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Everything posted by currenthill
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks for the update! -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep. All missile and radar code is updated. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thank you! At this stage I've only done functional testing per new asset. When all additions and changes has been done I will perform acceptance testing before release. Good news on this topic though. Since I reached out to the community about testing I've received several offers. Their help will make the testing be more effective and result in higher end quality. Great! Haha, you might be correct. Though, when adding new assets and updating old ones, I try to remove redundant texture files and optimize the needed ones. So the added texture weight due to new assets will at least to some degree be mitigated by texture optimization. Thanks, it really does help. And as I've mentioned before, 100% of the donations goes into new assets. As I mention in my FAQ. If anyone is interested in purchasing 3D models, you need to speak with me first. I have a very particular selection criteria for my model purchases, based on past experiences and knowledge gained from making a lot of assets. By the way, to give you all a hint of why things take time. Here's an example. The table below shows the different kind of objects to make just to finish the MIM-104 system of assets. There's a total of 76 boxes to be checked. And that's just the models and textures, no code, sound or anything else. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep, there are several new country packs I look forward to start working on. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I you like the C-RAM, you should try my Chinese LD-3000. A Phalanx on steroids with its 11 barrels and 30 mm shells. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
The RWR/HARMID mod is different from the others since it replaces core game files. I always save the path in my mods, so you can easily see where it goes. If I knew of a way to update the HTS/HAD table I would already have included it in the mod. The DTC mod seem to be able to update the HTS/HAD table though (https://github.com/the-paid-actor/dcs-dtc). -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep, that's correct. My 57E6M and 9M338 are configured just as such. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Status update The work on the next release of Military Asset Pack USA is going along well, as you may have noticed with all the screenshots. I try to post screenshots on ongoing work more often, since it helps both me and you visualize progress. As you might also have noticed, I'm both adding assets and updating models and textures of current assets. I'm also adding new collision models which should be much less taxing on your systems. Where it's possible I also try to reduce polygons and texture sizes. I'm more or less finished with addition of new assets and I'm focusing on updating some of the current ones, and then there will be some more testing before release. Since my change to releasing asset packs instead of singles, testing is much more important. Because fixes for small issues would mean a complete new download. I might introduce separate incremental patch levels. For example, using the VRM (Version, Release, Modification) nomenclature, I would release the Military Asset Pack USA 1.1.0 as a complete download (the current version 1.0.0 is 7.5 GB). If I encounter issues that needs fixing I would then release version 1.1.1 as an incremental patch (most likely MBs rather than GBs in size). That said, testing is still a large task with all these assets, and I would of course like to avoid obvious bugs or issues. This would require another set of eyes, since it's easy to get home blind. If anyone has enough spare time, an interest in my assets, prefer things structured and organized and want to help me out with testing before a release, send me a message here or on Discord (Currenthill). Thank you for all your support, and a special shout-out to all the current donors! (By the way, please consider donating by clicking the link in my signature. 100% of the donations goes into new models. ) -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I'm updating the HIMARS textures and also adding desert liveries. I also fixed the wheels strange rim/tire dimension ratio. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Great, thanks! Looks like we've found the ballpark. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks! I have yet to find a way to add custom assets to the HTS table. But you can do it manually in flight. Just press LIST, 0, E and enter the HARM ID from the table at my site (for example 528 for the LTAMDS radar). Then go into HTS and choose Threat and select MAN for manually. The HTS will then find your custom ID and you can select the target. Since I'm going by memory, forgive me if I got a button name wrong. In regards to the NASAMS, I will have to check why it doesn't register on the RWR. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
That's interesting, because I found an other source which calculated the simultaneously amount of targets based on its published radar performance characteristics, and concluded around 10 or slightly number of less targets. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I'm almost done with the THAAD system, but one critical setting remains. I need to decide how many Interceptor missiles the AN/TPY-2 (in Terminal mode) can guide simultaneously. I can't seem to find anything on the subject. Since we only use OSINT sources we won't get the exact number, but a ballpark would be nice. Is it 1, 10, 50? Any help on the subject would be very appreciated, since it will affect the assets performance a lot. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks. Yeah, that's a common issue for me. 99% of the time I can only get my hands on the basic parts of a system, like the radars and the launchers. Often there are issues even finding the different kind of radars also. I would at least want to include an ECS (TFCC). It won't be perfect, but better than nothing. These models aren't from MVR Simulation, I don't even think you can buy models from them. And they seem to be pretty low res. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Haha, it's the mobile anti-ballistic missile system called THAAD (Terminal High Altitude Area Defense). It's made for taking out incoming ballistic missiles. The first vehicle is the launcher and the second one is the AN/TPY-2 radar, with a range of 2500 nautical miles. It can also be used in combination with the Patriot system.