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Showing content with the highest reputation on 05/12/12 in all areas

  1. VIRTUAL HORSEMEN FIRST VIDEO TEASER Some early tests, not perfect, not smooth, but we're improving.
    2 points
  2. The 104th Phoenix proudly presents the first in a coming series of NEW MISSIONS being created for the dedicated server! Operation Red Mercury Mission Scenario: Following the fall of the Rebellion led by General Lermontov the Georgian Government supported by a coalition of western powers is leading an offensive into Russia. For failing to prosecute the members of Lermontov's organisation operating in Russia involved in trafficking Red Mercury for the purpose of making chemical weapons, U.S and Georgian forces have pushed North out of Georgia and currently occupy Nalchick and Mineral Nye Vody Airports. This in turn led to a large scale aerial conflict lasting 3 days in which both sides suffered heavy losses. Today, 2 weeks after the conflict began both sides have committed to a long and hard fight involving heavily armored convoys strategically placed in the Caucus Mountains in the hope of securing the range to mount a counter offensive. Mission Brief (Simulation): -Operation Red Mercury is a Medium scale air dominance mission, with both sides being separated by just 140 miles. This means bullseye is roughly 65nm or 6 mins flying time for both teams. -Aerial refueling is available on both sides less than 10nm behind the primary Airbases of Maykop and Mineral V. -Both sides have 5 Target Area's each to destroy all roughly the same distance and flight times for each team. TA's on both sides are complete with identical units, both blue and red ground vehicles are current and ex Russian stock. This means no side has an advantage in the level of armour deployed on the field. -Both sides have identical SAM platforms to defend primary Airbases and strategic locations around the map. -Operation Red Mercury is designed to be a completely neutral 50 / 50 fight with no side having any advantage in terms of hardware or location. Mission Brief RED SIDE (Situational): Fighters: All Fighters on both sides have the same BULLSEYE WP2. TASKS: -Tankers are operating above Maykop make sure you protect them. -Provide cover for friendly strikers heading SOUTH from Maykop to engage the Coalition Armour Columns. -Gain supremacy of the airspace surrounding WP2. Strikers: There are FIVE Target Area's (TA) ALPHA to ECHO. All TA's are marked with Waypoints (WP) ALPHA = WP2 BRAVO = WP3 CHARLIE = WP4 DELTA = WP5 ECHO = WP6 FIGHTER BZ = WP7 ***WARNING*** ALL TARGET AREA'S ARE PROTECTED BY TOR, TUNGUSKA, SHILKA AND STRELA ASSETS! Mission Brief BLUE SIDE (Situational): Fighters: All Fighters on both sides have the same BULLSEYE WP2. TASKS: -Tankers are operating above Mineral 'Ny' E Vody' (MinV) make sure you protect them. -Provide cover for friendly strikers heading WEST from MinV to engage the Russian Armour Columns. -Gain supremacy of the airspace surrounding WP2. Strikers: There are FIVE Target Area's (TA) ALPHA to ECHO. All TA's are marked with Waypoints (WP) ALPHA = WP2 BRAVO = WP3 CHARLIE = WP4 DELTA = WP5 ECHO = WP6 FIGHTER BZ = WP7 ***WARNING*** ALL TARGET AREA'S ARE PROTECTED BY TOR, TUNGUSKA, SHILKA AND STRELA ASSETS! Operation Red Mercury will be loaded onto the rotation today, and we look forward to announcing more new missions in the next few days! Thanks to 104th_Moa for the outstanding maps!
    1 point
  3. After having a greatest flight since we started, we could not make a small video out of one of our favourite maneuvers in the two ship, the slot roll.
    1 point
  4. Actualy, you can enlarge your smoke and burning time as you wish at \DCS World\Bazar\ParticleEffects\effects\FireVehicle.lua FireVehicle.lua
    1 point
  5. The carriers were not designed to take catapults in the first place. It might not make much sense to you but the designers who know better than you and me have always been saying F-35C was in the political agenda only, politicians werent listening. Technicaly speaking retrofitting the carriers would delay the carriers delivery and cause a big cost overruns and unforseen problems. Much like the Indians and chinese (who have got nice aircraft but no carriers to operate them from). Correct decision to come back to F-35B. :)
    1 point
  6. ГС никогда не был хардкорным симулятором(ИМХО). Я его не обзывал, "легкий симулятор" придумал не я, не зря же ковычки стоят. И пожалуйста не наколяйте градус. Для мультиплеера возможно это лучший сим, потому, что все просто вот и нравится он многим. Кому в мультиплеере охота полчаса заводить, а потом столько же прогреват, что бы через пять минут быть сбитым (ИМХО).
    1 point
  7. Physically speaking the P51 or any warplane from that era CANNOT DO THIS MANEUVER. I don't need to fly a P-51 in the real life to know it. The physics in our world didn't change the slightest since that war. I don't need solid proof to call him out. It's been 70 years since he was there. Stories tend to add up "star dust" the more time goes by. I don't deny Candaleria's war stories. I'm sure he shot that hotshot Me109. But not in a way he described it. But yea, climbing on someone's tail normally just doesn't give you more rating. Besides, the series he was presenting it on (History Channel Dogfights) has so much made up shit in it it's painful to watch if you have the slightest understanding of how aircraft are flown. There is no doubt Candaleria made that "maneuver" up.
    1 point
  8. Open the Mission Editor and find your plane. Left-Click on it and thereafter click on the payload tab (the second red dot, second block from the left - the following screen will come up: Look at the third red dot called Paint Scheme - here you can pick your skin, specific to the Country you are flying for, chosen by the drop-down menu at the first red dot from the top. Your skin and plane you get online will be determined by the mission-designer that designed the online mission - your choice as above only affects missions you have designed.
    1 point
  9. OUTSTANDING !! PeterP :thumbup: If I could give you more REP I would ! thank you :) solved the sea disappearing !
    1 point
  10. Sorry, I said router as I have modem/router, if you want to host, port forwarding is required to be set for any modem (or modem/router), anyone connecting to server doesn't need to port forward
    1 point
  11. Thanks Mr Ferocious Frankie;) Great skin you have chosen
    1 point
  12. Time to go DCS:World 3rd party project with this one!
    1 point
  13. After a few hundred hours in DCS, I'd have to say A-10. BS can be like riding a runaway bronco. Sometimes, after hard manuevers, even if you get it supposedly "steady", its like its got stored up energy pulling all kinds of ways for a great while afterwards. I would never ride the Ka-50 IRL. Blades seem to cross for no reason at times and waaayyyyy too easily. Really frustrating. I can see why the Russians canceled it. I would hope the Ka-52 has far greater survivability, but I will never fly in a co-axial aircraft IRL. That would be suicide IMO.
    1 point
  14. 1 point
  15. OK a bit more testing. I flip upside down, then pull the hydraulics release valve, which should cause the bay doors to fall due to gravity but I am upside down so gravity should hold them in. What really happens is that they flip out anyways. In regards to the landing gear I think they also might be scripted to fall, but I did note that as the gear is falling, if I nose over to produce neg-G's the gear will start to retract again but they are moving as though under power of the hydraulics! I think this whole area is not fully coded yet, or they may not even think it is important. I just figured they would have wanted more attention to this detail when they do not have to invest the effort into complex avionics or weapons, so I thought I would just point this out for them :) After all they spend a great deal of time on how the little landing gear on the tail behaves!
    1 point
  16. <ot> Let's not forget how it all started. Okay, granted, Mike Post and Pete Carpenter were the TV music heroes of my childhood, with their Magnum theme being one of my all time favorites (although I kinda like Ian Freebairn-Smith's rather funky and soul-like version; it just didn't fit the show IMO). To remain historically correct, we should stick to the then valid designation Hughes 500, which is how I'll always remember TC's Island Hopper. :-) Besides, I got Magnum Season 1 last year and IMO it's actually still worth watching. It really was a great show. </ot> Okay, sorry about that, now back to ToH. :-)
    1 point
  17. Please more of this (preferable in motion):
    1 point
  18. The HIPIR radar with the Mickey Mouse ears is 360° azimuth and something like -10° to not quite 90° elevation, if I recall correctly from when I worked on them - that is the doppler/video tracking radar. The Continuous Wave Acquisition Radar (CWAR) bathtub-shaped radar is 360° rotation that is mostly for ranging (it was a while ago :-) The Pulse Acquisition Radar (PAR) is the big mesh basket radar and it is also 360° azimuth. Typically there was one PAR and Battery Control Central (BCC) and one CWAR, with two missile/radar combos of one HIPIR and three launchers that have three missiles each. Throw in a few 440 VAC generators and you have yourself a Homing All the Way Killer system. (Make sure the darn generators are grounded.) Wrecking Crew
    1 point
  19. У нового файла имя скопировать, сам файл удалить, а скопированное имя присвоить старому файлу из резервной копии. Я так раньше делал при переезде на Win7
    1 point
  20. "A World War II airplane belonging to Britain's Royal Air Force (RAF) has been found in the Sahara Desert nearly 70 years after it crash landed, Metro reports. According to Vintage Wings, a Canadian aviation news website, Jakub Perka, who works for an oil company, came across the Kittyhawk P-40 in March when his team was on an expedition in the Egyptian desert. As the photos below show, the plane is in remarkably good condition, with the cockpit's instrument panel and plane's body nearly unharmed despite almost seven decades in the Sahara."
    1 point
  21. As for the tanker that's a difference in the way the USAF tanks and the way the rest of the world tanks. Basically, to tank: one plane has a hole, the other a probe. For the USAF the tanker has a probe and the receiver a hole. For Russians it's the other way round. Obviously that means the A-10 and the RUS tanker have holes so it doesn't work.
    1 point
  22. Additionally the plane must belong to the UK in order for 112 Sqn to be select-able.
    1 point
  23. ответ Userа был с точки зрения логики.
    1 point
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