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Everything posted by Foka
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What do you mean? Where's "the liveries"? And where to find these custom args?
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Great update, but I have some questions. 1. What Transmit power changes? What are ranges of these powers? 2. Does a donor aircraft pass thru information it receives from other aircrafts? For example: We have two 4-ship flights. Squid and Roman. Whole Squid flight is connected as members. Whole Roman flight is connected as members. Squid 1-1 links Roman 1-1 as donor. Will Squid 1-1 receive information that Roman 1-1 is receiving from rest of the flight (Roman 1-2, 1-3 and 1,4)? 3. Will you implement auto population of members tab in mission editor for flight members, or mission maker has to do it manually each time? For big multiplayer missions with 40+ aircrafts it will be a chore. 4.Will there be any verifying mechanism or warning if two aircrafts will have same STN in mission editor?
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No. And you shouldn't try to achieve constant speed. It's nearly impossible because of winds, turbulence, changes in air. Flying in formation (that includes AAR) you work the throttle all the time with minimal movement - front/back.
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I heard that next mission to the moon will be with a legacy Hornet.
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Correct wind over deck. Lot of people ignore that factor when setting up a mission.
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On the last waypoint ship will stop. But that's the moment you should use "go to waypoint" option. Add it on last waypoint, set it to go to waypoint 0, and now ship will go all around. But this will f*k up your wind over the deck even more.
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Ok, tested it a bit. Remove "Go to waypoint" in advanced waypoints. You don't needed. Ship has waypoints and she'll go to them, you don't need advanced option in this case. It's for triggers. Move weapon HOLD to the bottom. Give a mission 5-10 seks to run and TACAN and ICLS starts working. Remember that order of the commands in advanced waypoints does matter - next option will be executed after previous whan have been completed. So when you set "Go to waypoint" mission probably was waiting until CVN reaches WPT1. Didn't test that. In conclusion - remove redundant commands. Correct carrier setting for carrier ops.
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It doesn't work for me, I would assume the problem is somewhere in Mist script. Why do you load it in such a simple mission? Also if you want to practice carrier landings, your carrier placement is not correct. You want to have wind over deck 25-30 kts and no crosswind. Now you have WoD 17 kts and 3 kts crosswind.
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First thing - open a kneeboard and see if the TACAN and ICLS are working. If they do, you'll have channels in the KB, if they don't there won't be that info.
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As in title - editing programs makes game fail Integrity Check.
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If pilot edits his lua file with dispenser programs, and WSO edits his file... Which programs will work in the game?
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I hate it when I delete kneeboards, I don't use and after each update they're back. IMO the best option would be moving kneeboards for all maps to Saved Games/Kneeboards folder, like for aircrafts, with folder names matching terrain folder names in game folder /Mods/terrains. It would allow easier managing kneeboards, and prevent reappearing of unwanted pages.
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Use DiCE mod, it will work after update.
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Find on YT tutorials, learn and use actual BVR tactics. It's not just "fire AMRAAM when you can and keep going".
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Pilot game freeze when rendering image in HRM mode with A/G radar.
Foka replied to VoidStaff's topic in Bugs and Problems
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When pilot sits in the plane, configures PACS, CMBT JETT, TPOD laser code etc, and then WSO joins cockpit, then in the moment WSO opens PACS page all data resets. Tested on MT and ST, on dedicated server.
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It's not about being (or rather not) quicker, but for some "milsim" communities to have option to control if user really learned proper cold start. You assume in advance that every server is an open server and everyone is welcome. There are tons of closed servers for communities that play different way that on open servers, and that would like to have possibility to control that every one behaves according to the rules. You don't need that. I got it. But I'd like to see that option, and I'm not the only one. And I say again - an option. Don't like it don't use it.
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I would like to see possibility to disable use of engine auto start (Win+Home) on servers by a) disabling that if game mode is off on server or b) additional checkbox in mission options.
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That's the place when a plug under the panel is placed. If panel seems to work wierdly you can try to push/press on this place to fix the connection.
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Can you rephrase in way that we understand what is the issue?
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Uninstall the game, download brand new installer from https://www.digitalcombatsimulator.com/en/downloads/world/beta/ and install game. But if you have internet connection that keeps disconnecting it might be an issue.