turns, donuts and taxi normaly with brakes only. -
NeSven joined the community
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please include a track replay and your dcs log so the team can take a look. This could just be a RAM / pagefile issues and the terrain has not loaded. thanks
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Not at these power levels. Plus, if you have an active tracker (i.e. there are LEDs on the part you are wearing) then you can disable the camera's LEDs.
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Ah, my bad then. But we should definitely have kneeboard folders for the maps in Saved Games. Sent from my SM-A536B using Tapatalk
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hello. try Disable hotplug in settings. or if not using, close trackir software from taskbar before going into DCS.
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Bugs and Problems
Florence201 replied to Florence201's topic in DCS: AH-64D The Four Horsemen Campaign
Glad you got it figured out. Hope you're enjoying the campaign. -
The purpose of the writing is not a complaint but a report to Ugra Media so that they can be aware of those issues. Do you understand?
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There may or may not be an original technical manual for the AH-64, that can or cannot be found online pretty easily. Maybe it mentions the control forces (if it does exist that is....).
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PSVR2 - now works with Eye Tracking and Quad Views!
Morat replied to proxlamus's topic in Virtual Reality
This is very encouraging news! Would you be able to post your system specs please? I'm interested to understand if this helps CPU or GPU or both...Thank you! - Today
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Maneuvering On The Ground With Differential Braking
OmasRachE replied to AG-51_Razor's topic in Bugs and Problems
Thanks for your reply Rudel but I don´t think that has anything to do with our issues. I don´t care if the animation spins or not. My problem is, that the corsair does not turn. Regardless of what I am trying, just differential breaking, just rudder input or both combined, at low speed or higher speed, with full throttle or just a little bit and anything in between. For me it is impossible to taxi to the runway. So are you aware of this? Of course I have unlocked the tail weel. Maybe that has to do with the wind, could be as I can´t tell that is a matter of a specific direction I want to turn. Sometimes the plane is forced to the left, when I try to make a 270 degree turn to end up facing right it is also not possible, since the plane refuses to turn any further at some point. -
MB-339 - Skinners' corner (paintkit in first post)
PorcoRosso86 replied to 6S.Duke's topic in DCS: MB-339
The sharkmouth on the DEFA is absolutely stunning! -
I can confirm that the implementation of the AIM-9 is still in development. We have experienced some delays due to personal reasons (unrelated to IndiaFoxtEcho) on the part of our coders. We apologise for the delay
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Are there any system failures implemented in F-16 yet? Via combat damage for example.
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Maneuvering On The Ground With Differential Braking
-Rudel- replied to AG-51_Razor's topic in Bugs and Problems
The tail wheel fork on the actual model itself is animated correctly. ED requires 180 degrees both directions. The programming of differential breaking is correctly programmed. The game uses a simple "stick" that acts as the tail gear/wheel. It doesn't rotate or move when extended. The issue is the 3d visual of the fork doesn't rotate 360 degrees properly in game. We are aware of the issue for many years, and can't seem to rectify it. -
I imagine there is at least strong overlap between the two maps in terms of who is working on them. Hopefully now Afghanistan has had this big update then efforts pivot towards moving Iraq onwards (and the technical improvements from the last Afghanistan update trickle down).
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tpisko started following How to increase the rendering distance of grass and bushes?
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as @6S.Duke said, it would be fantastic, and as a player and an Italian I would be thrilled to be able to implement this type of asset, but unfortunately at the moment we don’t have enough resources to dedicate to this kind of project.
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Ddg1500 started following How stiff the Apache's rudder pedal in real life?
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Just bought a damper Can any real Apache guy tell me how stiff is to move the Apache's pedal in real life so i can set a realistic damper setting
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In this mission.... During take-off the master switch is off. Even though you're at full throttle and above 54-in/Hg.....this is good. At 1890 you turn n the master switch, but WEP did not enable because your MAP has not reached 54-in/Hg yet.....this is good At 2030~, you go full throttle, but WEP did not immediately turn on, because MAP didn't hit 54-in/Hg yet, once it did, WEP enabled. ...this is good So now you're hovering around 55-in/Hg..... At 2147~, you drop throttle for a bit causing MAP to dip below 52-in/Hg momentarily, causing WEP to disable And turn back on, when you went full throttle causing the MAP to increase above 54-in/Hg Everything is working as intended for this update, however the programmers are still working on the switch logic for a future update.
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reported earlier Beacon/Nav Lights Excessive Bloom Orb size
BIGNEWY replied to Cgjunk2's topic in Bugs and Problems
Hi, bloom on lights in VR is a known issue, and the team are considering what they can do to make them better. I have no news to share currently however. -
Hi, is there any guide for using Water Injection in combat ?