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3 points
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This is identical to the list in made in Black Shark but its been adjusted for FC2 changes. Changes From Black Shark List Now that players can spawn inside of bunkers The "Max AI Small" listing of aircraft from the previous list has been updated to "Clients" "max AFM" is defined as player controlled Su-25A, Su-25T, and Ka-50. It also is treated as all helicopter spawns, however most bases there isnt a limit for AI helicopters as they can park and take-off in the grass near the runway. AI Quality I added this because it needed to be said. Some airbases suit AI operations (taxi from ramp-takeoff-landing-taxi to ramp) really well. Other airbases have issues. GREEN = Airbase supports AI operations well. Wind direction doesn't break things often and multiple groups of AI can take off and land seamlessly. YELLOW = Bases work quite well if you double check every scenario for AI to spawn in. Maykop and Anapa have issues of AI pathfinding when they spawn anytime after mission start + 1 second. Kobuleti has a strange spawn setup causing a few AI to taxi all the way around the base to get to the runway. RED = All of these runways are restricted to take off and landing from a single direction. (Take off to the north and land from the north) As a result if an AI lands and another spawns at roughly the same time, they taxi into one another. Anytime you have AI taxi into one another they completely shut down the Airbase for usage by any AI. The only way to fix it is to do so via triggers or restarting the mission and hoping it doesn't happen again. For a multiplayer mission I suggest giving the AI their own airbase to operate from separate from human players. Not that the AI are to stupid to deal with human players but rather the human players are to stupid to deal with the AI. I can't count how many times I've seen behavior online that would completely break the AI's ability to use an airbase. Not to mention the virtual scrap yard of debris players have a habit of leaving behind. I also don't know if AI will park in a "clients" spawn point, and if they do if that spawn point moves.2 points
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Yes, and no. FC2 can use tacview's support for DCS. Neverminf what tacview "says", you can have recording even if unchecked. Go to: HDD:\LockOn Flaming Cliffs 2\Config\Export Open Config.lua and edit: EnableExportScript = false to: EnableExportScript = true Open Export.lua, and at the end of the file add following line: dofile("./Config/Export/TacviewExportBlackShark.lua") Extract attached archive and place file TacviewExportBlackShark.lua into map HDD:\LockOn Flaming Cliffs 2\Config\Export For editing do not use Windows Notepad, but either Notepad2 or Notepad++ TacviewExportBlackShark.rar2 points
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My condolences to you dear Polish friends. Also I should inform you Turkish administration announced that the day of Lech Kaczynksk funeral is going to be national mourning here. RIP who died at the plane crash.2 points
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Very nice article about the SR-71 Blackbird by Major Brian Shul: http://gizmodo.com/5511236/the-thrill-of-flying-the-sr+71-blackbird My personal favourite is the retelling of a few aircraft asking ATC for ground speed checks. :D1 point
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First of all, I want to thank my gurus and inspiration in terms of simulation that are Triggerhappy69 and Oakes. I started the realization of flight controls for Black Shark (collective, cyclic and rudder). The major principle of this project are: - Mechanical, made by milling and turning (thick aluminum), uses hydraulics and has no springs (no return to the center ring) - The electronics is based on reuse of PCBs my cougar (stick and trottle), and thus setting the foxy and hall effect sensors (SS495), (except for the rudder that keeps potentiometers). - The Cougar joystick will be the cyclic stick. - The rudder resume some elements of my ProPedal in a new geometry. The design is based on Autodesk Inventor Manufacturing is done with a milling SIEG X3 (without CNC but with DRO) and a late CQ6l25 The first pictures of the design:1 point
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co08 Airpower is a series of small/fast conflict missions where destroying a set of enemy assets leads to victory. Currently 3 missions are available: Russia versus Ukraine Russia versus Georgia/Israel/Turkey Russia versus NATO Mission is dual coop by design allowing for 8 players to fight AI opposition, 16 players to go team versus team or a mix there of. Singleplayer is also possible. Enemy assets are located at the three steerpoints so pilots are not supposed to follow this route but rather select one steerpoint and treat that as targetarea (this does NOT apply to CAP flights). Each faction has 4 strike flights, two escort flights and two CAP flights. Player choosing to fly CAP will disable the 2-ship AI CAP. Player choosing to fly Escort will disable the 2-ship AI Sweep. AI Strike flights will activate on random basis. Download from my slow server Multiplayer score system seems to not trigger at all times so occasionally one has to manually decide if a side reached victory. Missionmap example:1 point
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Честно говоря, я вам поражаюсь. Чукча не читатель, чукча писатель? Сколько раз разработчики должны сказать что они не занимаются распространением? Они отдали все материалы в 1С. Вот с них теперь и нужно спрашивать. Все вопросы по типу "а когда? а где? а сколько?" должны задаваться конкретно в 1С1 point
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Это точно! ещё до кучи ,В ГС-2 с этими новыми ттх у ракет, в сетевых полётах вообще сплошной неадекват с ними твориться. Народ в чате матом тихо покрывает :) Вот свежий пример: http://video.mail.ru/mail/letun20100/_myvideo/2.html Если в ГС-1, ракеты делали петли, крайне редко, в следствие сильных лагов из-за пинга одного из игроков, но до Пинга = 500 у.е. всё работало нормально, то во второй части эти петли ракетные, наблюдаются почти каждый вылет... причём даже у игроков без Лагов и со стабильным пингом ~150 у.е. Из-за этого же с кадушкой сплошная беда :( По возможности просьба к ЕД вернуть бегунок эффективности ракет, или хотя бы сделать опциональный выбор , для владельца сервера , установить качество ракет оптимального геймплейного уровня ГС-1.12, хотя бы по уровню диполе-защищённости. Или как то сделать возможность, автоматически кикать игроков с пингом выше 100 у.е, но это совсем не популярный шаг :( Пс. Знакомые ребята из агата, долго улыбались, оценив качество помехозащищённости и качество работы по целям на фоне земли , ракет 27Р , РВВ-AE в ГС-2. Говорят, если б и в жизни, единственной универсальной возможностью ,ухода от ракеты был (3-9), на машинах 4-го поколения, давно б уже развивали и ставили радар с боковым подсветом для удобной , безопасной работы с этого волшебного ракурса, как то так :) Сорри за оффтоп.1 point
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go Ёселф Фланкер, ты название темы видел? если можешь дать работающую рекомендацию, как мочить феки с Сушки - пиши, желательно с треками, доказывающими что таки-да, ты молодец. А чмокать из-за угла, прикрываясь зелеными смайликами.... позоришь статус партнера ЕД.1 point
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Угу, под пушку одна, подо все остальное вторая. Смотри свои настройки управления, я уж не помню дефолтных кнопок.1 point
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I think I got it working- but like Hawk said- how do we get the normal names instead of just the aircraft type. Also how can we change the folder they are saved to?1 point
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@GunSlingerAUS - Glad to help :) Just spreading the yoghurt's... @DetroitDieseL Sorry to hear you have problems. Are you sure that your changes were saved? Here you have originals, as edited so it works on my PC. There is really nothing different apart from those two lines, try to compare with your files (or post them here): Desktop.rar Also, attached is default Config folder, unedited (extract to to a separate place, you may overwrite your custom settings if you use this files): Config.rar Desktop.rar Config.rar1 point
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Posted in UbbiZ00 Unique Replica of the A-10C Aircraft Controller Replica JOYSTICK: - H.E.A.R.T™ HallEffect AccuRate Technology: 3D magnetic sensors (Hall Effect) on the stick: enjoy surgical precision that stays razor-sharp over time, 16-bit resolution (65536 x 65536 values) - USB connection with upgradeable firmware - Super-stable, weighted base (over 3kg) - New detachable handle, crafted entirely of metal: also compatible with HOTAS COUGAR handle (and vice-versa) , new replica shape, detachable metal plate for desk- or cockpit-style use , new, realistic pressure on buttons and trigger and 19 action buttons in total + one 8-way “point of view” hat. Replica THROTTLES: - H.E.A.R.T™ HallEffect AccuRate Technology: 3D magnetic sensors (Hall Effect) on the 2 throttles: enjoy surgical precision that stays razor-sharp over time, 14-bit resolution (16384 values) on each throttle - USB connection with upgradeable firmware - Dual throttles, featuring: metal hand rest, locking system, adjustable friction system with no dead zones, realistic pressure on buttons and switches and 7 action buttons in total + 1 mouse hat. Replica CONTROL PANEL: - Weighted base (over 3kg) incorporated underneath the throttles - Backlit functions - 5 large, programmable LEDs - Realistic pressure on buttons and switches - 13 action buttons in total + 1 TRIM wheel. Sokol1_Br1 point
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A simpler possibility would be to use a single CONTINUOUS trigger with a very low RANDOM condition, perhaps 1-5%. That way you have a 1-5% chance every second. If you want to randomize something to happen within the first 10 or so minutes of a mission this provides ok results. But the methode above is much better to tune and get consistent results.1 point
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An example of a more sophisticated use of triggers would be to introduce a random start delay for a unit. Lets say you want to have a Su-27 take off at a random time into the mission. This is how you can do it: MISSION START "Start Delay 1/3" // RANDOM (100) // SET FLAG (1) SWITCHED CONDITION "Start Delay 2/3" // FLAG IS FLASE (1) // SET FLAG (1) SWITCHED CONDITION "Start Delay 3/3" // TIME SINCE FLAG (1, 30), RANDOM (80) // CLEAR FLAG (1) ONCE "Start Su-27" // TIME SINCE FLAG (1, 31) // ACTIVATE GROUP (Su-27) So what happens here? At the start of the mission a "roundtrip" is initiated for the flag 1. Each time flag 1 is false, it will be set back to true again. 30 second after becoming true, there is a 80% chance that it is cleared, thus starting the 30 seconds rountrip all over again. Of course there remains the 20% chance in our 3rd trigger above that flag 1 is not cleared. In that case the "time since flag 1" will reach 31 seconds for the first time and our 4th trigger activates the Su-27. So what we did is to introduce a random start delay for the Su-27: Every 30 seconds there is a 20% chance that it is activated.1 point
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The enemy is on their last legs. There is no more room for them to retreat east in the valley. For this mission, our task is to bloody an enemy supply depot that is grouped on a road leading out of the valley. The default waypoint setup for the mission had too many points and did not leave enough room for the target run in. So I adjusted the waypoints and used the measuring tool to measure the distance from the initial point (#4) to the target waypoint (#5) and came up with 17,000 meters which gives me a distance of just over 10 miles to fly and acquire targets. A close study of the target area map shows this should be a pretty easy area to spot from the air with a distinct bend in the river and the road paralleling the river as it heads north. I set up a custom loadout for this mission. I figured with the target area being easy to spot I could use the extra Mavericks so I loaded "K" Mavericks instead of "D" Mavericks. A big mistake. I also loaded the big Mk-84 bombs and 4 Rockeyes. Now THIS is a strike loadout! We were lucky enough to get a SEAD escort which did a pretty piss poor job of tidying up the approaches to the strike area. They managed one HARM kill and one JSOW kill, which was helpful since it was on one of the lethal 2S6s. But they paid dearly since they didn't maintain their standoff range.. As I headed out over the area to the south I gave my wingman the "Attack Air Defenses" command and I was very pleased to see him roll in immediately and fire a Maverick. I gave him the rejoin command which helped him stay out of harms way. I continued to loiter and gain altitude to the south side of the valley while I managed my wingman. I ordered him again to attack air defenses and I was surprised this time to see him dive for the deck and do a low approach toward the target area using terrain masking. I figured he was a dead man. Particularly when he designated one of the deadly 2S6s. Tracers arc up at him as he goes eye to eye with the enemy and he gets his Maverick off the rail. Surprisingly the attack works and my wingman rejoins unscathed! I thought for sure the 2S6 would get him or at the very least an infantry IR SAM. With most of the serious anti-air threats neutralized, I started heading toward the target area at over 20,000 feet. Slewing my Maverick seeker onto the target area I realized that the "K" model wasn't well suited to finding targets against a busy background. Check out the difference between the "K" and this "D" imagery of the same location. The "D" makes spotting targets much, much more easy. Cont..1 point
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Vitesse, I think that was it. I guess the Autopilot switches threw me off. I looked at them as actual autopilot switches, and not pitch/roll/yaw stab switches. You are a genius, an artist and a scholar my friend. Bien Joue et merci!1 point
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First of all, again, my condolences to the people of Poland. My country was hurt enough by the losses of Olof Palme and later Anna Lindh, I have a hard time grasping what a loss like this would be like. With that, as a pilot, I must say two things: I am apalled at the sheer waste of this mistake - it should not have happened. But I also have to say that I am familiar with the human-factor causes that can create accidents like this - it's one of those cases where training has to win over the pilot's instincts, and that is always a difficult hurdle. (I myself always had issues with visual approach, which is a bit strange and not quite the same as happened here.) Lastly, I want to also pay my respects to the people of Russia, who have been a good example of honorable conduct in a circumstance like this. With luck my work will bring me back to both countries again soon.1 point
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Here's a possible scenario: I took off, climbed to Angels 10 to avoid AAA/MANPAD's and followed the waypoints, all the while identifying possible threat parameters via the RWR and until cleared to engage by FAC, ie targets marked with yellow smoke. Vitally important to first Identify location of Smoke and as a consequence Targets. Once your Situational Awareness is such that you have ID'd the targets/location, Break 180 degrees and extend. Turn back on Target Location, ID specific target vehicles and engage. 3 x Mav's and the Mission is complete with the Primary Goal completed. RTB. On your first Ingress until the 180 degree break, you will be fairy certain that there are no immediate Air Defence Threats, thus leaving you free to engage the T72's. Height and Situational awareness is key. Golden Rule: Never overfly the Hot-Zone (Target Area/FEBA). If no ID at first attempt, break off, extend and try again. Hope it Helps :) [ATTACH]37999[/ATTACH] (Disregard funny views etc - Recorded without TrackIr)1 point
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Ok done. Please double check and let me know if your own views are now working.1 point
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Yes, I saw the other posts concerning the map you're making. A big congratulations, not only is the map looking to be a masterpiece, but it's being printed and published by TFC as well! That's a pretty spectacular result, and one that was earned through much hard work I'm sure. (BTW, I plan to purchase it when it's available :D). I'm also glad that v1.1 of this campaign is still in your plans. So I went for another flight in the Ka-50 tonight, attempting the final mission of v1.0, after spending the last few weeks with LOFC2. Unfortunately, I returned without much feedback, because I lost one of my engines due to vibration right as I got to the BP, after about 20 minutes of flying! I guess I must have sucked up too much dust on the way there. A little odd, since I flew at about 50m RAlt and 250+ kph the whole way, but sometimes luck isn't on your side I guess. It was still pretty exciting, however, since that's the first time I've ever encountered engine vibration, and it was fun trying to get the bird back to base. I managed to limp back to within 5km on the remaining engine, but unfortunately, in a moment where my attention was focused inside the cockpit, I struck some powerlines with the fuselage. Thankfully the rotors were still intact, and in fact I didn't see any visible damage from the strike, but I lost too much airspeed by flying through the lines and was forced to perform a soft landing in a dirt field. Didn't fire a single weapon nor see a single enemy, but an exhilarating experience nevertheless! I'll try again and hopefully return with some real feedback soon.1 point
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RL pipers do have unstable movments due to radar calibration, aiming math method etc. All gun aiming methods have advantages and disavantages. Thats why on several hud tapes you see gun mode swiches form EGGS to LCOS etc depending on distance type of manuevers etc.1 point
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Supports just a few or many Human pilots so that's awesome to cover the busy and slow times with fun flying on both ends of the spectrum. 2nd what Kuky said you've done a heap of hours getting this going we all thank you.1 point
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I've got a quite general question regarding trigger conditions. Is it possible to somehow build an 'ANY' operator? Maybe as an integrated feature in future addons. I mean, if I want to pop up a SAM system if ANY RED/BLUE coalition aircraft reaches (one of the 60...) then now I have to build 60 triggers and even edit them via notepad to change the 'AND' operator to 'OR'. Or is there a more simple method and I'm just simply bumb?:huh:1 point
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1 point
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Если не изменяет память, называется BlackHelicopters, можно скачать тут http://www.digitalcombatsimulator.com/index.php?scr=products&end_pos=133&lang=en&page=31 point
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Further details on "Capturing Maykop." I just finished the first Release Candidate so expect to see this mission up in our server soon! On the plus side everything is in working order and the A2A component is completed. The A2G aspect of the mission is still a WIP but there are ground targets for both sides to destroy. Capturing Maykop is the first dynamic mission to be brought online for Flaming Cliffs 2. What makes it dynamic you ask? Well now players actions or in-actions can have an effect on the battlefield. Both teams are attempting to capture Maykop airbase. Maykop is a strategic and tactical asset either side can use. Its ownership can switch between either Red and Blue throughout the match. Here's how it works. There are 5 stages to the mission Stage 1. Secure airspace Stage 2. Protect Convoy Stage 3. Capture the base Stage 4. Reinforce the Base Stage 5. Keep the base. Stage 1. A 25km Capture Zone encircles Maykop. This zone is classified as the "Airspace" around the base. Each side has 8 aircraft capable of securing the airspace. It takes ANY TWO (2) to secure it. Securing the airspace is done by having any two capture aircraft in the zone for ten (10) minutes and keeping all enemy fighters out of the zone. Things to note: Each of these aircraft has a countdown timer on it once they enter the zone. So an aircraft can accumulate 10 min in the zone for capture while enemy aircraft are in the zone, but it will not capture until all enemy leave the zone. Leaving the zone clears your capture time and capture status. So if you captured the airspace and leave the zone before a teammate can capture, you or another teammate must recapture the area for 10 minutes. Only fighter aircraft count. Ka-50, Su-25t, Su-25A, and A-10 cannot capture or block the airspace. In order to capture fighters must be above an altitude of 500m and a speed of 300 km. Stage 2. Once the airspace is secured a small supply convoy will drive to the base to properly capture the base. The convoy for each side should take nearly 15 minutes to arrive and setup at the base. If they are destroyed the mission considers that your team lost the airspace and resets everything to stage 1. Where your team must recapture the airspace to send another convoy. Stage 3. Once the Convoy arrives at the Maykop you team can use the Airbase as a FARP and rearm and refuel your aircraft from there. But realize the risk of landing at an undefended base. Stage 4. If your team secures the airspace, then protects the convoy, and captures the base they will have reached the 4th stage of the game, reinforcing Maykop. Several waves of airdrops will take place. Each wave puts slightly more powerful sam sites into place to protect the base. First starting with SHORADS and working up to a medium range sam site. In addition to the transports either side will send in a flight to CAP over the airspace. Their main goal is to protect the transports, but also help defend the airspace. Stage 5. Keep the base. Expect everything, fear nothing. :music_whistling: Notes. At any point after Stage 3 the enemy must eliminate all ground forces at Maykop in order to clear the base. Once the base is cleared everything gets reset back to Stage 11 point
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I tried going for highest altitude just now. Starting from a ramp start, full realism, I made it to 6,517 meters before something happened and I started falling. Rotor collision I guess. I managed to take this screenshot before DCS crashed (the program, not the helicopter). I kept fuel at a minimum and tried to keep my airspeed as close to 130 as I could. Here I am flying just seconds before collision. I had a max IAS warning going on, and a rotor RPM warning (which I turned off). There was no wind on, I wonder why the groundspeed was 30kph greater than my airspeed. PhoenixBvo, I accepted your challenge and had no problems.1 point
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Let's hope it will last long enough to make it a stable trend. Sometimes I feel that Poles were just exhausted with what was before - no proper gestures from Russia and a shadow of Soviet Union and Katyn over our relations. Lets hope it's the start of the END of it. And here I send kind regards first to all the Russians who payed respects to the victims of this tragedy and sent condolences to Poland. Then to all of the people of good will of all the nations who did the same.1 point
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Looks interesting, waiting for reviews and community feedback, praises and cries of hate from the users - lol1 point
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