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Showing content with the highest reputation on 03/06/11 in all areas

  1. Thank you all very much! Damn, this birthdays come faster and faster :D
    3 points
  2. ########### Editing missions ########### #### ENGLISH #### This missions were created by =STP= Dragon. You can contact me by email at: admin@spare-time-pilots.de The missions are very complex with lots of triggers and units. Editing the missions will break the trigger logic and mutate the defined difficulty level. If you have any suggestions please send me a email. The missions are still work in progress and suggestions will make the missions even better. If you still want to edit the missions by yourselfe, please add "Mission edited by [your name]" to the briefing. I don't take responsibility for missions hosted on other download-servers or game-servers. The original missions are only available at: http://www.spare-time-pilots.de #### GERMAN #### Diese Missionen wurden von =STP= Dragon erstellt. Sie können mich per Email kontaktieren unter: admin@spare-time-pilots.de Die Missionen sind sehr komplex und beinhalten viele Trigger und Einheiten. Das Editieren der Missionen wird die Triggerlogik aushebeln und den vorgesehenen Schwierigkeitsgrad verfälschen. Wenn Sie Verbesserungsvorschläge haben, senden Sie mir bitte eine Email. Die Missionen werden stets verbessert und Ihre Vorschläge können dabei helfen. Wenn Sie die Missionen dennoch selbst editieren möchten, fügen Sie bitte "Mission edited by [ihr Name]" in das Briefing hinzu. Ich übernehme keine Verantwortung für Missionen, die auf fremden Downloadservern oder Spieleservern angeboten werden. Die originalen Missionen sind nur erhältlich auf: http://www.spare-time-pilots.de ####### Download ####### Download Trainingpack for MULTIPLAYER V4.0 ONLY FOR V1.2.4 ###### Freeflight ###### ############ Freeflight @ Night ############ ############### Freeflight @ Low Visual ############### ############ Freeflight @ Storm ############ ################ Freeflight @ Night Storm ################ ############ Gudauta AirShow ############ ############ Weapons Training ############ ################# Weapons Training @ Night ################# ############ Dogfight Training ############ ######### JTAC Training ######### ############## JTAC Training @ Night ##############
    2 points
  3. For DCS Warthog, download here: http://files.lockon.ru/en/38338/ 1.3 changes: Changed ceiling texture Added improved door edge textures
    2 points
  4. I created a little guide for people that learn through pictures. Enjoy. http://simhq.com/forum/ubbthreads.php/topics/3171145.html#Post3171145
    2 points
  5. Подведу итог. 1. Масса БЧ у AIM-120 и у Р-77 22кг, когда у Р-27 39кг. Р-27 на расстоянии 11м должна разрывать по полам любой истребитель. Но что мы видим в игре? Р-27 жалкая питарда... Если я не ошибаюсь у ракет Р-27 боевая часть куда мощней чем у АИМ-120 и Р-77. Взрыватель у 120ки может быть и более модный чем у нашей ракеты так как наши ракеты с 80ых. Но зачем занижать мощность боеголовки? Меньше радиус срабатывания взрывателя и все. Стержневая боеголовка которая образует направленное кольцо ~11,5м из самолета превращает стружку. Причем тут Simple Warhead или Advanced Warhead... боевая часть ракеты везде "simple" это ОБЫЧНАЯ взрывчатка с поражающими элементами которые у ракет семейства Р-27 мощнее АИМ-120 или Р-77. AIM-7, AIM-9M, AIM-9P, P-73 enhanced warhead c параметром res.expl_mass=1.7*power У ракет Р-77, AIM-120, AIM-9x directional warhead с параметром res.expl_mass=3.5*power. У остальных(Р-27, Р-60 и неинтересные нам AIM-54, MICA...) - simple warhead с параметром res.expl_mass=power Причина по которой так сделано в самом начале конфига: Цитата:The reason fo the high factor is because these have VERY high prox ranges in relation to their explosive weight Перевод: Причина по которой стоит высокий параметр - потому что у них ОЧЕНЬ большой радиус(дальность) относительно массы БЧ Можно для Р-77 и AIM-120, а значит и для любой ракеты изменить их эффективность. То есть можно сделать так что AIM-120 будет такой же ракетой с с той же массой БЧ, но без множителя 3.5, или наоборот - поднять уровень Р-27 до уровня AIM-120 или хотя бы до уровня AIM-7M! Так как AIM-7M имеет множитель "силы" БЧ 1.7 (enhanced warhead). Но когда поставили значения как должны быть, то получилось что Р-27 стали через чур меткими и убойными! Поэтому прыть и крылья Р-27 и подрезали. А так же сейчас проблема еще и в физике ракет в игре они не корректно считают индукционное сопротивление при маневрировании. Отсюда все и беды. Поэтому в следующих патчах или версиях игры, будте добры верните БЧ Р-27, ту убойность которая она должна обладать. 2. Т.е. считаю что нужно сделать так что Ракеты Р-77 и АИМ-120 которые пущеные без захвата должны лететь как болванки. Потому что БРЛС с самолета ничего не передало на ракету. А то у нас получаеться так что поназапускали ракет а они включают ГСН и сами атакуют кого хотят в поле видимости. Если происходит срыв, то ракета продолжает искать цель по мат модели траектории. Но работу ГСН нужно ограничивать, я не поверю что аккумулятор позволяет головке работать длительное время. А вообще по идее должно быть так, радар сопровождает цель и передает данные на ракету, и только после команды с носителья ракета включает свою ГСН, либо она включает после срыва захвата. 3. Тоже самое касаеться ракет Р-27Т/ЭТ. Пуск должен быть возможен либо после захвата ГСН на пилоне и только! Либо как НАР, т.е. аварийный сброс.
    2 points
  6. Assuming English is not his native language, I understand his question perfectly and applaud the ability to be multi-lingual. Wish I were.
    2 points
  7. Probably been posted before, but just saw this over on scsimulations: 335GdTqtyLs
    2 points
  8. Happy Birthday guys! My best wishes!
    2 points
  9. Happy Birthday guys :)
    2 points
  10. С Днем Рождения! :)
    2 points
  11. Happy Birthday guys! Stay off the booze while flying :thumbup:
    2 points
  12. Happy B-day evil brothers... :drunk:
    2 points
  13. starting slowly, this pit is complicated, because i didn't had any answer from ed developers about the templates. i spend hours seaching each litle peace of texture in the origin files. but now, all the hud is new, the front area is also completely rebuild. it will take ages but the result will be great, for sure.:smartass: cheers.
    1 point
  14. After some years of delay and countless hours of hard work, I finally finished my project. > videos > yt channel _22 textures, totally new Su-33 template, 2048x2048 _new aircraft-carrier textures (kuznetsov) _13 versions of runways (air force and navy) _5 versions of parking areas, 2 taxiways _runway numerals _new R-73, other missiles, smoke gen _blue afterburner _new wheels, 4 versions _33 grey panel _multi-function display (MFD), head-down display (HDD) _custom cockpit _exhaust _summer and desert terrains (for low graphic settings) Below, aкулы_trailer. Hope you enjoy. Thanks. \\
    1 point
  15. Hello i looking for mesesures of the a10 home cockpit and drawnings whear can i get them? i building a boen737 too but the prosjekt is on ice
    1 point
  16. Maybe you are missing this; http://forums.eagle.ru/showpost.php?p=1115789&postcount=19
    1 point
  17. Hey Bob, welcome to the Forums. I put together a Radio Tutorial for realistic radio use, and if you want to check it out, there is a link below my sig.
    1 point
  18. Courtesy of EtherealN ;)
    1 point
  19. Yup, that's for sure. Anyway, i made a file which includes every airport on the map and data will be displayed as follows; Airport Name: Anapa Frequency: 121.000 Call: URKA Civil What one will see on the MFD will be; Anapa 121.000 URKA Civil Guduata 130.000 UG23 Military Madok 137.000 XRMF Military etc, etc etc for every airport on the map. Airports air listed in alphabetical order. Download from attachments. Unpack .RAR file and place contents in same folder as the Frequency ScratchPad.exe Open the Frequency ScratchPad and go to "file" "load" and select the Airport Frequencys.fcy file Enjoy Airport Frequencys.rar
    1 point
  20. I just found an interesting paper about RoF optimizations using some kind of analysis software by intel. I guess it's standard procedure in industry so probably ED uses similar stuff. So, just for your tech reading enjoyment http://software.intel.com/file/28981
    1 point
  21. Updated first post with new version -added save/load feature -added the ability to stay allways-on-top of other windows. -first text field will be selected when alt-tabing to the application -pressing enter will move the caret to the next text field -pressing enter at the 'remark' textfield will automatically save a new entry and focus the first text field -another bug-fix for restart service I'm having this aswell. The MFD goes blank after I save a new value. Do not know what is the cause. But file->restart service does fix it for me. It's only doing it after reboot. @159th_Falcon I'm lost here, don't see any reason why it doesn't work :(. Do you have the SST sw, or anything else that interacts with the MFD installed?
    1 point
  22. Never flew falcon and don't plan to. I'm all about the A-10 but that's my personal bias with working them for so long. I'm sure I'll fly the next module (especially if it's a F-15E or F-18 ) but my love for the A-10 will be hard to overcome :D
    1 point
  23. I've searched around... There used to be a .pdf around explaining HSI and IFR nav and I can't seem to find it now. It got erased before installing a card that could handle this sim...:cry: Patch crashes me on impact of just about every weapon :( so...I thought I might match my wits to something else. A link or two would be a big help. Thanks in advance. ~Moosh {edit} http://www.navfltsm.addr.com/ndb-nav-adf-1.htm {second edit} --this also might be useful-- http://www.ch2a.ca/nav/ This might be of use to someone else as well.
    1 point
  24. С музоном на ютубе надо аккуратнее - могут отключить из-за авторских прав. Кстати. В Су-25 это инерционность реализована. ИЛСа нет и чтобы лететь в горизонте приходится пользоваться одним из будильников, а он очень инерционен. Отчего сперва попытка лететь в горизонте с наружи была похожа на синусоиду:D В итоге понял, что выравниваться надо сперва по горизонту, затем аккуратно по прибору или сразу аккуратно по прибору. В реале не летал:(
    1 point
  25. Much of the procedure is the same from the UTM coordinate entry (post #4 in this thread: http://forums.eagle.ru/showthread.php?t=68946), so I took the liberty of pasting my UTM tutorial here and changing the relevant parts. Use a mission data card to get all the info on the Lat/Long coordinates and the specific weapon, direction of attack, direction of egress and weapon requested. To make the Lat/Long coordinate provided by JTAC into a waypoint do the following: Find a safe area to do a wide orbit. Set your autopilot to ALT and then make a left or right banking level turn and hold it. Then engage the autopilot and ensure it is holding the turn and you have no elevation conflicts around you. The Lat/Long coordinates will be in the form of 2 sets of 7 numbers. The first set is the North coordinates, the second set is the East coordinates. You will see a N and a E next to OSB 16 and OSB 17 to help you enter the coordinates in their proper places. Make sure your STEER PT switch on your AAP Panel is set to FLT PLAN. Set your right MFCD to the CDU repeater function. Check OSB 10 to ensure L/L (Lat/Long) is displayed. Hit OSB 9 to select the number presented next to the question mark as your new target waypoint. Using the CDU or the UFC, enter the first set of numbers without spaces in the scratchpad. This is your North set of coordinates. Hit OSB 17 to enter the coordinate in to the computer. (Note the N at the beginning of the string) Verify the number entered is correct. Using the CDU or the UFC, enter the second set of numbers without spaces in the scratchpad. This is your East set of coordinates. Note: When entering the East set of coordinates it is sometimes necessary to add a 0 to the beginning of the coordinate. For example, the coordinate given as: 42 58 38 will need to be entered as 042 58 38. I am not sure why this is, but if you do not do this, you will get a "Input Error" in the scratchpad. Hit OSB 16 to enter the coordinate in to the computer. (Note the E at the beginning of the string) Verify the number entered is correct. Using the CDU or UFC keypad give your new waypoint a unique name eg: TGT A and hit OSB 7 to change the name. Now turn your STEER PT dial on the AAP from FLT PLAN to MISSION. Use the UFC STEER rocker or with the HUD as SOI, DMS UP to cycle thru the waypoints until you see the unique name you created for this target. Find your target waypoint symbol on the TAD and then use the steering cue's on the HUD to prosecute your attack. EDIT #1: I created a Powerpoint Tutorial provided in the link below as a PDF that covers this post and adds some pictures and helpful info. JTAC 9 LINE LAT LONG COORDINATE ENTRY PROCEDURE 03-08-2011.pdf
    1 point
  26. Thanks Ricardo, looks great :) Dont have BS installed right now, but I will definately give this a try later :thumbup: You can download the camo pilot from lockonfiles.
    1 point
  27. Happy Birthday, you hot chicks you! :cheer3nc::beer::cheer3nc::beer::cheer3nc::beer:
    1 point
  28. you first arm the ejection lever on the left of the seat to eject you have to press Ctrl + E three times
    1 point
  29. It's now the correct sound same as when we open/close them Realworld....
    1 point
  30. Su-27S or P in Eritrea/Ethiopia where they sent MiG-29's packing. As well, they were used in the fight against Chechnya in the A2G role - I believe those were SMs. I think there may have been a couple over Georgia as well.
    1 point
  31. I'm on the verge of completion of the UV maps, a week more may be and now I'm in dire need of a person who can skin it. I won't do it as I have other models to work on.
    1 point
  32. Happy Birthday! :drunk::beer::yay:
    1 point
  33. Happy Birthday....Cheers
    1 point
  34. Depends on vfs regulations versus RL. For example. In the 74th, on the ground at homebase we have Nav Lights on steady, Anti Collision strobe flashing and formation lights (luminous strips). During the day, 'no' nosewheel steering light. Once taken off and after positive climb, gear up, flaps up afterwards (pretty much immediate depending on weight loading) and then the Anti Collision Strobe light off. Upon Ingress and as part of FENCE procedure, Nav Lights go off. Formation lights remain on. If you are returning back to homebase and you are in trouble - that is to say, shot up, 1 wing, generally 'mission screwed', your nav lights go to flash along with your Anti Collision lights. This is to visually warn people in the 'sim' (read my sqn) that you are on finals and in trouble. Especially poingnant if for example you are using TARS and have no radio / TS. On a normal Finals, Nav Lights on to steady, Anti Collision strobe to flash. Real life? As far as I am aware (only really taking notice at FMB / COB type locations - Herrick; Bastion, Kandahar, Telic; BASRA COB, NI; Aldergrove, the 74th procedure is correct in relation to Military Airbase Ground Discipline, except the Anti Collision strobe light turned on only when taxi-ing. In the 74th, we turn it on as part of the startup procedure. Finally, Definitions. Anti Collision Strobe Light - Flashing 1 sec on, 1 sec on, L & R wing Alternating, White 'strobe' light for 1/4 sec. Navigation Lights - RED and GREEN lights either end of your wingtips. Formation Lights - Luminous Strips Lets not forget that this is a machine of war and as such should not be 'lit' up like a christmas tree when engaging Targets of flying in hostile space. Apart from the AI being 'able' to get a better lock and track you (oh yes they can, i`ve trialled it), so can of course, the human being! Regards 'T'
    1 point
  35. And you thought your car wiring was complicated :D Red Flag 11-2 NELLIS AIR FORCE BASE, Nev. -- Staff Sgt. Anthony Charon, 2nd Aircraft Maintenance Squadron crew chief, from Barksdale Air Force Base La., signs maintenance forms while inside a wheel well of a B-52 Stratofortress during Red Flag 11-2 Jan. 26. Red Flag is a realistic combat training exercise involving the air forces of the United States and its allies. (U.S. Air Force photo by Tech. Sgt. Michael R. Holzworth) Red Flag 10-4 NELLIS AIR FORCE BASE, Nev. -- A two-ship flight formation of F-18 Hornets assigned to the Marine Attack Squadron 225, Marine Corps Air Station Miramar, Calif., fly over the Nevada Test and Training Range, Nev., July 29, 2010 during Red Flag 10-4. The Red Flag exercise is a realistic combat training exercise involving the air forces of the United States and its allies. In addition to U.S. aircraft, the Royal Saudi Air Force will fly F-15S, the Pakistan Air Force will participate in their first-ever Red Flag will fly the F-16Bs and the Republic of Singapore Air Force will fly the F-16CGs. (U.S. Air Force Photo by Airman 1st Class Brett Clashman)
    1 point
  36. 1 point
  37. Happy birthday to both of you! :holiday: :punk: :cheer3nc: :beer:
    1 point
  38. Happy Birthday to both of you!
    1 point
  39. Damn I have to spread some rep around before I can rep you again, Ricardo! Hmmm... Until then, thank you for your contribution!
    1 point
  40. Happy Birthday guys! :)
    1 point
  41. Wszystkiego najlepszego! :)
    1 point
  42. Hi all, I'm BR, 33, Rookie with a capital R, and I'm just getting into this sim as I finally have a rig that is somewhat capable of running it. Tbh, I had absolutely NO idea what I was getting into, and if I had known beforehand I'd probably have thought twice about purchasing. I enjoy gaming, but when it ventures into the area of so much academics I find the effort required to get the fullest experience is not met by what games can really provide. But as I watch videos of this on Youtube, I desperately wish to become proficient at it, as it's blatantly obvious it gives back as much as it takes to learn it. Now I knew it would be somewhat technical, sure, a few switches here and there, but not a damn PhD course. Granted I've only had it for about two days and am just beginning to familarize myself with the cockpit and switches, and have printed out the 400+ page manual, but even with this aid (which is by no means the "KA-50 for Dummies" edition) I am admittedly still very lost. I honestly don't know if I'll be able to get the fullest out of this sim, it is incredibly intimidating and at this point I'm in way over my head. Don't even get me started on the ARMIS, radio, and navigation systems, they seem like courses in themselves. I can't even boot them up, and the explanations in the manual leave me more confused than anything else. I suppose I could fly casual but find the satisfaction that PC gaming affords comes through such in-depth endevours, and feel bypassing it would rob me of most of the enjoyment. I've never played a "game" where I've been unable to play until I've studied for days and days (maybe even weeks) before even booting it up. With that said, I have a few questions hopefully some of you can answer. I've looked on the boards for remedies and couldn't find any solutions, so I apologize if I am asking for what may have already been addressed. Some are probably very stupid and elementary I know, but so it goes: 1) How do I start out on the ground, everything off, so I can familarize myself with the cold-start procedure? Campaign starts me in a hover, the mission folder is empty, and training is simply videos downloaded. I suppose I could use the editor but have not even begun to give it consideration as I'd like to grasp the basics first. Is the missions folder supposed to be empty? Am I required to DL them from this site as I did for the training vids? 2) I cannot for the life of me assign the collective to my throttle. I'm using a Thrustmaster T.Flight HOTAS X. I go into the options and see that the game recognizes that the joystick's there, and everything else works (pitch, roll, yaw), but for some reason when I try to assign collective up or down it just won't recognize any input. Is there some special way of going about this? I tried assigning it to my hat switch, it acknowledged them however still didn't work in-game campaign, but I have a suspicion the engine RPM was not high enough or it's being caused by some other small tiny detail that I'm overlooking from inexperience. That may well be the case with the throttle as well, but it does not show the axis at all whereas with the buttons it shows them. 3) What's the best way to get familiar with start-up? As I understand it, there's a simple way (requiring no prep?), and a pro (requiring checklists, tests). I'm thinking of watching a youtube video and just following what they're doing, but there's really no explanation there. Is there a GUI printout with a list, showing what button should be pressed in what order? :helpsmilie:Seriously. I so want to get good at this, but at this point it's seemingly impossible. Hopefully one day I'll be able to :pilotfly: Thanks for any and all advice and help.
    1 point
  43. 1. Путей подходов вертолёта к цели много, студентов везде не расставишь. 2. Миссиодел всё-таки не должен вертолёт на верную гибель посылать (это если вы имеете в виду вариант "добрый миссиодел проложил для вертолёта маршрут, а на нём расставил засаду ПВО":D). Я не соглашусь с этим. Была бы возможность ограничить оружее - согласился бы:) Хотелось бы сделать интересную миссию с другим воздушным боем, поставить самолётам более старые ракеты, а возможности ЛО не позволяют. Ну если миссия заточена под весь арсенал А-10С, и у наземки мощное ПВО, то к цели с НАРами пробраться просто не удастся. Если заточена под НАРы, то это будет тир для А-10С с УРами:)
    1 point
  44. Переведите кто-нить всё на русский, чтобы можно было для фансайта скомуниздить. :)
    1 point
  45. Had a short Look on it You are Tracking the targets to low in my opinion for this very short Distance. The Vikhr missile is spinning around the Laser Beam and ride into the Target it needs some time (or Range)to find the hmmm lets say its rythm :) in its spin to get as close to the middle of the beamride as it can. At short Distance it can crash into ground befor it hit the Target or misses it above and crashes behind it. Next Point is you are not really waiting befor you can have a look maybe those tanks in the track are burning they explode later then. Greetz =STP= Isegrim
    1 point
  46. Сорри... А с какого перепугу ручка должна смещаться в нейтраль? Смысл триммирования как раз и заключается в том, что бы ручка оставалась в том положении, в котором была отпущена кнопка триммера. Теперь нейтраль уже находится в этом новом положении и "танцевать" дальше нужно от этого нового положения силовой нейтрали. А чтоб РППУ и педали вернуть в "истинный центр", нужно произвести "сброс триммера", хотя в реальном вертолете такой возможности вроде нет.
    1 point
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