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Showing content with the highest reputation on 08/09/25 in Posts

  1. If "the community" can be split by an assets pack that costs little in the first place and also comes with a 30% discount, then the community isn't worth very much. This endless song and dance about how this, that, and everything else, "splits the community" is getting very old and very tired.
    9 points
  2. 08 August 2025 Dear Fighter Pilots, Partners and Friends, It is with great pleasure that we share a more complete list of the modules coming to the Pacific Theatre of Operations (PTO) Assets Pack. In parallel with other modules like the DCS: F4U-1D Corsair, the free DCS: Marianas WWII Map, and the upcoming DCS: F6F-3 Hellcat, the PTO Assets Pack is designed to provide a rich and detailed array of United States and Imperial Japanese air, ground, and naval units in the summer of 1944 PTO. Many of these units are finished, and others are still in progress; we look forward to your feedback. We are steadily progressing on our earlier released Mission Save State function. Please read the report below to learn about how we are improving this very useful feature. Additionally, we have added several fantastic modules to our Free Trial Program. You can try these aircraft and maps at no cost or obligation. Take them for a spin today! Thank you for your passion and support. Yours sincerely, Eagle Dynamics Pacific Theatre of Operations 1944 Assets Pack Update Since the release of the free DCS: Marianas WWII map and the Magnitude 3 DCS: F4U-1D Corsair, we want to provide an update on the extensive effort being devoted to bringing this scenario to life with the PTO Assets Pack. Learning from some of the European Theatre of War scenarios, the PTO scenario is focused on providing an extensive order of battle for both US and Imperial Japanese forces in the summer of 1944 and to offer an accurate representation of the battle for the Mariana Islands and the Battle of the Philippine Sea. New player aircraft coming for this scenario will include both the F6F-3 Hellcat and the A6M5 Zero. Since our last update on this project, we can now share with you the specific air, land, and sea units being developed for the PTO Assets Pack, which owners of the existing World War II Assets Pack will be able to purchase with a 30% discount: PTO AI Assets: United States Aircraft F6F “Hellcat” SB2C “Helldiver” TBF “Avenger” SBD-5 “Dauntless” PBY “Catalina” P-38L “Lightning” United States Ships Enterprise aircraft carrier Casablanca-class light aircraft carrier Independence-class light aircraft carrier New Orleans-class heavy cruiser Baltimore-class heavy cruiser Cleveland-class light cruiser Fletcher-class destroyer Liberty-class transport Cimmaron-class oiler United States Ground Forces M4A2 Sherman M3A1 “Stuart” light tank LVT-4 tracked landing vehicle LVT(A)-4 tracked landing vehicle DUKW-353 amphibious truck US Marine Corp infantryman US Navy Carrier personnel US Navy seaman Imperial Japanese Aircraft A6M5 “Zero” D4Y “Judy” D3A “Val” B6N “Jill” Imperial Japan Ships Shokaku aircraft carrier Chitose light aircraft carrier Kongo battleship Mogami heavy cruiser Agano-class light cruiser Yugumo-class destroyer Kagero-class destroyer Kashino-class transport Imperial Japanese Ground Forces Type 94 Tankette Type 95 Ha-Go tank Kurogane Type 95 car Type 97 Te-Ke tank Type 97 Chi-Ha tank Type 97 ShinHoTo tank Type 2 Ka-M amphibious tank Type 1 47mm anti-tank gun Type 98 20mm anti-aircraft gun Type 91 10cm towed artillery Type 92 70mm towed artillery Type 10 120mm anti-aircraft gun Imperial Japanese Army Infantryman Japan Navy seaman Mission State Save Development Progress Following the initial release of the Mission Save state feature, we have gathered your feedback for further improvements. Based on this, we delivered an API feature request to our talented scripting community which was well received. Moving forward, a common request has been saving destroyed unit states on the battlefield. We have now tackled this issue, and destroyed static objects will be created in place of each destroyed ground vehicle, aircraft, infantry unit, or static building (not terrain/map buildings) in the Mission Save state. In this sense, the battlefield wreckage remains where the destruction took place. With the Mission Editor, these objects will be automatically given a "hidden" parameter to not clutter the map view. However, if you want to remove them from the mission because of your plot choice, you can find them in the Mission Editor units list and delete them. We will be releasing this improvement in an upcoming update once testing is fully complete. Based on your feedback, our next task for Mission Save state improvements will be to save a group’s waypoint parameters. This work is ongoing and includes the ability to save specific ground vehicles parameters such as ROE and more. New Free Trial Modules Explore new aircraft and terrains for free To help you explore new content, we are expanding our Free Trials Program. You can now try the additional following modules free of charge for 14 days every six months. New modules on Trial: South Atlantic Map Kola Map Sinai Map CH‑47F F‑5E Remaster NS 430 F‑5E Flaming Cliffs MiG‑15bis Flaming Cliffs F‑86F Flaming Cliffs Flaming Cliffs 2024 Simply navigate to the Try ‘n’ Buy page in the Launcher and look out for a TRY button! You can also activate free 14 day licenses from the Free Trials on the DCS website. Once you've made your selection, proceed to install the chosen module through our module manager. For more details read the How to install Modules guide. We hope you enjoy this opportunity to explore new modules and terrains completely free. Thank you again for your passion and support, Yours sincerely,
    6 points
  3. Now the old WW2 asset pack should at least be renamed as WW2 ETO asset pack because it does non represent all assets of that period. Inviato dal mio Tapatalk
    5 points
  4. Dear all, we have cleaned this thread. For now, this thread will remain locked as it has become more work than it needs to be. Currently, we have generally the same 10 or so people debating different things releated or unrelated to this topic. It ends up in angry people, warnings and misunderstandings. When there is something new, it will be added to the 1st post in this thread. If it's something that needs discussion, we will consider opening this thread. Any new threads opened on this topic will be removed. If you have questions about items in the 1st post here, you can send us a DM. Thanks. The ED Team.
    4 points
  5. Hi Confirmed, the Player FF Zero is planned for the future. thank you bignewy
    4 points
  6. Don- the developer is aware of the radio navigation bug and it will hopefully be fixed in the next update.
    3 points
  7. No, research alone for the Zero has been going on for an incredibly long time. It was more about making sure we could do it to the expected level that people expect from a DCS Warbird. We were happy to have M3 doing a module that will fit in nicely with the Hellcat and Zero, but they were not held for the release of any other module. Thanks!
    3 points
  8. Thank you guys! That is all. Have a great day!
    2 points
  9. I am not sure the Herc will be any less complex than A-10 (or any other fighter/attacker we have in DCS). Quite the opposite actually. The question is how much of the complexity you can disregard and still get it flying. It will be interesting for sure!
    2 points
  10. No, I did not know. Thanks for the info. That's probably a big limitation. However, still useful for individuals to download in addition to the upcoming PTO. Bought it on day one as well and one of the most challenging, but fun warbirds to fly. No regrets.
    2 points
  11. Oh, I'm pleasantly surprised. Good thing.
    2 points
  12. I am the same, I am getting a bit overrun with all the complexities of the jets, take my hat off to the pilots but to be honest they dont spend 8 hours a day writing contracts then try and learn to fly in their spare time. I actually wanted a module like this in DCS because I dont like MSFS, it never seems right. The DCS World always feels authentic and whilst I dont doubt this will be a complex beast looking at the cockpits, MFDs and those Data Input panels the A-10 has (sorry forgot the name MCDU??) I like the idea of learning to fly a Herc, my mate was a Loady on the C-130 and he always used to say "low and slow is the only way to go" spending 6 hours plus transiting from the UK to Cyprus or wherever I didnt agree with him!
    2 points
  13. What a welcome surprise!! Such an Iconic warbird!
    2 points
  14. DCS A6M5, Dreams come true!
    2 points
  15. This is a further, future topic, likely related to DCS v. 3.0, when a spherical Earth would be introduced. Then, historical conflicts could actually be created in the exact places where they once took place. However, that's likely a further topic. For now, the Mariana Islands WWII version remains. Personally, I'm a bit disappointed that the Check Six team withdrew their Australia project, instead of expanding it and changing it to a WWII version, adding a bit more of the map to the north - Papua New Guinea and the Solomon Islands. It would have been possible, and it would have provided a great foundation for DCS PTO. There was quite a discussion about it, and probably many more people would have accepted such a choice.
    2 points
  16. The Corsair was released just a month ago, I sincerely doubt that ED has such a short development horizon. However, I truly hope that the Corsair has sold well, as that could mean a Mig-21 Remastered on the future.
    2 points
  17. Hi, as soon as we are closer to releases we will share more information. thank you
    2 points
  18. I will quote Wags here from our discord to give some more insight https://discord.com/channels/542985647502393346/543014378643914752/1403419297602338876 Thank you
    2 points
  19. the problem with renaming assets, is that any mission that used those is rendered obsolete. I’d prefer to keep the original name
    1 point
  20. Because some users have shortcuts or apps that points to it. We did that when MT was launched to force MT when we had a choice. So basically for temporarily backwards compatibility. Cheers!
    1 point
  21. Why did you reward yourself the solution when @admiki already gave it to you?
    1 point
  22. 1 point
  23. Must be something on your end because I don't see that when running your track.
    1 point
  24. Things are not as simple as that. In Vietnam many missiles failed because of wrong maintenance procedures, faulty wiring or simply the pilots not being trained enough on the limitations so they fired outside of the missile’s parameters (no tone, out of range, too high angle-off, etc). But other than that, yes deploying countermeasures in DCS is a simple dice roll.
    1 point
  25. https://forum.dcs.world/topic/377316-pacific-operations-assets-pack-mission-save-development-progress-new-free-trials/#comment-5679994 Я хз, как нормально процитировать на смартфоне в форумном приложении, но по ссылке подтверждение от Бигньюи.
    1 point
  26. Aapparently it is ok to have a 'skip BIT test' button for the Apache FCR, but not for the ATP BIT on the Viper
    1 point
  27. "stuttering" can mean too many variables, would just try testing and hope u get whats causing this fixed. i got stutters and the game felt unplayable w/ a i9 5090 ddr5. randomly tried "unparking cores" and instantly all stuttering was gone. i believe this was only a intel issue, when this came about, im not sure. i personally leave all pc settings stock, pagefile let windows manage it and just keep hardware firmware updated, bios etc.
    1 point
  28. It's the second best choice purely for gaming (the 9800X3D being the best). It's weak relative to the price for multithreaded productivity software, if you use that.
    1 point
  29. Уважаемые друзья и коллеги! Я конечно не без греха, подтупливаю бывает, возраст и всё такое, и сегодняшняя фраза (или предложение, как кому)из пятничных новостей: "Новыми самолётами для этого театра станут F6F-3 Hellcat и the A6M5 Zero.", меня слегка озадачила. Немного полазив по форуму, я у западных камрадов наткнулся на новосозданную тему: "DCS: A6M5B Zero" каждый пост которой изливается словами благодарности (разработчикам, полагаю). В связи с чем у меня возник вопрос: а что, был анонс какой-то? А если и был анонс, не мог бы кто-нибудь из уважаемых коллег ткнуть, так сказать, меня в него носом? А если эта фраза в пятничных новостях и был анонс, то тогда возник ещё вопрос: почему в юнитах управляемых ИИ, за американцев есть Модель специалиста палубной команды, а за японцев нет? Нельзя будет пользоваться японскими авианосцами? P.S. Последние два вопроса относятся, скорее, к разработчикам, которые сюда не заходят. Поэтому прошу уважаемое сообщество считать их риторическими.
    1 point
  30. Not that I have anything against it, but you look a little out of it.
    1 point
  31. That announcement was about the AI units provided for free within the DCS core at the launch of the Corsair ... it said nothing about an assets pack. And adding a US$ 30 pack cost onto the price of the aircraft seems odd to me.
    1 point
  32. Not me, I purchased the Corsair as soon as I was sure its 3D shapes would not be encrypted:
    1 point
  33. Update roadmap with the new A5M6 Zero module and the updated PTO IA units.
    1 point
  34. good to know, guess I will have to purchase it then I'm so glad to not be a fan of the MP scene, so I couldn't care less of this so-called "community splits", if they don't want to purchase it is their choice, just don't ask to use them even if they chose to not buy.
    1 point
  35. What is it? The Cold War Germany NATO Training Server follows the idea of merging the concept of virtual air traffic networks like VATSIM with the world of DCS. It intends to offer DCS milsim squadrons an environment in which real-world flight rules apply and must be adhered to, where human Air Traffic Controllers and Fighter Controllers / TAC/C2 can offer their services and get enough traffic to have a good time, where squadrons meet and train together, and where, hopefully, many like-minded squadrons and ATC/FC folks will find their virtual homebase. This is a peace-time training server. All combat action is simulated and happens in the constraints of a real-life exercise. All aircraft and many ground units on the NATO training server are therefore set to immortal, and no real combat will take place. When flying on the server, you must act as if this was a flight in real life. As a few examples, that means: no weapons employment of any kind outside of ED-Rs or ED-Ds; no jettisoning of ordnance or external tanks if not absolutely necessary, and especially not over populated terrain; no violation of airspaces and the ADIZ; no supersonic flight below FL360 (FL200 over sea); no violation of minimum altitudes (500ft over unpopulated terrain / 1000ft over populated terrain / 2000ft over large cities, low flying areas minimum 250ft will be added to the map in the future) outside of ED-Rs; adherence to control zones and traffic patterns; collision avoidance; The Cold War Germany NATO Training Server uses a collection of historic charts for the airbases available in West Germany on the Cold War Germany map by Ugra as basis for a mandatory procedure framework. Where no historic charts are available, we use the modern charts and adapt them accordingly. Due to the small community within a small community that we are and also due to the difficulties of finding authentic documentation from one timeframe, some simplifications had to be made to the ATC and tactical structure. In general, in our virtual world we have two big civil Radar sectors (BREMEN RADAR and FRANKFURT RADAR) controlling the north and the south of Germany respectively, plus two CRCs working similarily. Additionally, the aerodromes feature Tower, Radar (for APP/DEP) and PAR frequencies, and some also come with Ground. Just like at VATSIM, our ATC system is intended to work top-down, e.g. if only a BREMEN RADAR controller is online, he may provide full ATC services to the sector you are flying in if traffic permits. You will find more information on our ATC/CRC system in our documentation at our Discord. Who is the target group? The Cold War Germany NATO Training Server aims at “full-real“ milsim NATO squadrons (both jets and helicopters) and interested ATC and Fighter Controllers / TAC-C2 that are looking for a high level of realism. While it has “Cold War” in its name, it does not exclude squadrons flying post-Cold War aircraft variants, but due to the nature of the map and the scenario, we ask these squadrons to try to use Cold War procedures as much as possible and use the 1989 airspace structure that is provided. No PBN approaches, and East Germany is off-limits (sorry EUFI guys, no Laage ETNL for you). You come from an F-15 / F-16 / F/A-18 / AH-64 squadron and want to have the latest weaponry on your wings? Fine with us, just please don’t bring them when we practice DACT together, that’s all. In order not to destroy the immersion of NATO aviation in West Germany in the 1980s that we are trying to create on the server, we currently do not allow squadrons flying eastern hardware, sorry. Since 1./JG71, the squadron behind this project, is based in Germany and affiliated with other squadrons and ATC from Europe, this project mainly aims at (but is not limited to!) European-based squadrons, and we intend to populate the server during European evening times. However, if you Yanks, Aussies or Kiwis can gather enough people to fly at your times, you are more than welcome to join the community of CWGNTS. What can you do on the Cold War Germany NATO Training Server? You can fly realistic peace-time training missions with your squadron, in the best case under ATC supervision or with TAC/C2 support. The larger ED-R areas are air-to-ground ranges where you can drop ordnance on targets. As a game master, you can also activate various air defenses at a few ranges to train threat evasion and the employment of countermeasures. You can also fly into one of the TRAs and practice A2A engagments. Additionally, the idea is to have more like-minded traffic on one server to provide a living, realistic military aviation environment that enhances your immersion. If you are an ATC or TAC/C2 controller, the chance of having enough competent traffic to work with is another intention of this server. For your air-to ground training, the CWGNTS currently offers five restricted airspaces (ED-R) three around Fassberg (ED-R 26, ED-R 27 and ED-R 39) one nearby Guetersloh (ED-R 18) one nearby Ramstein (ED-R 1 Baumholder), including “Polygone” EW-Range with SAM threats For your air-to-air training, the CWG NTS offers four Temporarily Reserved Airspaces (TRA) and two Danger Areas (ED-D) ED-R 201 (TRA) over northern Germany and the North Sea ED-R 202 (TRA) over northern Germany ED-R 203 (TRA) over central Germany ED-R 205 (TRA) over southern Germany ED-D 44 over the North Sea for (but not limited to) A2A live-firing ED-D 48 over the North Sea for (but not limited to) A2A live-firing It also offers two tankers, one in the north in the JUDY Anchor, and one in the south in the VIRGIN Anchor to practice AAR. For rotorheads, a few auxiliary airfields linked to the "Heeresfliegerwaffenschule" in Bueckeburg have been recreated to offer sites for basic helicopter flight training. Additionally, a little helicopter firing range and a nearby FARP have been created in ED-R 27 to practice basic weapon employment. How to participate? The CWGNTS is not a public server, as it aims at virtual squadrons and ATC/FC folks who want to walk the extra mile when it comes to realistic military air traffic operations, which is why access is limited to like-minded people to protect everyone from destructive behaviour that can be seen on public servers from time to time. Send me a private message here in the forum and write a few words about your squadron and which airbase you would like to have as your homebase, or your experience as an ATC/FC, then you'll get the link to the CWGNTS Discord. There you can find the documentation on how to fly or control on the server in detail. We are looking forward to flying with you, seeing you in the pattern and hearing you on frequency!
    1 point
  36. Did we just get an official Zero announcement slipped in there?? we know the Full Fidelity F6F is coming and the sentence makes it sound like we will be seeing the Zero as well. Would love clarification from ED! And to know, will it be Full Fidelity or Flaming Cliffs fidelity?
    1 point
  37. Will it still be a requirement for everyone to must have the PTO Assets if one wants to join a multiplayer server that uses these assets in a mission, or have you found a way yet of not splitting the community behind these "paywalls"?
    1 point
  38. Assets Packs are "necessary evil", although I'm not sure about necessary. In any case it splits the community when it comes to MP server access and adds another barrier for entry when it comes to a new theater, e.g. when buying a campaign... But that's part of DCS. GOOD NEWS are those new modules on trial. That's a great news! I love trial program and most modules I've bought were after a trial. (Not all trials turned to purchases, of course.) Trial is a great bonus. Sometimes it's also a great distraction from a routine.
    1 point
  39. With REVERSE thrusting! I'm betting we'll see short landing on carriers competitions! This module will be anything BUT boring!
    1 point
  40. It's a shame to waste your life on toxic, demanding people. This kind of behavior leaves many great projects in the hands of their creators. @tobiThank you for all the work you've done so far for us helicopter enthusiasts. I wish you joy and peace in your life.
    1 point
  41. I echo this sentiment, but IIRC, missilery is in ED's wheelhouse. Though, radar is definitely in Mag3's.
    1 point
  42. An update to my Iviola Ivory Livery Pack, see the first pages of this thread for the original pack. You need the mod pack Civilian Assets Pack - Navy by Eightball - drop this pack into the liveries folder. Minor updates all round and I have added a few more eye candy liveries based on real or existing ships, with heaps of poetic licence !!! https://www.dropbox.com/scl/fi/4oheipufzcwsex9i5ejmh/CrazyEddies-Ievoli-Ivory-Livery-Pack-Updated.zip?rlkey=o6lv1tm9br3gn27lzsab0ku3x&st=g5rbg5ma&dl=0
    1 point
  43. I got the MiG21bis very late, one or two years ago, and still had so much fun with it. I agree that the price for an update is really not much of an topic. An update for the current version, with improved graphics and flight-model (the plane repeats the same sequence of movements like being on rails, when stalling) would be great, and I happily pay for it. Not sure if RSBN, ARK and PRGM stations are already supported by the DCS core. Then this would be nice to adapt to the standards as well.
    1 point
  44. Repeated 5 minutes rate fight sessions with short interruptions with the F-16 setting (simulated force sensitive stick and therefore maxed out forces) does not create enough heat up effects to reach the thermal limits for force reduction on my side. You need prolonged periods of playtime to continuously heat up the whole system. First thing which warms up is the base plate because the pitch axis motor is mounted there. The roll axis motor is surrounded by air (therefore heat isolated) and will probably be the one to face overheating first. Then again the roll axis should be set to around one half of the force level of the pitch axis anyway if realism is the goal. Perhaps Hiob can show us a typical usage of his Rhino in which he reaches the temperature limits so we can use this as a good reference to replicate it on the Moza since it was him who so emphatically (and correctly) pointed out the thermal challenges of the underlying technical concept.
    1 point
  45. With 'dedicated dogfighters' or 'Cold Warriors' you probably mean competitive game play? At the moment the only FFB stick with reasonably realistic force levels is the FFBeast. You can create the 20 pound per G gradient of a Cessna 172 with that (yes, you've read right, a CESSNA ONE SEVEN TWO!). So flying aerobatics in that 'monster' of an aircraft in a sim will demand at least around 40 pounds stick force when entering a loop. I would love to meet a GA simmer doing that and I would even be more keen to meet a DCS simmer who is doing dogfighting with that force level in a competitive game play. Someone doing that will probably lose every fight due to massive self-handicapping against any opponent using a conventional flight stick base. Of course you can heat up the MOZA base through excessive high-g maneuvers with maximum adjusted force on the pitch axis in a 5 or 6 minutes lasting rate fight. But despite the significantly lower forces compared to the FFBeast: Is that permanent maximum force level really desirable in competitive gaming? But than again, there are sim racers doing their regular upper arm work out on their 25Nm FFB wheels...world is full of crazy people.
    1 point
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