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mods conflict Editor issue: can't place flyable aircraft anymore
flyingscotsman replied to RAMPAGE's topic in Mission Editor Bugs
Archangel44, I'm having this problem, I've always had the problem as an Aircraft Mod, took them off, and the problem still the same on another map. Was your asset in the Tech Library? Thanks in advance -
Получается, Вихрь бежит "по дорожке", создаваемой излучателем. А Ха25 летит сам, на точку, куда эта "дорожка" упирается и отсвечивает (отражается)
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Working on this This needs to always use them at the same "place" ( because of DCS bindings one as PLT and the other as CPLT keys . ) , but seems to work. Need more testing before release.
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It is a very old feature. I meant, probably LOMAC old, that precedes our current image sharing services.
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What I remember vividly from my visit there, which has been years ago at this point, is that videos do not do it proper justice usually, and it is sometimes more worthwhile to just enjoy the moment.
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Rudel_chw started following Liveries taking up too much space for planes I don't even own.
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Liveries taking up too much space for planes I don't even own.
Rudel_chw replied to MoCluck's topic in Game Performance Bugs
Even if you don't own them, that just mean that you can't pilot them, but you can still use them as AI units on your missions, to play as opposition or allied units. Just consider it for a bit: for example just the Phantom has 72 liveries ... you think that having 72 checkboxes would be practical? ... another example, the F-14 has 67 liveries, the F-16C has 51, and so on ... honestly, having to select which I want and which I don't would be really tedious, I'd rather select all of them and just consider a disk with 55 GB of extra space. -
There are a lot of interesting options, but frankly, I doubt they are going for the angle of mainly maritime use helicopters anytime soon, considering that it would definitely increase the pressure of implementing ASW as a whole new topic, as well as the need to expand/modernise watery assets. Remember the 'year of naval focus'.
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Thank you for your insights and special thanks to Actium for having done the work to actually look into it. That answered my question. Yes, it does raise further questions, like... why? But lets not get carried away.
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I’ve updated my original post to include the issues with the Pimax during night missions – it’s not quite perfect after all.
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glad to help. good luck and clear skies.
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Hey guys - quick update... I have now extensively tested the issues and adjustment options in a night mission (Syria, June, 4 a.m.) and a dawn mission (Syria, June, 04:15–04:30 a.m.): Problems: HALO around bright objects, especially the aircraft in external view Indefinable dark mass from the horizon downward; the transition from the stars over the horizon to the ground is not a clear line, but a constantly shifting “something” Partial “blackout”: when rotating the external view of the jet, brightness suddenly dims completely (across everything); when I then switch into the cockpit, everything is pitch black and the headset gradually brightens again Chromatic Aberration at sunrise / clouds, as described at the beginning of the thread Adjustment options: Contrast & Brightness in PP Local Dimming in PP Gamma in DCS Modifying the profile.json file as described by missioncmdr Upfront, everything that doesn’t work or has no effect: Problems: HALO does not go away, no matter what I do Horizon-to-ground transition remains undefinable Blackouts are still present Adjustment options: 2. Local Dimming in PP makes no difference 4. Modifying the profile.json (simply adding the line with the value, as it is not there initially) causes changes, but in my view nothing that Brightness couldn’t also achieve The only progress so far: Problem: 4. The Chromatic Aberration at sunrise or sunset on the horizon and in the clouds can be removed. Workaround: Set Brightness in PP to -2 and Gamma (previously 1.8 for me) to 2.8 (!). This results in beautifully smooth transitions without artifacts. I tried calibrating the correct brightness against the stars: everything I can see at B=0 and G=1.8, I can also see again at B=-2 and G=2.8. The problem then is with daytime missions: here, with B=-2, Gamma needs to be set to about 2.2–2.4, otherwise it looks too bright. You can fine-tune this a bit by setting Contrast to -2. Then Gamma can stay at 2.8 without affecting nighttime visuals, and during the day you get roughly the same brightness, although the colors appear a little more muted. On the other hand, Gamma can be changed during flight (for day/night missions). So – currently I’m using: In PP: Brightness -2 Contrast -2 In DCS: Gamma 2.8 Fun fact: If Pimax Play is completely closed and restarted, you still get the Chromatic Aberration despite Brightness -2 and Gamma 2.8. I need to briefly move the Brightness slider in PP, set it back to -2, hit Apply, and then the setting works again. This seems to be another bug. @Calvin.Pimax – please have your team take a look at this. It should all be solvable!
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Liveries taking up too much space for planes I don't even own.
pixelpilot replied to MoCluck's topic in Game Performance Bugs
I've just noticed the same thing. 55gb of aircraft files I don't even own. It would be good if you could check a box for each livery you want installed per aircraft, even the ones you do own. Makes sense if you only want to play certain theatres and/or time periods. -
Back in the day (2014 ish) I always had the impression through either MP chat or forum that "server allowed to take screenshots" was a measure on the person reporting a problem being able to snap a screenshot for the server side to check for the issue and not an anti cheat solution. In some situations it would cause server side performance issues if a person would spam the "print screen" button as the server is also receiving the shots on their end. I can be inaccurate because this memory is as fuzzy as it gets. I haven't been a multiplayer power user for many years now. Some interesting info from a quick google: "Server admin here- it's just a screencap of the game itself. I don't really know why it's even a thing. " "Most Multiplayer servers are taking screenshots from your aircraft in cool situations (e.g. sunset behind you or some stuff like that, dogfights and so on) and post them for example on their discord server for cool pictures. They ask you for permission to do that " Of course, some enlightenment about this feature from ED would be appreciated.
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https://trudymai.ru/upload/iblock/99f/algoritm-kompleksnoy-sistemy-upravleniya-samoleta-mig29k_kub-v-rezhime-_dozapravka-toplivom-v-polete_.pdf?lang=ru&issue=45 paper on aspects of the flight control system
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I'm thinking of purchasing a Moza AB9, but I've not been able to confidently figure out if I'm able to keep my axis to button mapping that I have set up for my Virpil Alpha. On the mini stick on the alpha, I currently have it configured in the vpc software to activate button pushes at 0% & 100% on each axis. Thus it can act like a hat switch. Is this possible in Moza software? Also is anyone able to confirm the brake axis works, and are all buttons recognised, can hats be set as 4way instead of 8?
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I have the Virpil collective with throttle. Are you referring to the required action of using Pg Up and Pg Dn to rotate the throttle before it will accept your collective throttle input? That's been there since day one. It's become a habit for me to run it up and down prior to starting up. I'm also now seeing a problem with it starting up at the Idle-Cut Off position but at full rpm, which it didn't do before. It used to start at a lower rpm until you advanced the throttle to max. However, I believe the old work around was to push the Idle-Cut Off button on the sim's collective (not on your controller) and run it up and down to set the Idle-Cut Off position in the sim's memory (or something like that). But, here's a proposed fix:
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@BunnyKeeper As briefed he will remain in formation, he will not refuel. He also will not run out of fuel. That is the problem, when commanding him to refuel thats when intermittently he goes AWOL. Cheers
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DCS World 2025 Screenshots and Video Thread
Nazgûl replied to ST0RM's topic in Screenshots and Videos
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Fixed . https://github.com/landre-cerp/McduDcsBiosBridge/releases Cdu knobs on center panel controls the Backlight of the screen / leds / keys . ** Looks like in the Aircraft , Backlight is not controlled by the Rocker BRT DIM either ? so i decided to link it to the knob ** . Should it be corrected one day , i'll separate them .
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Excellent idea: I hope we'll have some good news soon. The Colmar and Strasbourg bases are really eagerly awaited by French players (in the absence of Orange, Dijon, or Cambrai... to name just a few ).
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VanekK30 started following DCS: MiG-29A Fulcrum Mini-Updates
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Being privacy minded and out of curiosity, I had a look at the WebGUI, which is used to create said screenshots. At first, the screenshot function seems defunct. Note the broken image icon that appeared after trying to take a screenshot via the camera button: Took a closer look with the Web Developer Tools (F12). The HTTP GET request, which is supposed to retrieve the screenshot from the dedicated server, fails with Error 404 (Not Found). However, the URL http://127.0.0.1:8088/screenshots//screenshots/d7GSsJF1dg6hbrm looks wonky, judging from the double slash between the two occurrences of screenshot. Won't bother to file a bug report for that, as that seems to be a waste of time. Change that to http://127.0.0.1:8088/screenshots/d7GSsJF1dg6hbrm and you'll get an actual screenshot, which appears to be limited to whatever is rendered by DCS itself. I disabled full-screen mode, put a bunch of windows on top of the DCS window, took a screenshot, and got this (lacks all the stacked windows):