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As i said, i underestimate the work on the pit, i will finish next week the right low panel, then i will need one more week to do night lights. I worked on some details i didn't expect to rework at the begining (seats, lamps) i will take one more week to review all files and correct some details. so i will probably release at the end of january. you'll need to be a bit more patient :joystick:3 points
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I spent a few hours with this today and got something working. Seeing Ghosts posts I played around to see what the issue was that he could have been seeing with the app he was using and all of a sudden some of it was written. I thought I may as well put an interface on it. I have made a number of 777 panels for an ipad app but as I was just playing around I used Ghandi's CDU to get things going. Here is a youtube clip of it working although I appreciate that the quality is not great but you can see that I press buttons on the ipad cdu and things happen in game.. It's one area that I am about to learn so I am doing more button pushing than anything constructive. If you knew what you were doing better than I you would find all the keys working properly. By default I bound everything to something not used - i.e. LControl + LShift + various keys. This leaves me LControl + RShift for the UFC and other things as well as another 100 or so bindings by swapping to RControl key. It's hard to see but there is a tab panel at the bottom so I can swap to different panels, e.g. the ufc.2 points
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If any of you out there (and I'm sure there are some), have some funny stuff to tell or share, please use this thread, maybe one day it will grow up to the sticky :P And now lets have some Laugh ! :megalol: Muahaha (I said laugh, now damn it! jeez) One of mine all time favorite is Ali G, played by English comedian Sacha Noam Baron Cohen, here are some of hes Ali G: I could add some more, but you can check yourself... Some other funny stuff... http://www.youtube.com/watch?v=L--CgcTgnUs OK, one more, I love Japanese practical jokes, they push to the limits http://www.youtube.com/watch?v=MN-UeUmNwkw Hope You liked it :D1 point
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The 104th is pleased to announce the launch of our 104th Dedicated stats board created by 104th_Moa. We invite you to fly on our dedicated server and once again be counted. Track your kills and deaths as well as your progress in many other areas of combat, flight and aircraft management. The 104th stats are an indispensible tool for improving your skills in Lock On/Black Shark and will surely help get you on the fast track to success as a virtual pilot. It doesn't matter if you are new to the sim, a lone wolf pilot or a member of a virtual squadron start here on your quest to be the "best". http://stallturn.com/104th/ Latest Java Required. If you have any bug reports, please visit the dedicated thread at the 104th forums. There is also a thread detailing the point system here.1 point
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Well - After one and a half year ... Merry Xmas and a happy new year, TOM1 point
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**2012 EDIT: This was written in early 2007, so some of the things explained here works differently in our current DCS versions** Hi guys. This text is from my other thread "after effects test clips", and thought that others might benefit from this info, especially if you're interested in making your own movies :) _ _ _ Oh and the "secret" to movie making? Well... First of all.... Think about "what kind of movie do i want to create?". Next, find a good music track (or more) and imagine scenes while listening to it. Just picture something in your head as you're listening to the music. Once you've found something you like, fire up lockon while fraps is loaded (i actually recommend fraps over the in-game .AVI tool if your pc is strong enough). Start LOMAC. Go in the mission editor. Now start making SCENES for the movie. Don't make "missions", as this will NOT be shown in the movie anyway, no matter what you're making. You should build your movie up by creating scenes. Sometimes, i just go random and create the end parts first. But it really doesn't matter what order you make the scenes, as the final result of the movie will be put together in the editing software. So, let's make a simple example here. Let's make a "dogfight" movie, with a beginning - middle - and end. You want a nice intro for the movie with slow scenes and nice music. Time of day should be early dawn, or at sunset (optional, of course). Find a suitable airfield and create lots of jets parked around, some jets flying overhead at low alt (for this, just create 1 waypoint for them, so that when your other jest on the ground are taxiing, these jets will fly overhead at, hopefully, the right time. This just adds "immersion" and makes you think the world is "alive"). Also create some trucks moving around here and there. Don't overdo it though, just make sure that they are there in your scene when recording. This will basically be AI jets, so just hit "FLY", and go into the game and just start recording from good angles, using ZOOM quite often. Just think about how this stuff is shown in the real world, either in movies, or how you've seen it on the discovery channel. Where are the cameras placed? Are they shaking? Are they zoomed in? Are they far away? Are they BENEATH the jets? Are they attached to the jets? Maybe there are helicopters flying high above filming down? Just use your imagination and make the shots look as convincing as possible. And also, for fraps, slow the game down once (ALT-A slows down - CTRL-A speeds up - SHIFT-A returns to normal speed) Fiddle around with the angles and capture as many clips as you can, but make sure you use variation in your clips so we dont see the same thing over and over. This will just bore the viewer. And another important thing, use SMOOTH mouse panning. And let me just say this now, for very slow moving jets taxiing, avoid at all costs to try to follow them with the mouse. Even I have trouble panning when things move so slow. So to avoid this, find the jet you want to "pan after" using F2. Next, when you've found the jet, hit CTRL-F11 to unlock the camera in time and space so you can now move it wherever the heck you want. Find a good spot somewhere a little far away from the jet, place the camera VERY close to the ground. For this to work, you have to make sure that "CameraTerrainRestriction = true" is set to "CameraTerrainRestriction = false". You can find this little line in the "server.lua" file located here: "..Ubisoft\Eagle Dynamics\Lock On\Config\View". Now hit CTRL-F3 and the view should now work as the default Flyby-view for your selected jet. Ok, let's move on. Record some take offs, some flying and so on. If there is time and the music fits, you can also show the same thing for the enemy jets. Now let's move on. Let's go for the dogfight scenes. Let me use my last dogfight movie "SPEED" as an example. After the text "let the fight begin", you see the jets pass by each other REALLY close and fast. Now, how do you achieve this? Simple. In the mission editor, select your time of day, season and weather. Next, place your jets somewhere on the map, maybe not TOO high, as you want to capture the feeling of "speed" and movement, and this is very difficult to achieve at very high altitudes. Create your flight (yes, you have to be one of the jets in this case, at least that's what i recommend). Doesn't matter what jet you're flying, this is up to you. Create your wingmen as well. Now, to get a shot like i had in "SPEED", make the speed of your flight around 900-1000 or so. Create your enemy jets as well, but place them flying DIRECTLY at you, same alt, and very close to your flight. This basically means that when the mission starts, you'll either fly into them crashing, or, if you're lucky (as i was :P ) the jets will fly between you, or right next to you. Also, make your own jet immortal. Now, why would you do this? Well, this is how it works really. You want to entertain your viewers. And for this, using realistic tactics and BWR fighting, and maybe a couple of quick and boring sidewinders kills at close range just wont cut it. Players see this kind of stuff 24/7 in-game. Why show them something they're already used to seeing? You're making a movie now. Not a lesson in dogfighting. But hey, this is just how i see it. Unless you're making a historical and accurate (realistic) movie, this is how you should do it. (*my opinion back in 2007*) Ok, i mentioned that YOU were supposed to be one of the jets. Well, this is kinda optional, but the reason why i want to participate in my own dogfights is because i can do stuff that the AI never does. When you're DIRECTLY behind an enemy jet, dont just fire the missle at it as soon as you get lock. No no, dont do that. Do some crazy manouvers as you're following it. Try maybe to miss with your guns at purpose. Roll your jet and such. He turns right, you do a roll to the left, and stop the roll when you're alligned with his jet, and THEN you start making your turn. And try to roll with your jet at times when firing the sidewinders. It just kinda looks cool seeing your jet do this from the external view.. ;) Now, do these dogfight scenes a couple of times, maybe randomize the number of jets, what weapons you're using and so on and so on. Remember to save these tracks (oh right, for gods sake, before starting any of these dogfights, you HAVE TO HIT CTRL-R, and NOT push the FLY button!) Ok, name your track whatever you want. Next, hit "edit track" or something like that from the pulldown menu in the mission editor. Now, remove the ugly bar at the bottom by pressing "Y" twice. Also, in the options menu, make sure you have turned OFF "subtitles". It kinda ruins the immersion if you see the text "maximum G" pop up now and then. And since your jets will literally pass eachother within the first 2 seconds of the track, slow time down 3 times or so BEFORE YOU UNPAUSE. Now, hit CTRL-F11 and move your camera RIGHT between all the jets, either looking at the enemy jets, or your own jets. Zoom in a little (pretty optional here imo). Now, fire up fraps, and UNPAUSE. Things will move VEEERY slow now, but thats a good thing. You wont miss a single frame at these speeds. :P And after you successfully captured this shot, move on. Unpause EVERY time you're looking for a different shot. Now from here on out, all you need to do is slow the game down 1 time. So, hit SHIFT-A to return the game to normal speed, and now press ALT-A. Your only worries from here on out is coming up with good angles and zooms to make the shots look appealing. Do this a few times and just use your imagination for different scenes. Use real movies as reference as well. ---- Ok, the dogfight part is over. Now the ending. Depending on the music, you have to somehow find a way to make the ending of your movie fit the music theme and mood. So if the music is slow, or sad, show lots of burning wrecks on the ground, maybe some damaged jets returning to base. Maybe the weather has changed, and also time of day? Is it raining now? Just play around with some ideas. There really is no easy way to explain how you should end your movie, but just end it in a way you think is suitable. --- Ok there you have it. You've just created a dogfight movie. Of course, this "movie" is just tons of clips in your FRAPS folder. If you're using VEGAS to edit your movie, import every fraps footage into vegas. Oh and i strongly recommend you use REAL jet sounds. The in-game sounds are so weak that they will kill the immersion by 80% or more. Players already know how the game sounds. So you want to give them something new and fresh in the sound department. I am fortunate enough to have gathered hundreds and hundreds of sound files over the years, either from other games, airshow movies found on the net, or recordings from different movies. But, as you may have noticed, in my last "speed 2 teaser", i didnt include any sound at ALL. This is because the music really fitted better without any sound. Plus, its nice to make a movie now and then that really doesn't have any sound at all, but this really depends on the type of movie that you're making. Now for Vegas editing, things are a little more complicated. But in general: Play around with contrast, and make the colors a little darker. For shots that are "dead still in the air" (as in the CTRL-F11 views), if you're camera is just standing still in mid air, add some movement to it using "crop/pan". Also add blur to the shots that are very fast paced, such as when jets fly by your camera really close as you're panning after them. This adds realism and the feeling of speed. --- Well, i really hope this gives you some insight in how i make my movies. :) There are plenty of others methods to make movies, but this is just a simple example really. So play around with ideas, camera angles, music, sounds, anything. When it all comes together, it might be pretty good. Good luck!1 point
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Я вот тут немного не вкуриваю ... Слил бету2 купил поставил ... курю мануалы учусь ... но на серванте уже лежит бета3 и бета4 ... так вот ... чтоб проапдейтиться до 4 надо сначала слить 3 а потом 4 или можно сразу 4 ставить на 2 а то както лишних 3 гектара лить трафа жалко .... поясните ситуацию плеазе ...1 point
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Very clever Bob. Just be careful that you get the latest version from time to time. Soon I'll try and load the Java 'WebStart' JNLP file that allows you to run the program locally, but checks the network to see if there is a new version you could download (best of both worlds).1 point
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I'm glad that we are on the same page, it's not a place to talk about politics. And it's true that there are many photoshop-made aircraft pictures in the internet. I myself was fooled by some of them too. But I can tell you the photos we've seen since Dec 25th are TRUE. Because 1: these days there're thousands of fans gathered around the airfield of the 132th factory where the 5th-gen fighter was build and they post live threads on the forum. The aircraft is on high speed rolling phase and rumor says the first flight is on Dec 28th. There are NO WAY to fool thousands of aircraft maniacs at the same time. The reason why all the pictures are not so clear is because there're also police around the airfield too. It's free to look - even with telescope - but strictly forbidden to use a camera or you might be arrested. 2: As I said, I'm in avionics industry and so as many of my friends. I can't say further more but this one is TRUE. If it's not, them some of my friends may just wasted some of his best years on doing nothing. So I'll cross my fingers and hope for the best. :)1 point
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If you knew my semi-modding work you'd knew that I do only very minor details, being incapable of doing any major work like you do. It means that IMO 99% of your cockpit will outshine everything that we've seen in the default cockpit.1 point
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Been there. Need F-18 built on Su-33 model for FC2. Needs to be a standalone model. Thanks for reply.1 point
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i notice in game that the 3D engine softens shadows and lighting effects of mapping when they don't match with the light source. in 90% of game use, it work's with a mutch more realistic perception than the original version that doesn't have any shadows. That was the reason of that rendering choice. But, Bucic, i would apreciate that after spending more than 300 hours on thoses pits, that you keep for you those "anyway, i don't like it so i will correct everything with photoshop as soon as the pit will be released" :D just a question of respecting other's work. thks1 point
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В A-10 первое нажатие - стабилизация точки прицеливания на земле, второе - стрельба.1 point
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Ok got the template uploaded in the keypadpro app. check it out. You gonna need some other files to, I gonna place it on my ftp asp. pm me if I can send it by mail. Would like to know if it works for you.1 point
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Grab this sungsam for future: http://www.rekenwonder.com/linkmagic.htm1 point
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Then spare a thought for the testing team who have to do it every day (sometimes even more). ;)1 point
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Actually, so that I can get resonable FPS, I`m lowering the graphics in DCS: A-10C so low that it starts to look like Falcon.. :P1 point
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If you consider the missions in Falcon realistic, then there is a problem :)1 point
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Есть возможность,поковыряв в файлах,весить пуск/стрельбу из пушки на одну кнопку? Так же как на Ка501 point
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http://www.youtube.com/watch?v=kgRqR67Zsv8&feature=related "D" cockpit close up..1 point
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Update: TARS is now up and running with Black Shark. So, when we go into beta, it will contain Black Shark support and you'll be able to play it with Black Shark. Volume control for the R828 is included, and the SPU-9 switch controls what radio gets used for Teamspeak 3 "transmission," as it were.1 point
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Well, let's look at the flip side of that equation. Would you want people coming into your channel and talking to you while you're playing, especially if those people are not ingame with you? It dilutes the idea of using the radios in your A-10 as a method of channel enforcement if people can get around that in spectator mode. There will be minimal--if any--"taking over" of Teamspeak 3's own functions by TARS. While the API allows it, it isn't a design path I want to go down. Grimes made the point already, acutually--it interferes with Teamspeak's built in functions. The only exception to this is that TARS locally mutes people who it knows aren't ingame with you-but only if you're already ingame yourself. This allows people to spectate without bothering players, with the added bonus of blocking unnecessary packets from their stream (but that's a technical thing and not necessarily the basis for that decision on its own). Here's an idea, though. How about spectators' voices are automatically routed to the GUARD channel on one of the frequency bands? :D That way, if you want to hear what spectators are doing, you can switch to guard. The only problem with that, is it would allow people "break" spectator mode. However, it does solve the problem. What's the community think about this? The original plan was to have ejected players speak on GUARD only, but I'm having difficulty trying to envision a real use for this. It might be more fun (and more useful) if you just get dumped into spectator mode when you eject.1 point
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I heard on BFBS Forces radio station that today the Harrier made its last flight. Can anybody confirm that?1 point
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i can asure you my audio mod wont be breaking anything ingame. again mod wont be ready till game has hit the shelfs, and past beta phase.1 point
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Sad to hear about Nimrod MRA4. I worked at RR for a while on the software for its BR710 engines.1 point
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