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Everything posted by Wisky
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they plan to make one eventually but it is not planned as in a work in progress project
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no you can not delete Targetpoints. But when you press the TOO button it asks you for a number, and if you now just type in 1 instead of just press enter, and then press enter, it will overwrite Targetpoint 1 with the new TOO. vice versa for 2,3,4 and so on
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right at the end of the rearming process your plane gets ‚programmed‘ by the ground crew what types of ordenances it is carrying. If you move before the full rearming finishes stuff like this can happen. Please post a track of what you are doing to make this menu not show up, and we can surely point you into the right direction. Without a track we can only ‚guess‘ what might ne the cause
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to unsafe the laser and tpod you need to have a valid target designation. it seems that your tpod did not correctly initialize. Try turning it to standby and back to operate by pressing the corresponding mfd button. also make sure that in your ehsd ‚DESG‘ is boxed. you should also press TDC down to make the current tpod designation your system designation and hold long waypoint increment to make your current system designation (T0) your steerpoint.
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its the Hover / Approach switch that is located close to where your left knee would be
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last time i looked this was not possible. But you could despawn the AI once in the air and have a new jet spawn in an airspawn with whatever loadout and fuel you like
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[REPORTED] Rearm Menu: Empty 300gal tanks are full
Wisky replied to Nealius's topic in Problems and Bugs
tanks are not swapped if you rearm. Neither will they swap full for empty nor empty for full. you need to rearm to a loadout with no tanks, and then back to a loadout with the tanks of your desire (empty or full) -
yes UTM coordinates (1 m precision) instead of ODU 2 for POS click ODU 5 for UTM depending on your home waypoint you might not get the correct grid option, though. in that case you will first need to create a unprecise waypoint close to the target with lat/long, then go to CAS page, choose that unprecise waypoint as IP and should then get correct Grids for point 6 UTM entry. then just click use and give that CAS entry a Targetpoint edit: or you could just edit that unprecise waypoint into a Targetpoint by changing that UTM coordinates. But i have never tried that
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you need to set a screen layout that has the MFDs outside of your main screen. (only works if you have a second screen) see settings -> screen setup -> mfd left - screen - mfd right or something like that. you can edit the positions in: DCSrootFolder\config\monitor (i think)
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there was/is no mouseclick for this since i fly the Harrier (oct. 2020)
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you need to set a keybind to fuel-cutoff-lever lock, press that, and then you can use your mouse to flip the lever back
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Good Evening, if you put Harrier Slots on the Supercarrier or the Stennis you cant spawn in. It will just hang indefinitely at: ‚Your Start is delayed, please wait‘ according to NAVAIR 00-80T-111 there are procedures for VSTOL aircraft on cv/cvn class vessels, so it should be possible to use the Harrier from Supercarriers too. edit: it seems in Singleplayer this is working, but is spawning the Harrier on the Cat, instead of the Elevator. So that might be a possible problem, why it is not working in Multiplayer. vs. in Singleplayer: Very rudimentary Mission File for testing attached. Carrier Test.miz
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i can confirm this, as a workaround you can rearm to No-Tanks and once that is complete rearm to full tanks again.
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i have the 2011 and i looked at the actual fuel flow diagram at the last few pages
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this is correct to be 100% correct it is according to NFM-000 Right Intermediate Ext.-> Right Inboard Ext. -> Right Wing Tank ->Rear Tank -> Right Center Feed Tank Left Intermediate Ext. -> Left Inboard Ext. -> Left Wing Tank -> Left and Right Front Tank -> Left Center Feed Tank
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its literally in your kneeboard. you want Flight (iirc its COM2 channel 1) to use COM2 for AI comms you need to press the com2 transmit button (see keybindings, hotas). it will open the regular radio menu, but using the com2 frequency
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it is already fixed internally, will be in next patch/hotfix
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you have very powerful mission editor though
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just delete them again and run a repair on the files. there has been a few updates on the missions during the last 6 months at least and you really dont want the old ones.
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i did fly the hornet, viper, mirage and a10. But the Harrier is my most favourite module in the game right now. i just love what it is able to do. from all the above i only consider the viper a for me very interesting module - for Air2Air only, i tried Air2Ground in it but coming from the Harrier it made me want to crash it into the next mountain. once we get the Plus model there is no reason for me anymore to go to any other module, though. the amount of love and work Razbam has been putting into the Harrier lately is just amazing and leaves me in awe
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iirc you are supposed to take off vertically here, not taxi down the pad. i only used two agm65e, a tpod and like 40-50% fuel.
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is it a problem with how you try to take off? dont really understand your problem. You should post a track file or upload a small yt video showing how you try it
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sudden movement once you activate AFC is normally your joystick having a too small deadzone.
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[INVESTIGATING] Engine flight idle same as ground idle
Wisky replied to some1's topic in Problems and Bugs
just out of curriosity, did you manage to recover from screenshot 2?