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Showing content with the highest reputation on 02/12/11 in all areas
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3 points
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I feel sorry for anyone trying to find some useful information on this thread... that's how much crap it now contains... people... please give it up on nonsense posts and useless chit-chat, obviously it got this thread moved to chit-chat section now next Beta will come when it's bloody ready3 points
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как вы определяете с настояящей версии игры зашли или с пиратки? генераторы ключей сейчас везде валяются...3 points
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Hi guys, I want to introduce you this little application that allow you to create easily and quickly your program configurations for the countermeasure system. Instructions: - First make a backup of the file an_ale40v_params.lua located in \Eagle Dynamics\DCS World\Mods\aircrafts\A-10C\Cockpit\Scripts\AN_ALE40V\device\ - .Net Framework 4.0 needed - Extract the files - Run setup.exe - Start the application and click Game Path button - Select the Main Folder of the game Click Ok and that's all, you're ready to start creating your own countermeasure programs. As promised here is the updated version: :pilotfly: CHANGES IN v1.3.0 -Compatible with DCS A-10C v1.2.0 CHANGES IN v1.2.0 -Fix the decimal separator bug in interval numeric box If you find any bug, report it, and I'll fix it as soon as posible. Hope you like it guys :thumbup: Saludos Quick CM Editor v1.3.rar2 points
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We have what they get. Community voice has very low if none impact of what type of aircraft will be :) Taking in consider aircraft's documentation and money don't grow on trees it is completely understandable in this matter and I don't see any reason to be disappointed on ED. Your, mine, the people desires about future planes have to be put aside. I suggest you should to make up with DCS :)2 points
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Is it any wonder, when people keep harassing for updates,why developers of simulators such as A10 are becoming rarer? Please! remember that this is a BETA and that our CONTRIBUTION to the project, as opposed to constant whining about where updates are or that this doesn't work etc, will ensure a far superior product in the long run. Like many, 40 quid for me is a lot of money but when you consider that the cost we pay is insignificant when one appreciates the developer time and with what you're actually getting for you money, it's peanuts. Instead of moaning about updates, lets make a contribution to this remarkable product.2 points
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Op Talisker single player and multiplayer (up to 6) for A10c Final Release. I've included all you will need (e.g. Mission Data Card, route map, IP-TGT maps, SAtellite pics). Mission file also includes aircraft and wingman comms (created using sony Soundforge). Op Talisker has 2 versions, SP is single player & MP6 is multiplayer for up to 6 clients (includes AAR and FACs). Can easily run with 2 to 6 Clients though as tasking is slightly different. My main goals were:- fun to fly, realistic and immersive. Any constructive criticism or comments appreciated. Druid_ [see signature for other missions I've created.] OP Talisker SP ver1.23.zip OP Talisker MP6 ver1.2.zip1 point
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This is one of those subjects that noone will ever be able to read enough about, because there'll always be that one little bit of information that might save your bacon when things get messy in the mud. Theres countless documents and threads across the internet with regards to aircraft operation procedures and instruments, but very little to cover using it for its intent, a mean mother!@£$%^ hog with a mean mother!@£$%^& snout! So I'd like to use this thread as a repository for all the different resources you've read throughout your time as a groundpounder (simming or in RL!), that have helped you out on the battlefield. I know I've spent too many hours sifting the useful from the useless, and maybe someone like me will benefit from a thread like this, giving us all one good place to come and brush up on our skills. I'll list the ones that I know to start with, and update with any that you guys post! Before anyone starts ranting that any of these are outdated or what have you, remember, while the whole article may not be relevant, there will always be some useful information that remains pertinent to any aircraft, be it chucking rocks out of a paper biplane or firing a laser from the deathstar! With that out of the way, here we go! -A-10A/C Combat Tactics- Hog Basics: RAF Bentwaters Tactics Guide - 1982 - Andy Bush - A great guide which highlights many useful topics, such as formations, navigation and attack strategies. Mavericks, Rockets, and the Gun - Air To Mud Shooting In The Hog - Andy Bush - Some of these tactics will change with the new C Hog, but a lot of the skills will remain, such as ingress and spotting tactics. CCIP Bombing in the A-10A - Andy Bush - Again, written for LOMAC but there is some interesting reading that might be of some use to us! Combat Mission Planning Considerations, Part One - Initial Planning Combat Mission Planning Considerations, Part Two - Ingress, Attack, and Egress - Andy Bush - Fantastic in depth look at mission planning. Air To Ground Basics - Bombing Air To Ground Basics - Bombing, Part Two Air To Ground Basics, Part Three - Rockets and Guns - Andy Bush - Great 3 part introduction to basic ground pounding theory and practice. Flankertraining Rich 'Ironhand' Sorochak's fabled website, covering a great deal of subjects for LOMAC and general theory alike. Fixed Wing CAS Tactics - Interesting and very in depth overview of CAS operations and procedures. Close Air Support - Fas.org document outlining CAS in great depth.1 point
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Detect destroyed map object script, by 16th Speed Created during Beta 4 Tested and confirmed to be working in single and multiplayer. The host of the mission must be running Windows Vista or Windows 7; XP not supported. Only the host will see the batch file run. Description: -Will detect the destruction of a map object like a bridge, an airport's control tower, a building within a town, etc. -Will cause the game to minimize around the four second mark if game is run in full screen mode (just re-maximize it) -Utilizes a batch file- DO NOT CLOSE THIS BATCH FILE WHILE THE MISSION IS IN PROGRESS! -The "time since flag" trigger condition will NOT work on the flag set by this script- use a separate flag that is set true when this flag is set true in order to get a "time since flag" functionality. Instructions: 1)Place a unit in the far corner of the map, somewhere out of the way. FOR EACH MAP OBJECT YOU WANTO DETECT THE DEATH OF: 2)Create a triggered action for this out-of-the-way unit, of the type "run script". 3)Find the ID of the map object you want to detect, and then insert this code with the properly set variables (see below for additional information!). 4)In the trigger menu, create at "Continuous" trigger, with the condition being "random(100)", and the action being "AI Action(<run this script>). You're done! NOTE: This script COULD cause the mission to bog down if it is run on a lot of separate objects. You have two options in this case. First of all, the script only needs to be run continuously during the first ten seconds or so of the mission. After that, you can run it as infrequently as you like.Secondly, if that is not enough, send me a private message. I do know how to drastically improve the efficiency of this script, I just don't think it's necessary. HOW TO GET THE ID OF THE MAP OBJECT YOU WANT TO DETECT THE DESTRUCTION OF: Create a simple mission consisting of just your aircraft and the object you want to detect the destruction of. Bomb this object in that mission, then bring up the "debrief.log" file in your DCS A-10C/Temp folder. Find where it says: <something> "type='dead', initiatorID=<NUMBER>, initiator="Building", initiator_country=-1,}" That number after initiatorID= is the ID of the map object! Change the value of numbers after the mapobjectID variable to match this number. Questions: Why is the batch file necessary? And why only windows vista and 7? A: Because it appears that the lua input/output function library included with DCS does not have the capability, that I have found so far, to open and read a file that is already open with another process. In this case, the file is "debrief.log", and the process that is using it is another part of the DCS executable that is beyond the scope of the lua environment I know how to access. Windows has no such limitations, so I created a batch file that copies debrief.log to a new file. Unfortunately, batch file scripts are a little sparse on timing functions, and the only function I could find and make work, CHOICE, does not work on windows XP. Scripts only work on the host's computer, so windows XP clients can connect and fly a mission using this script over multiplayer just fine. CODE: --Detect destroyed map object script, by 16th Speed --created during Beta 4 --The host of the mission must be running Windows Vista or Windows 7; XP not supported --Description --Will detect the destruction of a map object like a bridge, an airport's control tower, etc. --Will cause the game to minimize around the four second mark if game is run in full screen mode. --Utilizes a batch file- DO NOT CLOSE THIS BATCH FILE WHILE THE MISSION IS IN PROGRESS! --The "time since flag" trigger condition will NOT work on the flag set by this script- use a --separate flag that is set true when this flag is set true in order to get a "time since flag" --functionality. --Instructions: --1)Place a unit in the far corner of the map, somewhere out of the way. --FOR EACH MAP OBJECT YOU WANTO DETECT THE DEATH OF: --2)Create a triggered action of this unit, and of the type "run script". --3)Find the ID of the map object you want to detect, and then insert this code with the properly --set variables (see below for additional information!). --4)In the trigger menu, create at "Continuous" trigger, with the condition being "random(100)", and --the action being "AI Action(<run this script>). --You're done! --NOTE: This script COULD cause the mission to bog down if it is run on a lot of separate objects. --You have two options in this case. First of all, the script only needs to be run continuously during the --first ten seconds or so of the mission. After that, you can run it as infrequently as you like. --Secondly, if that is not enough, you can email or private message me on the ED forums, my id is --"Speed". I have some more ideas that could further improve the efficiency of the code if necessary. --VARIABLES: --The ID of the map object you want to detect the destruction of: --To get this number, you need to create simple mission consisting of just your aircraft and the object --you want to detect the death of. Bomb this object in that mission, then bring up the "debrief.log" --file in your DCS A-10C/Temp folder. Find where it says: -- <something> "type='dead', initiatorID=<NUMBER>, initiator="Building", initiator_country=-1,}" --That number after initiatorID= is the ID of the map object! Change the value of numbers after --the equals sign below to this value, and you should be set! local mapobjectID = 269518197 --This is easy, just put in the flag you want to set true when the map object dies after the equals sign --below. local flag = 1 --DO NOT MODIFY ANYTHING BELOW THIS LINE!!!!!!!! ------------------------------------------------------------------------------------------------------ --ensure that batchstarted begins false at beginning of mission if timer.getTime() < 4 then batchstarted = false end --this code should only run once per mission if (timer.getTime() > 4) and (batchstarted ~= true) then local filename = 'debriefcopyloop.bat' print('Creating ' .. tostring(filename)) --Now, create a batch file that copies debrief.log to debriefcopy.log. For some reason, the lua io.open() will not --work on a file that is already open, even if you are just trying to read that open file. So I must --use a windows batch file to copy the file, and then read the copied file. file = io.open('./Temp/' .. tostring(filename), 'w') file:write(':1\n') file:write('CHOICE /T 1 /D N ' .. [[/M "DO NOT CLOSE THIS BATCH FILE UNTIL THE MISSION IS COMPLETE!" /N]] .. '\n') file:write('IF ERRORLEVEL 1 GOTO 2\n') file:write('IF ERRORLEVEL 2 GOTO 2\n') file:write(':2\n') file:write([[copy .\Temp\debrief.log .\Temp\debriefcopy.log /y]] .. '\n') file:write('GOTO 1\n') file:close() --start the batch file print('Starting debriefcopyloop.bat') os.execute[[sTART /MIN .\Temp\debriefcopyloop.bat]] --set batchstarted to true so the batch file only starts a single instance of itself. batchstarted = true end --This code should run every time the script is called. If I could make the lua io.open() read --an open file, then this script below would be all that was needed (with filename = debrief.log) if math.abs(timer.getTime()) > 15 then local filename = 'debriefcopy.log' print('Opening ' .. tostring(filename)) file = io.open('./Temp/' .. tostring(filename), 'r') local filestring = file:read('*all') --if "type='dead', initiatorID=<mapobjectID>" found, then set flag to true if string.find(tostring(filestring), [[type='dead', initiatorID=]] .. tostring(mapobjectID)) ~= nil then trigger.setUserFlag(flag, true) end file:close() end ATTACHED FILES: .zip file containing a lua file (you can copy from the code window above or from this file) and an example mission that uses this script.1 point
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I hesitate to post this, but here goes. Please keep in mind that I am in no way holding myself above the fray, or am trying to curry favor with anyone. Some of the whining is getting out of hand. The ridiculous bit is that many of the fans are in their 30's and above. I hope the folks at ED don't have 3-year-olds at home, because they would have to deal with the tantrums on the boards and around the house. I suspect, however, that most refrain from even reading these threads, or even visiting the forums. They're probably too busy anyway, and from another post, they even seem to be working weekends. They want this thing out the door more than we do, believe that. We are not entitled to anything, not information on when the Beta will be released, what the next module will be, nothing. We are lucky that ED decided to go with the open beta model, otherwise we would have nothing to play with but our you know what's. The sad part is that the whiners will be back on the boards within hours of release asking about Beta 7 or the RC. Why not enjoy what we have, instead of hanging around the boards all day. Again, I am in no way holding myself apart as I'm known to get everything set-up just right, then not fly the thing for days. Also I know most of the impatience is coming out of love for the sim. Apologies if I offended anyone. XIX0ZDqDljA http://www.break.com/usercontent/2009/8/my-cat-waiting-for-either-food-attention-or-both-9046311 point
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So that is why my new DCS Predator Drone keeps a flight pattern over Mowers place, HMMMM:doh: He will walk outside to BBQ sometime!!!1 point
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Андрей., :) я понимаю что вёдрышко всесильно но поверь, у всех время ограниченно и уж выдерживая скорость 100 км и летя к Майкопу что бы всё разгромить в пух и прах 40минут..... 40 а не пшик и пару минут и ты над Майкопом, высоту держа 17-19 метров да бы не пылить и быть видимый как гирлянда на земле с растояния в мошность компа:D и тупо быть растреляным с вёдрышка, на вопрос как нашел меня получаю однозначный ответ РАДАРОМ. и ещё а ты как хотел что бы тебя нашли..:) раз оставим всё как есть так и оставим . колимся плачем и продалжаем лезть на кактус.;)1 point
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I can live without a Russian fighter: the avionics are, frankly, sub par compared to western jets.1 point
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And if they came out with a Russian fighter first, and some guy from US says he will not fly Russian fighter and must wait for US fighter, I would feel sad for that person as well because I think it is a bad way to be. I am sure ED is aware that some like Eastern fighters and some like Western fighters. If they worked on both an Eastern and Western fighter at the same time tough, that would mean maybe waiting twice as long for the next release. That is no good for us and for them to collect revenue faster. They had to pick one.1 point
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не... оставим как есть. Влад, не надо руки выкручивать и делать чисто вертолетный сервер.1 point
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What other planes don't have radar.. and the combat radius would be good for the map.1 point
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Hello and i can say very nice model but one more stuff i have to say also, do not stop because of you don't know how to animate strobe lights. I am probably pushing too much but ED model of Su-33 is... not pretty one so when you make your model of Su-33 none will notice the lights are not animated. Also you can finish strobe lights later and and released like another version (like 3go model of Su-27 ver 1.5, with and without pylons). Keep it with good work. Best regards Presing1 point
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If all is modeled right, you should be able to do all this. But ofcourse, this demo is flown with clean wings, and very likely without full fuel load.1 point
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but i can't! the current beta doesn't work for me!!! :( patience... running... thin... almost time to ask someone to hide the power cable for the computer so i can stop thinking about this :music_whistling:1 point
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Yeh, really lame that there is nothing information about the delay, better to know possible delay than this waiting and refressing. Yes i know ED didn't promise it this week but, wanna hear where we are going with Beta6 ED some information? Even worse news is better than nothing..... Kankkis1 point
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The aircraft has less thrust than weight. I.E., it could not push itself straight up, as most other (lightly loaded) fighters could. End result: you need to be careful when making evasive/violent maneuvers to not bleed off too much speed.1 point
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Everybody knows in a perfect world, we'd be getting a Hornet simulator.1 point
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Hi rehtnap You are right the lua file generated by the utility it's different from the one in the game. I've planned to update it, as soon as the final version of the sim is available. :thumbup: Sorry for the inconvenience :joystick: Saludos1 point
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Magic - Callsign of AWACS BRA - Indicates that the location of the enemy will be given in BRA (bearing-range-altitude) format 062 - Bearing 062 from you for 40 - 40 miles from you 10000 - 10,000 ft altitude cold - They are pointing away from you magic - Callsign of AWACS pop-up group - New group just appeared on my radar 031 - Bearing 031 degrees from you for 20 - 20 miles from you 30000 - 30,000 feet altitude flanking - They are heading generally towards you and to the left or the right of you1 point
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у меня на высоких всё нормально работало.почему щас так-непонятно... проц разогнать-надо новый блок питания, у меня взлетит всё нафиг если я что то буду делать...1 point
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Hi y2kiah, Of course you only ever need 1 pin for a 2-position switch. And 2 for a 3-position switch. But for more positions like an 8 position rotary switch you should wire them all. Reason is it's hard to tell the difference between all off and when you're just between pins. 3-way is a special case because the off position is between the 2 wired pins anyway. This is definitly the way to IMHO. With PICs at about $2 per, the micro is the cheapest part. The first time I did this I custom coded for the lua commands I wanted from that panel. The proved to be non optimal time-wise. Now I have a generalised PIC board that can be very quickly configured for any switch type without programming. I just timed it and it took all of 3 minutes and 45 seconds to set up a blank board for 1 each of: momentary switch toggle switch 3-position toggle switch 5-position rotary switch 2-bit incremental encoder 4-bit binary encoder potentiometer That's 16 inputs total. Not so bad really. Cheers, Colin1 point
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this made me laugh when I read it this morning. words of advice; These whiny rants may work on your parents at home, but empty threats and childish whining simply because you don't get exactly as YOU want will never get you anywhere (but the laughing stock) in life. Write that down if you must. I personally can't really see beyond the A-10C right now...beta 6 go!1 point
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Eurocopter Tiger Tiger ARH (Armed Reconnaissance Helicopter) is the version ordered by the Australian Army1 point
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Покажите того, кто этим займётся. Ветка сливается в филосовские рассуждения.1 point
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Сталина на них нет... Вот кто истинные читеры - так это ПМВшники :doh:1 point
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I'v made this. But the aircraft and AAM can go through it. Rockets, guns and bombs can hit it.1 point
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Hi BuzyBat I'll check that and try to find a quick fix for it. :smilewink:1 point
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