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Everything posted by Foka
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If engines are off, your radios or not working. You need to open canopy to talk to the ground crew.
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What you are describing is INS drift correction. I don't know if it works, I only did it on TACAN position. Offset has nothing to do with correcting waypoint position nor INS drift. Like in your example - you have a waypoint on the tower, you know your target is 2 nm at 200 degrees, you set offset with that data and now offset is pointing at your target.
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Here's solution
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I don't use mods, and I'm using default cockpit. But I'll check the line, thanks. Thanks for the clue. My "default" cockpit livery wasn't really default. That was the problem. I had a mess in cockpit liveries.
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Oh! So it doesn't work for me...
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It doesn't work since pilot model change, it's reported and it's WIP.
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This subject is not about missile accuracy, but accuracy of indicating radar's position on the HUD in TOO mode. You can slew TGP to the box and you'll have SAM site on the screen.
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If the skin has number painted in dds file, you would need to edit dds file in Photoshop or GIMP. If it doesn't, but it's old skill, you would have to update skin's description.lua file for new template with new Modex numbers format.
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Case III recovery : Maximum Marshal pattern length
Foka replied to CougarFFW04's topic in DCS: F/A-18C
I'd say that hard limit is 50 nm - as CATCC area. But IMO it's better to make more short circles, than extend one. My technique is 2 min/10 nm leg. -
Something changed? Some time ago it was 8 nm.
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cannot repoduce and missing track file two question about ACLS
Foka replied to ivo's topic in DCS: F/A-18C
Whaaaat? I think you need to read more about Case III procedure. What 300 miles?! What 140 miles? -
Not in DCS, AFAIK.
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And don't turn Link 4 unless you're RTB and planning to recover using ACLS. That's the only case of using Link 4.
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DCS does not simulate fragmentation or blast wave. If one of the bomblets won't hit the target directly, it won't take any damage. Even infantry can survive cluster bombing. Of course ED says it's correct as is.
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Description.lua files have changed. You have to compare yours with new ones and correct yours. It's few last lines, where there is definition of which numbers are visible, and which aren't.
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Carrier landing, the turn to final, need tips and tricks please :) case 1.
Foka replied to macedk's topic in DCS: F/A-18C
Distance from carrier will vary depending on aircraft's weight. When I'm recovering heavy (just below 34k lbs) I prefer more distance - 1.3-1.4 nm from carrier. When I'm light (31-32k lbs), I'll be closer - 1.1-1.2 nm. As other said practice, practice, but analyze your recoveries, recognize your mistakes and correct them. Simply doing patterns, failing, and not knowing what went wrong won't help you. -
F/A-18 ThrustMaster Warthog throttle
Foka replied to JT Animal's topic in Controller Questions and Bugs
AAR need s skill, but also remember that in some apects in sim it's easier than real, in some much harder. Easier - DCS has no basket physics, no turbulence influence on basket, no hose physics Harder - unless you're playin VR - on monitor you don't have 3D vision, so it's harder to se distance on relative speed. Also you don't feel the aircraft with your body (it's like comparing driving in sim and real car), and also, what people tend to forget - IRL to get to AAR, you need to be skilled pilot, hundreds of hours in jets, you have to be officer, you need to have a collage degree, you spend Hundreds, if not thousands hours on learning and training. In DCS people buy cheap HOTAS, fly 5 hrs, then try to AAR and say that is so hard. It is hard for skilled pilot, so for us... -
F/A-18 ThrustMaster Warthog throttle
Foka replied to JT Animal's topic in Controller Questions and Bugs
Don't move curves. Practice. Remember about two things: 1. Throttle has delay. Aircraft/engine will react 1-3 seconds after throttle movement. You have to be proactive, anticipate your actions, be ahead of the situation, and act accordingly. 2. When you correct throttle - after correct revers 50% of your correction back. For a long time you will always overreact. Correction, then 50% of movement back. -
It also works as "regular" comms menu if Easy communications is ON. That is a major cause of comms problems - people play with easy comms on, then they run a mission with EC forced to off, or join a server with EC to off, and they don't know what to do. Easy comms setting is pure evil.
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1. You need to have a target in sequence (it's not this same as designating waypoint as target) 2. You enter TOT in Zulu, with seconds (6 digit).
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F/18 wing folding / Static payload (static and AI)
Foka replied to Stewart46660's topic in Wish List
In theory you can - you can manipulate any argument which are animations - wings, canopy, dust covers, gear, etc. The problem is, you have to do it via liveries, so everyone on the servers has to have these liveries, and every variation of arguments is separate livery. Not very practical. -
Do you have easy comms off?
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1. TACAN works on line of sight, so if you're on the ground and TACAN station is far away it can be not visible. 2. There is a long standing bug if you have TACAN receiver working for a long time it will show BS. Turn it off then on again.
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No, Link 4 (the first one) is only for ACLS and nothing more.