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DCS WWII 1944 Kickstarter: A Tragedy in 3 Acts
BIGNEWY replied to [HOUNDS] CptTrips's topic in Chit-Chat
Ive hidden some posts here. please remember to treat everyone with respect if you are going to post here, posts that are insulting will be hidden and a warning will be given. The rules can be found at the top of the forum and apply to everyone. Thank you -
Thanks pal. but my main problem is the rwr sound isn't as it was
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That is your choice, pal Basically it's an "easy mode" to help you with SA. Turn it off if you go for realistic experience.
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draconus started following The SPO-15 rwr is different than before
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OK.Thank you.Working on it
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jack333 started following CJS Super Hornet Community Mod v2.4 - Official Thread
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I haven’t done this. I change things globally each time But check this out, is this the solution? At about 3:35 into the video: Otherwise an excellent video. I followed it, and my DCS has never before been so smooth - even with my less demanding headsets. Only thing I changed was to go for 72 hz so that could bump things up even more and still hit the target fps.
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The SPO-15 rwr is different than before
Raven (Elysian Angel) replied to R27's topic in Su-27 for DCS World
There is a setting in the DCS menu somewhere that’s a leftover from the LOMAC days, that basically does what you describe. It doesn’t really have anything to do with Su-27, nor with SPO-15 since Flaming Cliffs has extremely simplified systems modelling. I don’t know off the top of my head how it’s called (I don’t use it), but there are tooltips explaining every setting so that way you can find it. I'll have a look later when I’m on my PC. -
Куда направлена стрелка АРК на МиГ-29А из горячих скал в режиме посадка? По моим наблюдениям, она направлена на торец ВПП при взлете, но "улетает" куда то на 3-5км назад и вбок после взлета и при полете по кругу разница между расчетным МПР и тем куда смотрит стрелка достигает 30 и более градусов.
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Yeah, thats kind of the point. Honestly its rediculous that you need tons of additional software to make DCS run smoothly. SRS, openkneeboard, viacom, tacview, voice attack, you name it. I feel like it should be EDs interest to implement such thinks in their core system. We will see if they take it on the wishlist.
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Free Mi-24P Campaign : The Dawn Of The Soviet-Afghan War
dggoofy replied to dggoofy's topic in Missions and Campaigns
It's an issue with DCS : AI helos takeoff are unreliable. I've had the same problems! Sometimes, all aircraft take off normally from the runway, but other times, the AI just goes completely wild. I’ve sent a message to ED (Eagle Dynamics) so they can fix this issue. - Today
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Flappie started following Some missing controls
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Missing buttons/switches/covers commands listed here a few months ago should be added to the next core update. Hi Benou! While we're at it, are there other axes needed?
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R27 started following The SPO-15 rwr is different than before
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Newbie pilot here.I wonder why my spo-15 isn't beep beep like before. It's now a female yelling missile even though i had my avionic language set on native. 2025-08-05 14-20-17.remuxed.mp4 The old sound i was looking for (does the game version effect that idk) off topic. did Ed change the sound of su25T?
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Preordered because it looks beautiful and it’s different! I hope this paves the path towards a B-1B lancer module
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I think that logistically it would be unprofitable, because as you probably know that the "pilot body" in DCS ... does not have a head, so it could be anyone, even your neighbor. Great example is F-15E pilot: but generally, many modules have this option, so it can be assumed that it's a standard. Someone even created a list like this (modules which support pilot body): https://docs.google.com/document/d/1DGWUBC1c5I_gvIcePGU8s3yF5ALC51YF78j-F-qvhq8/edit?pli=1&tab=t.0#heading=h.r9rq9ronzd51 btw. of course the CH-47 has this option as well as a co-pilot.
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Every Mi-24 manual I have e read says keep it in MK unless above 70 degrees latitude or around magnetic anomalies. Mi-8 is a little different. That’s all.
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Jdubg1981 joined the community
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I hope they give us an option to bind 2 engines per throttle axis
YoYo replied to Cowboy10uk's topic in DCS: C-130J
I agree, it's a good idea. In the options, there should be options to bind the throttle to all left engines, all right engines, each engine separately, and all engine together (the same propellers and mixture if they exist here). That would make sense. I use the Warthog throttle, where the throttles are split into two, and I use FSUPIC in MSFS, where I can bind a single throttle to all left and right engines together (in multi-engine aircraft), which makes engine management much easier. I hope the developers follow this approach. +1. -
deadmantango14 joined the community
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deadmantango1 joined the community
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Nevermind, I tested the track and it doesn’t work at all. I get an error. Something about an unexpected end of the data. Another bug. It’s either because it’s too big of a file or I named it too long? This has happened before. I’ll try to remember to upload another one if it happens again, but I’m using the HMD now to select targets so not likely.
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MonkeyWithTacos joined the community
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.50 cal recoil in the updated flight model?
MiG21bisFishbedL replied to Stevecat's topic in Bugs and Problems
I can't visualize that, in my head, without a cartoon "SPROING!" sound effect. -
Back in the day on Aces High some of the best Corsair sticks would use them in turn fights on the deck. Not only to get speed down to bring the wonder flaps into play, but if you pull too hard, stalled it, and hit the deck you MIGHT bounce back up again, lol (I actually did see a guy do that).
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The Corsair is a lot of airplane, but it's actually DAMN good in a turning fight. Excellent rate of roll, very effective rudder, and good flaps.
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Is there a good tactics primer for the Corsair Anywhere?
Saxman replied to percivaldanvers's topic in F4U-1D
I've got a LONG history with the Corsair going back to Aces High over twenty years. IMO the Corsair is best when you use the vertical during maneuvers. Don't turn flat. Use high and low Yo-Yos to manage your E state. Also, going vertical will let you cut some of your horizontal turn distance off, allowing you to cut inside an opponent that has, ostensibly, a tighter turn radius. If you can't get lead without scrubbing your E, or if you're not going to get nose on target, try a barrel roll attack: Before he breaks past you pull up and barrel roll AWAY from him, and continue the roll until you can put your lift vector in front of him. Use that big barn door attached to the tail to help swing your nose around and drop back in behind him. Beware that you may lose visual for a moment during the initial break and need to pick him up quickly once you've rolled inverted. Be liberal with the application of that rudder. The Corsair has a VERY good one, and often you can get guns on for a snapshot by kicking the rudder to haul the nose over when your opponent thinks he's managed to slip out of reach. If you need to, remember those flaps. Those first two notches will automatically blow up when their speed is exceeded, and drop back down again as your airspeed decreases, basically making them automatic combat flaps. You might lose a little acceleration, but this will really help your turns. Remember that the Corsair's rate of roll IMPROVES with airspeed. Other than the 190s, the Corsair should out-roll any of the other Warbirds at high speeds. Take advantage of that. And when all else fails, point that big nose at the deck and run like hell. -
Unfortunately, unless you agree to come to asc headquarters for a laser scan, i wont be able to show your body in vr.
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Same here. If flying CAS with a lot of turning and twisting, GPK introduces too much gyro drift.
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Adding ILS to East German Airbases for Modern Scenarios
JG78_horΛz replied to JG78_horΛz's topic in Wish List
That's not so hard that you’d have to call yourself a man for it