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  2. The config files will automatically regenerate a version with default settings on running DCS if you delete them. Re-install won't touch them since they're in the Saved Games folder. That's why the 1st advice for anything controls related is to rename at least that part of the DCS Saved Games folder.
  3. I really like this way of learning about the F/A-18. Well done and thank you Gunthrek and Bagel. 8/10
  4. This seems to be broken, I have reported it now. Thanks!
  5. About a week ago, the Crystal Super 50 ppd was delivered at my home. I used the video of Tally Mouse for setting headset up for DCS. With daytime missions it looks stunning, but nighttime mission, i also got some strange effects on the edges of the clouds. Way less than the picture of Twwhitey. Inside the cockpit everything looks fine. Already set the brightness in Pimax Play to 99 and in DCS to 1.6. (Came from 2.1 ) I still want to try the solution wich MissionCMDR mentioned. But i got some days left of those 14 days. My question i have, is the problem wich is mentioned in this topic an software issue, or should i send this Crystal Super back because there is issue with hardware itself?
  6. Thanks for the reply, I did a power reset to my router and here is the PING result: 3 PINGs without VPN: Pinging 1231349722.rsc.cdn77.org [2a02:6ea0:c800::33] with 32 bytes of data: Reply from 2a02:6ea0:c800::33: time=191ms Reply from 2a02:6ea0:c800::33: time=191ms Reply from 2a02:6ea0:c800::33: time=192ms Request timed out. Ping statistics for 2a02:6ea0:c800::33: Packets: Sent = 4, Received = 3, Lost = 1 (25% loss), Approximate round trip times in milli-seconds: Minimum = 191ms, Maximum = 192ms, Average = 191ms ------------------------- Pinging 1231349722.rsc.cdn77.org [2a02:6ea0:c800::24] with 32 bytes of data: Request timed out. Reply from 2a02:6ea0:c800::24: time=167ms Reply from 2a02:6ea0:c800::24: time=167ms Request timed out. Ping statistics for 2a02:6ea0:c800::24: Packets: Sent = 4, Received = 2, Lost = 2 (50% loss), Approximate round trip times in milli-seconds: Minimum = 167ms, Maximum = 167ms, Average = 167ms ------------------------- Pinging 1231349722.rsc.cdn77.org [2a02:6ea0:c800::25] with 32 bytes of data: Reply from 2a02:6ea0:c800::25: time=190ms Reply from 2a02:6ea0:c800::25: time=189ms Request timed out. Reply from 2a02:6ea0:c800::25: time=190ms Ping statistics for 2a02:6ea0:c800::25: Packets: Sent = 4, Received = 3, Lost = 1 (25% loss), Approximate round trip times in milli-seconds: Minimum = 189ms, Maximum = 190ms, Average = 189ms 2 PINGs with VPN: Pinging 1231349722.rsc.cdn77.org [2a02:6ea0:c800::24] with 32 bytes of data: General failure. General failure. General failure. General failure. Ping statistics for 2a02:6ea0:c800::24: Packets: Sent = 4, Received = 0, Lost = 4 (100% loss), -------------------------- Pinging 1231349722.rsc.cdn77.org [2a02:6ea0:c800::27] with 32 bytes of data: General failure. General failure. General failure. General failure. Ping statistics for 2a02:6ea0:c800::27: Packets: Sent = 4, Received = 0, Lost = 4 (100% loss),
  7. Unfortunately, everything is as usual...
  8. Limiting FPS within DCS Settings is good but I have to set it above my HMD refresh rate which It is set now at 90hz. I limit FPS to 95 in DCS because I found out that sometimes, FPS count goes to 91 very briefly and this is causing stutters when the FPS limiter is at 90. Not sure what is happening but setting the limiter above 90 cured the stutters.
  9. Just finished all 3 campaigns over an extended period of time. Really enjoyed them and I am definitly more comfortable flying the A10C II now. Thanks for keeping the campaigns up to date after nearly 10 years and responding to bug feedback. Really appreciated that. Thanks
  10. I ONLY have sharpness set in Pimax Play. I turned it to 0 in DCS and in mbucchia's QV. Seems to work great that way.
  11. I'd use instruments - sometimes the lyrics do go with the texture
  12. Today
  13. My appologies. It was a honest mistake.
  14. I'm in the camp of "there is a problem with speed and engine management." I am NOT a real pilot, but I just find it hard to believe that the 2800 Wasp was as delicate and prone to catastrophic damage when running over recommended limits found in the manuals for each version. On CV takeoffs, if I push the throttle full forward (max), the engine begins metal banging sound before I clear the island, with my wheels not even off the deck!. less than a min later, even with reduced manifold pressure (~40 in) and reduced pitch (2500 RPM), the engine seizes and I'm in the water. I doubt the navy would accept any engine that cannot stand some abuse, especially one that must engage in combat where one will eventually have to overstress the engine for short periods to survive. Manufacturers/engineers always put in hefty margins on recommended settings to ensure their product runs well for extended periods, knowing that their product can really do more, safely. Just look at CPU and GPUs for example. OC'ing is routine and even done by the manufacturer if requested in some cases. Built in safety margin. But I digress. One last point. Many here talk IAS vs TAS, and even CAS. Likewise, we talk mph and kts. I would recommend we try to all use IAS and mph in future discussion so that we are all on the same page and avoid confusion. IAS is what your instruments read in the cockpit, so that is easy enough to report without any additional computations. Also, if i read correctly from another source, IAS was what was usually used in actual tests results of the real aircraft. I recommend mph so it is easier for quick comparison to its other Allied aircraft. I understand that one must still convert to kph to compare to Axis aircraft, but at least we won't have three options (i.e. kts). Just my $0.02. (and, that's what it may be worth.) v/r Stel
  15. Another thing to note is when the A/C is flying in the air, without a ramp gunner (in DCS), you can put the smaller ramps/boards down (I don't know what they're called) if you go to the final ramp "down" stage. These flip out to allow for smoother loading of equipment on the ground, but they wouldn't be used in the air. Ever. Just the ramp itself. But in DCS you can flip them all the way down, even in flight.
  16. Yeah - no luck with it in Saved Games but it works for me when I put it into the DCS directory. <DCS>......\Mods\aircraft\MosquitoFBMkVI\Liveries\Cockpit_MosquitoFBMkVI\default\
  17. Eagerly looking forward to this. Flaming Sunrise seems to be vastly under appreciated. Really like the improvements you did compared to Pontus. The planning aspect is great and easily done, and something sorely needed in dcs campaigns. Head and shoulders above the scripted ones. Seems that most dcs players prefer an "instant action, air quake" experience so maybe that explains why Sunrise isn't on the radar as much.
  18. How's work going? A week without a screenshot? How's that possible!?
  19. Currently, ED has been one of the best if not THE best (I don't own all modules) in the sound department in fly-bys. The Viper and the Hornet at the right volume levels are brutal, so I'd say it is in good hands. I hope they do it well.
  20. Ramp position for the rear gunner is planned to be adjusted at some point:
  21. Yes, it will jam any missiles within the cone or area
  22. Hey! the fact that it's going to be Full Fidelity makes it more realist! However, something that's imho a must have in terms of realism and immersion is the sound work behind the simulation. I assume (and I hope!) it'll be hugely different from the FC3, but give us some real eagle sounds just like that: start-up and shutdown or like that the fly-by at that exact time code Give the Light Gray eagle the love it deserves!
  23. Hi there, I have used SDKs in the past with MSFS2020, Xplane12 and P3D and thoroughly enjoyed it. Does DCS allow users to create scenery from scratch ? I would love to create Detmold Airfield in the Germany map as it was my old base when I served in BAOR, would this be possible ? Thanks for any useful information. Karl
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  24. Thanks !
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