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Everything posted by gabuzomeu
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Hello It's actually a pain... To patch it, I use a stand alone freeware called Dual Display Mouse Manager : it creates a "wall" between screens so your mouse cannot change screens , except when pressing a key while moving (eg press Ctl while moving mouse) Old but good, to be found here: https://sourceforge.net/projects/ddmm/?source=directory
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It seems that happens IRL, or do you feel this is exagerated in game? https://youtu.be/rCSAXixGeSo?t=130
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[Gazelle] Don Rudi's missions for the Gazelle
gabuzomeu replied to Don Rudi's topic in User Created Missions General
Thanks for the missions: I flew two of them and this is also a great way to appreciate the maps and trees. Two small remarks: Zora: the targets sit in a place with no buildings , contrary to the documents provided - map and screenshot Muzzlebrake: seems there is no georgian skin ? And I’m eagerly waiting for the following! -
Essaye le demarrage automatique, ca marche Iirc, il faut que les gyro soit ok avant d’enclencher la pa
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Hello Noticed the same in the Viggen instant mission over Beachhead. The pixellated sea (just in front of left wing one example) appeared when seen from above the cloud layer, I believe, A similar problem appears when looking at high altitude fighter with trails , where a blueish pixel appears. MSAA 4x, AF 16x, other settings to the max.
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A question to ED: What should we do to keep providing source to the torrent download? Keep our PC on, DCS on? This may help others to speed up D/L.
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Thanks ED team, fantastic news ! Been eagerly waiting for 2.5 during the last ... two weeks :-| .
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GO 2.5 GO It's on indeed, and proposes to erase the open alpha after use! And , even with 2.2 and 1.5.8 intalled in full incl Normandy and NTTR, it's BIG: 51289 MBytes to D/L.
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Indeed , this is exactly the same skin template.
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Hello, My textures are placed in the skin folder , like for recent skins, and the lua (below) sets these files to false , forcing the use of local one if they exist. You can see the "notes" file is left on true, as I don't know what it is representing. livery = { {"KC-130_fusel", 0 ,"C-130_map_fus_AdA",false}; {"KC-130_wing", 0 ,"C-130_map_wings_AdA",false}; {"KC-130_wing_2", 0 ,"C-130_map_wings_2_AdA",false}; {"KC-130_notes", 0 ,"C-130_notes_empty",true}; {"KC-130_FPod", 0 ,"kc-130_map_drg_AdA",false}; } name = "AdA KC-130" countries = {"FRA"}
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Hello, File is in the mission editor directory in the dcs user saved games directory.
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Autumn Caucasus? from Wags
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indeed! or search and replace electrons by photons.
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In addition to the tape above, I suggest you use the fix provided by Razbam:-) https://forums.eagle.ru/showthread.php?t=198027
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Hello, as I see the default pitch carets currentl stand at 14° on the HUD. This is not where they should be according to the quote above at 6° (nor according to the pocket guide) NB: it is stated in pocket guide that PC setting is not done yet. You can have PC and NRAS appear on ODU by pressing twice TCN (or any other key)
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Do I see a green FLIR ?? :-)
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Hi, small glitch: in Mission 3, the B channel is not set to Rucqueville freq. And the in game brioefing mentions Ste Croix as channel B Don't know for the following missions.
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The post from Cjhizh allows to compensate over brightness of 2.2.0: many thanks! This looks like this (old image first , then new with tone mapper fix), all game parameters stay the same :
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As far as I understand, the witch hat has to be put on the horizon to get the proper attitude for hovering, (which is then achieved with 82° nozzles) The other use is when transitioning to wing borne flight, (eg @ take off) you have to put the witch hat on the carets (which are at about 14°) and then start getting nozzles to 0°
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As well. There is a number of missing textures listed in the dcs.log file (see below): the first one seems the one responsible for our problem. To patch (quick and dirty, no reflection on glass, but no pixel) extract the attached file in your DCS \DCS World 2 OpenAlpha\Bazar\TempTextures folder) 00381.423 ERROR_ONCE DX11BACKEND: texture 'mig21bis_glass_romet' not found. Asked from 'NGMODEL' 00382.451 ERROR_ONCE DX11BACKEND: texture 'mig21bis_tire_r_romet' not found. Asked from 'NGMODEL' 00382.569 ERROR_ONCE DX11BACKEND: texture 'mig21bis_tire_f_romet' not found. Asked from 'NGMODEL' 01003.366 ERROR_ONCE DX11BACKEND: texture 'mig21bis_wing_r_nmp' not found. Asked from 'NGMODEL' 01003.371 ERROR_ONCE DX11BACKEND: texture 'mig21bis_wing_r_spec' not found. Asked from 'NGMODEL' 01003.488 ERROR_ONCE DX11BACKEND: texture 'mig21bis_fuse_m_dif' not found. Asked from 'NGMODEL' 01003.494 ERROR_ONCE DX11BACKEND: texture 'mig21bis_fuse_m_nmp' not found. Asked from 'NGMODEL' 01003.499 ERROR_ONCE DX11BACKEND: texture 'mig21bis_fuse_m_spec' not found. Asked from 'NGMODEL' 01035.241 ERROR_ONCE DX11BACKEND: texture 'mig21bis_gear-01_dif' not found. Asked from 'NGMODEL' 01035.247 ERROR_ONCE DX11BACKEND: texture 'mig21bis_gear-01_nmp' not found. Asked from 'NGMODEL' 01035.253 ERROR_ONCE DX11BACKEND: texture 'mig21bis_gear-01_spec' not found. Asked from 'NGMODEL' mig21bis_glass_romet.zip
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French Armée de l'Air KC130 Skin based on first french C130J delivered december 2017. The file is available for download here: https://www.digitalcombatsimulator.com/en/files/3049021/ Install: Extract the zip into (your drive\user)\Saved Games\DCS\Liveries\KC130
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Hi, That might be the case, I will check, Oh, btw, another question: no voice sound was played when I gave order through F10, while the other voice sounds were OK (and answers to F10 oirders as well) Thanks (and this 1st mission was great : congratulations)
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Helo In mission 1 (did not go further yet!), when flying back, azimuth steering provided by calling Rucqueville is very off.
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I provided my template here https://forums.eagle.ru/showpost.php?p=3314677&postcount=31