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Страпона мало что ли?
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Одни токсики, ни один по-делу не ответил.
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Like I said previously SPO is tested for higher PRF than HPRF of MiG's radar. What can be the perpetrator is FCS clock manager logic that directs radar and all interfaces. This is either to be disclosed by ED or further discovered by community(community is digging).
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Weird Shadow Artifacts, and I cant seem to get rid of them.
Kuky replied to fnslayeroc's topic in View and Spotting Bugs
I think your issue is due to using MSAA mode to AA, try using DLAA instead and all that shimmering will go away. Ps: that Shadows.lua edit will only make shadow map mush finer, its like increasing resolution of it so edges of shaddows esp in cocpit will become finer/nicer/smoother... at the expense of performance... the 8196 is what I have been using also, doubling that started to become noticeable decrease in fps esp over forests as all of them cast shadows on each other (unless you use flatt shadows option). -
It will hopefully included in the next patch, if the great lord of bits & bytes will be gracious to us.
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Yeah fair enough, it obviously had a blanking circuit which also blanked other things which worked fine. I.e. radios/IFF etc.
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You could say that the ground crew prepares the flight calculations (which, theoretically, the pilot then has on his lap), so it would be good if these values were also correct.
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Im sure you have it. Maybe you looked wrong? Or check if I didn't block the hanging (the cross will appear then). There may also be some other unofficial mod that is messing something up, although I doubt it in this case.
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Also ich hatte vor etwa einem Jahr mal versucht selbst zu hosten und es hatte nicht geklappt. So bin ich auf die Problematik überhaupt erst gestossen.
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Hi, really enjoying the opening of the campaign. On mission 2 I completed Mission 2a, but then the message that DCS couldn't load the mission 2b file came up, and I was unable to click anything on the debrief screen other than to close and not save progress. Do you think this is a one-off type of bug and just to re-fly 2a? Or is another workaround better? Thanks for any help, I'm really looking forward to getting further into this campaign.
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I’m not the quoted poster. But original versions of the Navy F-4B had Sparrows on the inboard rails for fleet defense missions. If I recall correctly, this capability was dropped later on.
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Ah, guter Punkt. Ich hatte mir vor einigen jahren ne IPv4 Adresse zugelegt, weil das damals ja praktisch Pflicht war, um selber zu hosten - nicht nur bei DCS. Hab dann nie wieder drüber nachgedacht, aber eigentlich logisch, dass mittlerweile auch IPv6 unterstützt wird. Wäre ja auch doof, wenn nicht...
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Yeeeeeeeeeeeeeeeeah....... sorry Major, that ain't workin' out so well, Sir...... Should I go get anuvver one? Exactly what I'm thinking - WinWing do a joystick extension rod (adjustable to 170mm) and a kit comprising extra springs, dampers, and different cam profiles. The dampers aren't sold separately, so I'll have to get the kit, ditch the spring/cam assy entirely and just use the dampers. That should provide enough tactile counter-pressure, without a resistance that I have to fight against. Their MFSSB base might be another option, being a 'movable force-senstitive sensor' where the amount of input depends on degree of force applied rather than haw far you move the stick. It's over £400 though and out of stock anyway. I did wonder if I was high enough. Something in the back of my mind thought my skids were still touching, but my eyes were sure I'd risen a good few feet... clearly my eyes lie!! AHHHHHHHHHHHHHHHH!!!!! So my torque was way too low, and I still had basically zero altitude? No wonder I was flopping around like a drunken floor gymnast!! I tell you, these Track files are SO useful. Being able to see the point being explained makes so much more sense, now. Thank-you very much for sharing that!!
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And hat’s my problem - i dont have this option. Take a closer look tomorrow (again) and let you know what happens.
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Dropping Cluster Bomb - Continuous dropping
AeriaGloria replied to dggoofy's topic in DCS: MiG-29A Fulcrum
I mean for Soviet bombs these fuses are only affecting arm time (time needed in air before being armed), and the “function delay” that effects how long after impact they detonate, right? -
reported Dropping sling loaded cargo odd behavior
prestupnik replied to sinistar's topic in Bugs and Problems
Only CH-47F sling load not releasing. Neither the emergency nor the normal cargo release works, other helicopters are fine -
I had reduced the % on the size of the mask, and with my Quest Pro, could see that it was doing something. Really confused me for a while, as I was wondering if there was a fault with Quad views. Disabled the mask and that solved the issue. I'm going to try it again with different %.
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Установка ПРМГ и РСБН в редакторе https://forum.dcs.world/topic/378920-rsbnprmg-ground-units-usage-guide/
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@lothar29 Putting all cooling related aspects aside, as peachmonkey noted above, in the video your MW/fuel selector is set to "fuel" instead of MW mixture. If your plane was in standard config (ie. aft tank filled with MW mix), that means you were constantly dumping water and methanol into your fuel system. Petrol engines don't run on water , so your DB605 quit after a while. It's been modelled like that since module release by the way and default selector position has always been "MW", so If yours is flipped down after spawn, I would check if something hasn't changed in your control bindings after the last update.
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Any way to remove the jester wheel in replay?
Gunfreak replied to Gunfreak's topic in DCS: F-4E Phantom
I'll try that. I did try and use the L-shift + 1 but that didn't remove it. -
Awesome, thank you!
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- mbot
- dynamic campaign
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@Don Rudi Hi, your work is always welcome, thanks! I'd love to play with it . Maybe an online version if you have time, but in the FWAF style: https://www.digitalcombatsimulator.com/it/news/newsletters/973222a62a8ccce30f2c0bfc1bec055c/ (for 2-3 MiGs)?
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Poor frame rate only on germany map
Mr_sukebe replied to Ghostmaker's topic in DCS: Cold War Germany
Please take a scan here: - Today
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Das geht problemlos, ja. Außerdem sollte Multiplayer inzwischen auch mit IPv6 möglich sein.
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Dropping Cluster Bomb - Continuous dropping
Hawkeye_UK replied to dggoofy's topic in DCS: MiG-29A Fulcrum
one thing i would add time and time again people are asking about fuzes and how they are modelled in game, and what each fuze does in relation. This is something that ED need to document, with each fuze and specifically state what this is in relation to the game (so those that dont know can educate themselves). When i was last having a discussion about this i said they would be in the manual as knew what they where, and was surprised to be told they were not either in the base game manual , a supplement or the aircraft module. Is this still the case for both western and russian fuses? I would also expand this to weapons in general - its something that most kids will not have a clue about (thankfully).