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I've produced a mission planner for the A-10. It can be used to calculate take off speeds, weights, fuel burn etc. I hope others may find useful. edit:// b1.01 available, fixes a bug with ingress/egress distance: A-10 Mission Planner b1.01.zip Alternate link: http://www.megaupload.com/?d=8868QEM01 point
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Multi monitor set-up guide: DCS-A10c & BlackShark 2 Display your MFCDs, CDU, RWR etc on a 2nd, 3rd etc monitor Initial note: This guide is to help people create bespoke multimonitor configurations in DSC-Warthog, no matter what your configuration the principles are the same. Please add any tips or correct any errors i have made. I'll adjust this accordingly. My set-up is two 22inch displays side by side, i'll use this as the primary example, but the logic covers any set-up. I have included several monitor set-up examples to help explain the principles. Essential Requirements: Full screen OFF (ingame). Extended desktop enabled in Windows. The 'primary' monitor, in Windows, needs to be your top left most monitor, otherwise you may have problems. You need to create one lua file. BlackShark 2 note: Shkval is Left_MFCD Abris is Right_MFCD ** Before editing DCS files please read this post: http://forums.eagle.ru/showpost.php?p=599686&postcount=1 The Guide: 3 steps Step 1: 1st thing you need to do is workout your total resolution of your combined monitors. Use the image below to help you work this out if you are unsure. Here you will find 3 example layouts.. Note this figure down, this is your combined resolution. Step 2: Create you own bespoke multimonitor *.lua file and save it here: \Eagle Dynamics\DCS A-10C\Config\MonitorSetup\ How do this: (Read through this entire section before starting your *lua file), 1st time through you might well go WTF!, but trust me it is not that complicated. :) First look at the default existing files in this location; (\Eagle Dynamics\DCS A-10C\Config\MonitorSetup\). They are good examples and the default ones provided with the game: There is one example original ED file: LMFCD+Camera+RMFCD.lua My example: My_example.lua NOTES: What it all means: ED have used wording rather than numeric x/y coordinates. This is to allow flexibility. You can also use this format, but i find it more complicated, so i use the numeric pixel option. In ED's method screen.width = the combined width of all your monitors, (x), screen.height = the combined height of all your monitors, (y). So for me screen.width = 3360 (2x1680), screen.height = (1050) I wanted both MFCDs on my 2nd monitor, this is located on the right of my main monitor. Both my monitors are 1680x1050. Center = your cockpit view x=0, y=0; is always located at the top left corner of your 'primary' monitor, in Windows. The x & y coordinates always refer to the top left corner of each element. i.e the location of each MFCD is their top left corner. You do not generally need to edit viewDx, viewDy or aspect. But it's worth checking the aspect ratio. This is calculated by dividing your width by height of you cockpit monitor. name = is the name that will be displayed in the game options drop down under Monitors. (Make it unique) width = & height = are x & y resolutions in pixels associated with each item, cockpit (centre), MFCDs, RWR, CDU etc. Look at the spoilers below to explain the x/y system: Screen coordinates explanation: 3 example setups to help explain screen coordinates. Both x & y start on the top left corner of the left most monitor. x goes across the horizontal while y goes down the vertical. My example set-up displayed: - putting it into practice, refer to my lua file My_example.lua above to understand what is going on. Ok now you should be able to start creating your own bespoke multi-monitor file accordingly to your own set-up, if i have made this clear enough and you have wrapped your brain around how this all works. I'd suggest you use my example above and edit it to suite your setup. You need to save this file as file type .lua and save it in \Eagle Dynamics\DCS A-10C\Config\MonitorSetup. Step 3: Launch the game.. go to Options. (Here you need to do two things) Firstly you should now be able to select your bespoke file from the drop down list labelled; MONITORS (If it is not in the list you have most likely made a small mistake with the lua code.. check for missing { , ) etc. if any part of the code is missing it will not be available to select.) Secondly you need to enter your combined resolution, you can simply type this in. This is the total resolution you worked out at the start of this guide. See image below: Your aspect ratio will alter itself. General Notes: You can edit you monitor file on the fly, i.e without having to quit the game. Can save a lot of hassle. If you don't get the results you want simply quit flight, alt tab, edit the file, alt tab back and click fly again... your new setting will be used. I hope this is clear enough. Enjoy. Screenshot of my set-up: ____________________________________________ ____________________________________________ Advanced section: Adding CDU, RWR, Clock etc as Viewports = Please read icemaker's thread http://forums.eagle.ru/showthread.php?t=70716 on how to do this. Below is my present setup incorporating MFCDs, RWR & CDU Incorporating Hawg Touch: Clear Dark's Hawg Touch program: http://forums.eagle.ru/showthread.php?t=71729 My Hawg Touch profiles: http://forums.eagle.ru/showthread.php?t=70364 I'll be releasing a new Hawg Touch profile for the MFCDs, CDU & RWR shortly. Just awaiting to clear up a issue with it. Here is what it looks like: Updated 27th June 2011.1 point
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Build to last. http://www.bbc.co.uk/news/science-environment-119884661 point
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A new and more exciting vid of us flying a Fightersweep in a SU-33. See how our 3 ship close formation engages some F15's and Russian Fighters in BVR and close Furball. Sit back and watch the fight.1 point
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Здравствуйте, Я интересуюсь авиацией, и хотел бы узнать если ракеты Р-27ЭП1 или Р-27П прошли полный цикл испытаний и были ли они поставлены в ВВС России либо на экспорт? Спасибо, Нил1 point
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I've started using the ABRIS for plotting targets from Bullseye. If it's a way off I go ahead and punch it up as a TGT in the PVI and let the autopilot fly me 3/4 the way there. I'm still not sure what the sub-mode, with all of the different colored squares, is used for though...1 point
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На самом ютубе есть ролики как звук разблокировать. Ссылку не дам т.к. ролик давно скачал, искать лень.1 point
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You're missing the point. It's not about "letting the armored guys do their thing"; it's about having the full digital battleground. The ideal is to have a series of modules covering EVERY force on the battlefield. The T80U armor company trying to sieze town? Human players. The Stryker infantry task force trying to stop them? Human players. The A-10 CAS they're calling to help? Human. The SA15s trying to shoot them down? Human. The F-16s providing SEAD? Human. The Sukhois scrambling to intercept them? Human. The Ticonderoga targeting their aircraft shelters with tomahawk to catch them on the ground? Human player. The Akula trying to sink it?.... well, you get the point. It's a lot more fun when both the guy trying to kill you AND your target are human controlled. It makes things a lot more challenging and a lot more unpredictable- one might say, the ultimate dynamic campaign. Of course, fighter and attack aircraft are simply easier to simulate, because they are naturally single-man systems, so you can simulate EVERYTHING. Other systems would require some simulation compromises- after all, who really wants to play the part of the loader on a howitzer, or damage controlman on a destroyer? If we could get a simulation of armored vehicles allowing each player to play as a platoon leader or company commander (with direct control of his own tank, of course), SAM simulation at the battery level, ships simulated at the command level (with the option for human players down to the ship section level), and some "higher command" interface for support arms such as supply convoys and the placement and allocation of artillery assets (their fire missions requested and controlled by human FOs and armor or infantry players), it would be amazing. Of course, it would also be a HUGE project.1 point
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Пилотажный робот для ЛО2 описание, настройка, скачать - http://www.berkuts.ru/forum/showthread.php?p=5343#post5343 обсуждение - http://www.berkuts.ru/forum/showthread.php?t=4101 point
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What I see there is a game, no simulation in the flying in this video. Fly straight towards the guy while I have a missile inbound and no going defensive....great.1 point
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This is great... zoom in fully... lock the guy at 80km... keep going at him full burners.... when you get locked and fired on by an AIM-7 keep full speed, roll a little and black out and trash that AIM-7... real Top Gun flying :D1 point
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Sorry guys. Just got back and have one more quick trip I have to do in a moment. (pick up daughter) Once I get home I will do what was suggested and let you know the results. Teej. We might have a little different results as your processer is better then mine. I do have 8gig of ram of DDR2 ram. Corsair XMS2 pc6400. Toddog. The motherboard I have is the Asus P5N-D. not board of choice but it was already in my Alienware. It does have PCI-E 2.0 x16. My processer is a Intel Q9400 2.66 now overclocked to 3.2ghz. But like I said. I will be back in a few and try out simular bench for you guys and let you know what I get. If you have any other questions please feel free to ask.1 point
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Address and password for TOG TS3 server will be displayed in game. The will protect the players who have BS and FC2 from Voip spammers who generally waste our time and cause havoc in game. After all, here in Australia, it's school holidays for over a month!1 point
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Что б дербанить и комплектовать матрешку советую mkvtoolnix.1 point
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It's not the F-14. I suggest a hot cup of tea to deal with this pent up drama you are having ;)1 point
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You're killing me............honestly Same sub-forum, a couple of lines down and a thread asking an identical question.........How difficult is it?1 point
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F-15s with an eagle eye An F-15SG and two F-15E Strike Eagles sit on the flightline during sunset Dec. 6, 2010, at Mountain Home Air Force Base, Idaho. The F-15's superior maneuverability and acceleration are achieved through its high engine thrust-to-weight ratio and low-wing loading. It was the first U.S. operational aircraft in which the engines' thrust exceeded the plane's loaded weight, permitting it to accelerate while in vertical climb. The F-15Es are assigned to the 391st and 389th Fighter Squadrons and the F-15SG is assigned to the 428th Fighter Squadron. (U.S. Air Force photo/Senior Airman Debbie Lockhart)1 point
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Hero pilot, 70, averted air show disaster after co-pilot hit throttle of giant bomber by mistake1 point
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Hi all, Here is a simple written down version of the startup procedures for the DCS A-10C. Once printed out and in front of you it should help memorizing it while we wait for the final product. :pilotfly: 3x : 8.5x11 pages http://www.sabran.net/DCSsharing.html PopovQc1 point
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From the Strongharm's RTFM topic http://forums.eagle.ru/showthread.php?t=58696&page=81 point
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Помогите кто может отыскать вот такой оз присутствующий на гондолах и тормозном щитке Су-27 ВВС Казахстана.1 point
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