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  2. Yeah, the problem with these things often is that at first one doesn't know whether it's a bug or not. Me, for instance, could not clearly see what and when is what happening and it took literally hours to somewhat replicate it, not to mention writing some internal fuel script output that I wouldn't have written otherwise. I'll try to repost under bugs although my faith is not strong. But without a bug report it's even weaker, of course. I'm on it.
  3. They recently corrected bombs' power, damage points of buildings and also some units.
  4. Normandy 2.0 covert the south england to London an the Channel cover only London to Dover on WW2 (only UK terrain, has other europe zones covered). Actuly has no a propper UK modern map on DCS by ED or 3rd parties. A map of that scale is too small to be commercially viable. A much larger map would be more advisable.
  5. The Russian upgraded version of the ZSU-23-4 features four Igla missiles, there is another version from Vietnam . Vietnam upgrade version replace the radar with an IRST sensor.
  6. Hello, Is the RSBN car compatible with RETURN mode? Do I then have to assign two frequencies (IN and OUT) and repeat them on the MIG 29's ADF settings? Do these beacons have to respect spacing limits (at least 10 miles apart, for example)? And finally, is it beneficial to orient them judiciously when placing them on a map (one direction they transmit better than another)? Sincerely, Michael
  7. At that point it would make more sense to go with the CH-3 Jolly Green Giant really. It would also avoid the whole float/water landing problem.
  8. Issue has been sent to the team to check. thank you
  9. I drew frontlines in using the inbuilt tool.
  10. Patiently waiting, eagerly flying...
  11. I tried on Iranian speedboats and all I get is an X when they come close enough.
  12. Thank you for the tip, I tried to reduce modes and also cleaned shaders folders, it helped a bit but not completely. Thank you for the help, this was the solution, as soon as I unchecked Tacview option in the DCS stuttering completely disappeared. Thank you!
  13. Начал осваивать эту прекрасную технику. Буду рад добрым советам)
  14. no problem thank you for the reminder
  15. Already added, thx https://www.digitalcombatsimulator.com/en/files/filter/unit-is-mig-29a_fulcrum/apply/
  16. Civetta_ITA

    EWR

    Hi everyone... I'm trying to use the EWR instead of the AWACS (RED SIDE on the new MIG-29A), but unfortunately it doesn't seem to work. I placed an EWR on the field, changed its frequency and name, but when I try the mission on the multiplayer server, the EWR doesn't work properly and doesn't respond to the radio. In single-player, it works... Thanks in advance...
  17. In one of my docs I can see: 1. for bombs -100 and -250 or -500 (up to 4pcs) - G limits +5/-1.5 2. for 2 KMGUs - G limits +5/-1 3. for 6 -500 bombs - G limits +4/-1.5
  18. Yes. The flap positions are the same. This control panel was used on the MiG-23 (there was a difference there), so it has three buttons.
  19. Today
  20. threads merged thread unlocked for feedback, we are looking into the issue. thank you
  21. Thanks Draconus, edited and hopefully clearer now, appreciate the help and input as a relatively new user of this forum!
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