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Showing content with the highest reputation on 10/02/25 in Posts

  1. That is a good point that the actual MFD displays also don't need SimAppPro (they're just an extension of your windows desktop being displayed).
    2 points
  2. 1st thing to check/do is an exclusion from your anti-virus for DCS folders, then try a SLOW repair because your AV has probably quarantined some files. If you can't get it to run a repair try restoring the files from in your AV.
    2 points
  3. Depends what you're running. For controllers like stick, MFD buttons, throttle you don't need it to run for inputs. HOWEVER, for the lighting of A-A, A-G buttons to sync with DCS or for the UFC to actually display info from the game you do need SimAppPro running. Although I agree it's not the greatest software, generally it doesn't cause a lot of issues.
    2 points
  4. The question is the aileron moving from 5-10 degrees reducing drag more then the aileron moving from 5 degrees to level with trailing edge is increasing it. At the very least, it is reducing the natural adverse yaw tendency as it essentially acts as differential (aileron that moves up moved more up then down aileron moves down.) Interestingly the trailing edge of the aileron is also tilted down 10 degrees to help neutralize the force on the hinge at neutral position. We also have the influence of stabilizer scissors at 7-8.7 degrees AOA. As it is stable the elevators needs to constantly push tail down. When scissors from aileron input, the inside stabilizer in the turn is moving further up and also adding more drag while the outside stabilizer is moving down and decreasing drag. But of course, it’s harder to tell proverse/adverse yaw at AOA above 7-8.7, and the designers made every effort to reduce the natural adverse yaw at high AOAs Somehow though the scissoring elevators produces adverse yaw at high AOAs, which is why it’s disabled when LEFs come down.
    2 points
  5. Open your window. I got stuck on that. Ground crew can't hear you so they don't start the primers.
    2 points
  6. The problem is, capabilities are one thing, how they are used is another. EW aircraft have a lot of gear that allows them a lot of control over their jammers. Even a Vientam era design will be equipped with knobs for every parameter imaginable, and those knobs would be tuned based on what the operator sees on the screen. What's classified, even for Vietnam era jammers, is how it all comes together. Radar modeling in DCS is pretty detailed on new modules, so it follows the jamming would have to be, too.
    2 points
  7. I don't know. I certainly agree with the focus being on the actual aircraft and its systems being good, but I can't deny that little effects like that tend to go a long way. It's why a lot of the simulators of old seemed rather sterile, I feel, the way that the static cockpit and the world outside were so disconnected.
    2 points
  8. A Vietnam Era SEAD/EW bird should be doable. Even if public documentation might be limited, the EW capabilities of those vintage jets could be guesstimated rather well i believe...
    2 points
  9. Yes, also required for SEAD.
    2 points
  10. BFM monster. Essential for late cold war scenarios. Fits good in the iraq map (desert storm). Many operators around the world. Theoretically, it doesnt' require a build from scratch (?). Requested several times here in the forum and discord (so there is interest about it).
    1 point
  11. Thanks Max. Launcher set to 0 - DCS.exe crashes/closes with no messaging The repairer close at the verify phase with no message Deleted the _download folder and tried launching the game - No change The odd thing is there was no change between one day working and the next not. I checked my Win11 updates and it has no updates in the time period, so I'm at a loss
    1 point
  12. Some of us are slow readers, so please give us access to the manual a good bit of time in advance so we can actually fly when it releases. Please. (full disclosure, I'm actually a fast reader, but claiming to be a slow reader makes a better argument in favour of this )
    1 point
  13. If you're using the launcher, there is a sqlite file I think that's been causing people issues. Do a search and you can likely find out what one it is and deleting it has solved some problems. I disabled the launcher as soon as it came out so I haven't paid enough attention to remember what the file is.
    1 point
  14. Likely you were using the Stennis carrier. It's "non-supercarrier" so has never had the full new deck crew. It used to have original deck crew but that was removed until ED can figure out how to have the original crew on it but the new crew on the others, so currently it has no crew at all.
    1 point
  15. Depends. If you want lights and stuff that needs telemetry from the sim, yes. Just like Thrustmaster etc. For just buttons and axis that use Direct Input, no. You don't even need need the WW software to configure the MFDs. You can edit the monitor.lua yourself, or even have Helios make it for you. And Helios does not need to run for exports to work, only if you are using a Helios profile profile which needs telemetry for the instruments. Cheers! Edit: Sniped by my buddy @rob10!
    1 point
  16. Is Winwing software required to be running in order to use their peripherals? I've only had experience with VKB and Virpil. The beauty about both is that all settings are uploaded directly into the devices themselves, so there's no software that's needed - thus no incompatibilities. I was under the impression that Winwing operated the same - but maybe I'm wrong. Does Winwing require software to be running in order for it to work? Is that why there's a conflict? (Otherwise, if not - I'm very curious to know how winwing could create problems with DCS running as administrator if they have no software running at all - it should just be like any other generic device)? What's going on there?
    1 point
  17. Brother, we would need wind tunnel to figure this out
    1 point
  18. Hi, Would it be possible to consider the idea of making a "Turn off light" trigger similar to the "Destroy Scenery" one ? It would allow people to create a more elaborate trigger i.e. : if this building is destroy (lets say XYZ powerstation) then "Turn off building light" within the shaped area. It would allow to "simulate" more immersively some "airstrike" and the "effect they have on the battlefield". Opinion ?
    1 point
  19. Thanks for the explanation. I won’t say I’ve fully digested it yet lol, but I have a better understanding of the other factors involved. Edit to add: it’s a bit mindblowing to think, not only of the interplay of the different parts of the control architecture, but of how that interplay changes in different flight regimes. It’s quite an orchestra that aerospace engineers are putting together!
    1 point
  20. If the left aileron going up reduced drag more than the right aileron going to neutral, you should still see adverse yaw id think. Think about it. The left wing would see less drag than the right wing, thus wanting to move forward more. That would give a right yawing force. But then you have to think about the parasite drag from the left aileron sticking up into the airstream. That would cause some drag on the left wing. But even when making full stick deflections you see proverse yaw. And in that situation the upward going wing sees the aileron move down below neutral. I have thought about the stabilators movement during rolls possibly causing the proverse yaw. That very much could be it. And because its text and things are lost, I’m not trying to argue or anything! Just having a nice conversation! In case that wasn’t clear
    1 point
  21. We discussed Wild Weasels here. We have two discussions about the F-4G here I'm skeptical about getting full EW or Wild Weasel module. However I don't see why we couldn't have these planes as AI assets. We'd need a better EW modeling. I'd love to have the EB-66 and EA-3 for Vietnam era missions
    1 point
  22. Have some confidence. Aerges is not Razbam. They have provided in the past, they will provide again.
    1 point
  23. Think of it like this. Ailerons are 5 degrees up. Let’s say I move the stick so the ailerons deflect 5 degrees. One aileron is now level with trailing edge (adding lift and drag) The other aileron would now be 10 degrees above the trailing edge, reducing the lift and thus lift induced drag of that wing The rudders have dampener actuators to be part of the dampening system. But they do not move with the ailerons, and when it is implemented they will only move up to 8 degrees with the ailerons only at high AOA.
    1 point
  24. Good point (unfortunately).
    1 point
  25. That does sound cool. I'd probably have some of the same issues-but maybe a "loss" would be part of the overall model and acceptable. The dynamic campaign will definitely be game changer-campaign creators could follow your idea-make some specific events happen, and then the player responds. I remember in ancient times playing Falcon 4.0 and that dynamic mission.
    1 point
  26. For coop just move switch forward for radar (remember it will limit you to pursuit eventually, it was normal for pilots to flip it forward at 20-30 kmh) You only need to move radar to dummy/EKV for IRST modes. The N-019/N001 has two spaces for datalink in its target illumination cycle. So you will be able to guide both fine. You can even break lock mid flight and if you regain it before impact the missile can guide.
    1 point
  27. I am referencing German TO-1 that can be purchased from Amazon and also appears in the L-18 manual which can also be purchased on Amazon, and most importantly the instantaneous G chart from the same German TO-1 that can be purchased on Amazon. As well as many comments in practical aerodynamics saying it is not until you hit transonic speeds that the elevator loses efficiency and stops you from pulling max G. This sustained turn chart shows both drag and gross weight and so should be able to atleast hit those numbers. The instantaneous G chart doesn’t say exactly drag and weight just “clean or with missiles”, but if it’s like every other single chart it is for 2x R-73, 4x pylons, and 13,000 kg weight with approximately 1,500 kg fuel. Either way it should hit these numbers at some point in the flight envelope. The creators of the chart clearly thought it correct enough for a wide enough range to say “clean or with missile load CG 25.5%” Notice how at low altitudes it has no problem hitting max G until is just past Mach 0.85 This is also the exact reason the ARU system is tuned to start giving authority back at 1200 kmh. On second look it does seem to hit these numbers pretty well for the instantaneous chart right at sea level, but it does seem to be under doing max G at the 3-5 km lines in game. I do not about the sustained chart
    1 point
  28. Not running as admin is the key, most definitely when using Winwing stuff. No clue as to why Winwing causes things to freak out when running as admin, it's still a mystery.
    1 point
  29. @SharpeXB and @Furiz when you notice the stuttering, and go into mouse polling settings, are they set correctly? meaning, do the settings seem to revert to a different rate than what you set? i wonder if the settings are sticking? interesting suggestion here is to change to a different mouse to test.
    1 point
  30. Will the F1M see the Exocet missile? Grabbed this from wik In October 1996, Thomson-CSF was awarded a FFr700 million (US$96m) contract to upgrade 48 F1C/E single-seaters and 4 F1EDA trainers to Mirage F1M standard (see below). Ex-Qatar Mirage F1s were left outside the upgrade, as it was a different version, and were the first ones to be retired.[88] As well as a service-life extension, this improved the avionics and added anti-shipping capability with a modernised Cyrano IVM radar and Exocet compatibility. It seems the M's had anti ship capabilities
    1 point
  31. This is still being tuned by the team; we should have some news soon on this. Thanks.
    1 point
  32. As told, just let them work on the future F1M model, as there are a lot of new systems to be created.I prefer to have this silence, than incredible announcements with disappointments compared to expectations. I can understand that some of you are eargerly await news, but IMHO, EARGES will release some news when the F1M will be next to release instead of announciating freaking news and releasing an "early acces" module. I think they deserve more encouragement than questions about the time of release of the F1M. Personnel message to the EARGES dev team: Just keep your time to work on the F1M development and bring us an alsmost perfect module as you have done it yet. As an amateur creator in question of development, I'm on your side as it could be hard an difficult to create systems almost from zero. And to make them work fine in DCS. All my thoughts and encouragements to you! And in advance, thanks for all the work done and the future work of this great module.
    1 point
  33. Hi, Thanks to everyone who took the time to read my post. I have fixed the problem, after changing the order the export.lua file runs scripts. You learn something every day! Thanks again, Gareth
    1 point
  34. Same :)) I'm eager to RTFM on this one
    1 point
  35. Hello, this video details every single spec about the radar and IRST air to air modes. You’ll learn all there is to know, scan times lock times, which mode is better at what, which vertical scan covers more space, notch speeds getting rid of notch speeds and other filters, coverage of each mode, many tips and other little related things. What isn’t implemented but will be. Everything! I apologize for all the numbers, I just hope it helps some people out there! Next is COOP mode once it is more complete!
    1 point
  36. Understanding what a helicopter does and why it does it is the best start. Learning the Gaz is a blast, I think it's one of the most fun helos to fly. For lifting, start by repping having the helo still, and slowly increasing the collective until it starts to move. This is important, the rotation of the rotors torque you left heavily, so you then counter the rotation with the pedals, (anti torque). Rep that over and over again, get the muscle memory of when she wants to spin and how much pressure to apply to the pedal. Drop collective and balance pedals, rep that until you know when and how to equally apply pedal and collective so it doesn't spin. From here, begin to get it in the air doing the same process. Eventually you'll learn with some forward momentum, nosing down ever so slightly when to release the pedals to maintain the heading. Now this process is exactly the same in reverse, so for landing, remember that same transition getting up and into forward flight and leaving ground effect, only you now do it while returning to the ground through ground effect. Hoping this is making sense to you. You'll get faster and faster and faster with this. Thats the basic of getting off the ground, and back on it. Next learning forward momentum with ETL (effective translation lift) can be helpful, and so on and so forth. Take you time, no rush. I recommend a MP server called angels of levant. It's a non combative SAR server, it rotates between Syria and Caucasus on restarts like every few hours. Basically you fly around and pick up single patients and return them to hospitals. Syria is best for forcing you to learn to land and takeoff it areas you don't get to choose, confined spaced, hover pickups etc. I still to this day go on there and rep for hours getting in and out faster and faster and faster with each rotary airframe. Eventually it becomes natural. Also, if you have VR, or can stomach and afford it and your PC can run it well. It's basically a cheat code for helos, full depth perception and can get the sense of vertical reference.
    1 point
  37. I'm much more impressed by properly modeled systems, realistic operations and a good flight model. The trinkets and physics on the aux cord are neat and sweet to see, but def shouldn't be priority. it is good to set some realistic expectations with modules, cause some things like a pilot model shaking around or bouncing around has 0 effect on delivering a high quality simulation. Maybe some shakiness on the sun-shades at most would be neat (if it isn't there already).
    1 point
  38. Not that I have come across needing it in any of my missions yet, this would be very handy to have as an ME capability.
    1 point
  39. Wags talking on January 2025 ATC on your Q&A about the new ATC on develop (21:20) and a Player ATC (22:06). An yes, will require a develop update.
    1 point
  40. Hi, requesting an automated ATC system for approach, departure, ground and carrier operations, instead of constantly needing to use the F10 Menu ATC. Kind regards, RWC
    1 point
  41. Yeah, even a single AI 737 would add a lot.
    1 point
  42. Could be interesting, but would require the whole EW side of things in DCS to at least have a simple modeling that is reasonably consistent throughout the world. Not even talking about the whole multiplayer balance thoughts that I understand many people don't care about, but in any scenario such a concept would be wildly disappointing if it was only effective for a select few targets and others were completely immune.
    1 point
  43. The DCS ecosystem is lacking some civilian aircraft. I suggest to add at least one of the following AC to cater to most scenarios A vintage airliner (f.e. wide-body trijet of some kind) A vintage business jet and/or regional airliner A modern-ish narrow body airliner (with liveries to cover ~1970-today) A modern-ish wide body airliner (preferably a 747, again with liveries covering ~1970-today) A modern-ish business jet and/or regional turboprop airliner (again with liveries to cover different eras) With a smart selection of types, even a few models can cover a lot of eras due to the very long careers of some aircraft. Some types could also appear in military versions, like a 747 "Air Force One". Thanks for considering this suggestion!
    1 point
  44. ... Amuse-bouche. A little surprise for you. This isn't just a video—it's the result of painstaking work recreating architectural heritage, transforming the map from a collection of landscapes into a living, breathing world of history. France under your wing!
    1 point
  45. Its your oppinion. I dont see any lack of respect. Even he apologized twice. You are overreacting. Just a kind reminding about the language, thats all needed. And back on topic please.
    1 point
  46. Everybody who is flying the F16 on a more proficient level has his own MFD layout, which tends to be often very similar between people doing the same task in the F16 though. For example AA: Right MFD (in Nav, MSL, DGFT mode) : HSI, TGP, SMS For example AG: Left MFD: HAD, TGP, FCR. Right MFD: HSI, WPN, SMS That creates the recurring task of setting the MFDs up every mission, especially repetitive on public servers, when you'd respawn often during a session. NAV, MSL, DGFT, AG are 4 separate MFD main modes, that remember their own setting, you have to set up 3 MFD sub modes each for every of the 4 main modes. Which means setting up 12 screens in total, worst case. In the real jet this will be set up via the DTC with one button press. At the moment we only have the option to use the external DTC mod. I attached a screenshot of the DTC mod functionality that covers most of what would be needed for EDs native DTC. As we dont have a roadmap for the ED DTC I can not check if this is already in the planning or if it probably will be missed, which would be very sad.
    1 point
  47. Probably not as popular but some non combat vehicles would add to the realism and emersion to the digital battlefield. These are modern US vehicles since that's what I know. Maybe someone else can chime in as well for other countries. As a mission maker I would 100% use these. Medical: M997 Field Litter Ambulance (FLA) medical hmmwv M133 Medical evacuation vehicle (MEV) medical Stryker Bonus (not a ground unit but on the topic of medical) UH-60L or UH-60M Medevac AI. Possible reskin of the current in game 60A. Or just reskin the 60A since it's dated. Support: M88A2 "Wrecker" Armored Recovery Vehicle. Essential in armor units, Abrams, Brads for example. M984A4 "Wrecker" Recovery Truck. LMTV version, used practically in all units with vehicles, HMMWV, Strykers for example. Other: M1117 Armored Security vehicle. Mainly used by military police, common at check points. M149A2 AKA the water buffalo. Heck yes.
    1 point
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