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I wonder if Dassault could buy the M2000 from Razbam. With the work done on the M2000 to improve its accuracy, my guess is that they already know each other. Either way, great news on Dassault joining as a dev.
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I’m a westerner and I can confirm that I regularly get confused.
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Я это понял как вообще излучение с самолета носителя не требуется. Просто не хватает и хочется Р-77))
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MAXsenna started following MiG-29"A" isn't a MiG-29A
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They are NATO designations. Used to be mockery names. But that changed for some reasons.
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threads merged.
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@Tom P I doubt RAZBAM is ever going to come back to DCS, after what happened. If indeed the Rafale is coming, my best guess, with the complexity involved at least 2 years before we see EA.
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Zugegebenermaßen habe ich die letzten Monate den Markt nicht so sehr verfolgt, da ich Ende letztes Jahr gekauft habe. Aber mein letzter Stand war, das man mit "traditionellen" Klischees zu AMD und Intel nicht mehr weit kommt und das aktuelle Bild eigentlich so aussieht, dass man in nahezu jeder Hinsicht, und ganz besonders in Richtung Gaming schon ein eingefleischter Intel Fan sein muss, um überhaupt darüber nachzudenken keinen AMD zu nehmen.
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Massive stutters, especially in MP close to objects
Ulukaii replied to Ulukaii's topic in Game Performance Bugs
@sleighzy all other sources that I read recommended to run it as admin .... -
Hello, failures one of the most realistic things that you can model. Sadly F16CM block 50 does not have any. Is it hard to model them? And another one: failures in Multiplayer i think there was failure option for "Client" planes in MissionEditor. Would be nice if there was failures for MulitPlayer. You know Mission where one of wing dont have ASI second HSI third have broken MFD etc. Thank you PhantomDCS
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It depends on which hardware you use: for me in practice it already acts as just like it does in the real aircraft, but with just requiring 1 keybind instead of 2. It's just that the wording is misleading. And yes it’s fairly annoying to always have to flip the trigger back up every time the radar loses lock (which is quite often but that’s another topic entirely).
- Today
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Not sure I think the Switch is purely mechanical. Just allows you to force selection which would be needed if returning to am unplanned airfield.
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Yes, DCS skid physics are weird: push 1 side of the pedals to full deflection and the helicopter will easily do a 360 on the ground, without needing to be light-on-skids even (collective fully lowered). It’s one of the things I had wished to see fixed when ED announced their “year of the helicopter” a good while ago…
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The only reason I call it like that is video game from 90s. Fulcrum/flanker is not uses in my language, not sure about ex-soviets. 21 was certainly not fishbad.
- 22 replies
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Massive stutters, especially in MP close to objects
Ulukaii replied to Ulukaii's topic in Game Performance Bugs
Small stutters in Single Player, massive stutters in multiplayer. I will try the not running as admin and bin-mt change to bin. All others have been extensively tested. -
draconus started following How to Exit Pilot ACM Radar Modes
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Visibility range of aircraft external lights
draconus replied to twistking's topic in DCS Core Wish List
You're right. I see it now when I checked again - zoomed out more and set strobes on. These and landing lights where atrocious. Navs still disappeared over 200m.- 16 replies
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+1 the same in training missions, why we have feet and kts in russian plane in trainings missions I havent any idea … It's the same as having instructions for an F-16 in meters and km/h, that's how convenient it is for me. No point...
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I'm using TARGET, so it's doable, but you'd still have to raise the axis above 0 to gradually increase the angle upward. If there were positions from -6 to +10 in the control settings, then it would be possible, but not if there's only CW and CCW like now.
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+1 on this. Simple things like this are what's needed to grow DCS and promote immersion in multiple different time periods. Trying to fly the F14A or F4 in a 70s or 80s timeframe and then going to tank with a re-engined KC-135 isn't ideal.
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By the way, will the physical switch in the cockpit turn itself on as well? It looks like you have to force it.
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SEPECAT Jaguar GR1.A By SkyForge Studios
Tonker replied to Cam1McH's topic in Flyable/Drivable Mods for DCS World
As is fairly well attested now, ED has no plan when it comes to DCS module - they just need to flog EA stuff they think will sell (hence the modern aircraft in a decidedly Cold War sim). The further an aircraft one cares about stays away from this business model the better IMO. Never sure why people always clamour for "full fidelity" stuff, when really they should be clamouring for ED to release a SDK to the community... Roll on labours of love, and the Jag in particular! Looking forward to her as and when she's ready -
If ED actually has the documentation they claim to have to model the F35, modeling other older EW aircraft should be a breeze.
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SEPECAT Jaguar GR1.A By SkyForge Studios
Jenrick replied to Cam1McH's topic in Flyable/Drivable Mods for DCS World
Because that part costs them money, that they may not make back in sales. Letting the dev studios eat the development costs, and then taking a percentage of sales is much better business.