-
Posts
221 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Wisky
-
So the Harrier actually has 4 small secondary Nozzles (Nose, Tail and Wing Tips) that are used to pitch and bank during flight slower than 60 knots. The downside of that is though, that the Nose Nozzle is going to throw up dirt and stones, that might get into your Engine (FOD) So to tackle that problem at 2° nose down trim the Nose Nozzle is closed, so you cant FOD your own engine while VL or RVL. Of course the harrier has been constructed in a way, that you can still land at 2° nose down trim if you have your Nozzles set right, without FODing your engine. But that means that the pitch will go whack the slower you go and the further back you pull the nozzle lever. i personally just trim everything to 0° during initial and from there control it with the stick.
-
the flir can be hard to see sometimes. there is a contrast knob next to the night mode switch. try playing around with it until quality is acceptable to you. (also its SSS down/depress long)
-
yeah thats what i came up with too. and there is literally no reason for you to know, what kind of iCommand's are still there to be used, if there is nowhere for it to be looked up. i would love those iCommand Inc/Dec for a lot of stuff as i am using rotary encoders instead of Pots or Rotary switches (that would stay in the mode you set them (even after being shot down and respawning)) and that would feel awkward for me.
-
Do you have the barometic altimeter control knob working yet? we really need more Clockwise / CCW keybindings.
-
all weapon behaviour (is it range or flight dynamics) is out of Razbam‘s hand. But you could try report this in ED bug section with performance datasheets showing how its overperforming.
-
at night with the tpod i have brightness at ~25% (line to the left) and i press ‚day‘ to have the symbology readable
-
the next mission is with laser guided bombs. (and to make it extra hard to miss your target your dropping on buildings ) but yes, with unguided bombs ccrp you are very unlikely to hit from higher than 10 k feet. but its not about hitting a training target in a training mission, its about learning the procedure (radio, comms, final heading) from your height there is stuff the plane cant calculate for you. like wind that is going to push the bomb off target. (also if you needed to score a hit you would ripple off 4 bombs and not one ) i would totally score this a hit if its inside the training grounds.
-
if i recall correctly in mission 2 you are supposed to drop unguided bombs CCRP on a talk on target. So there is no laser you can search for with your LST. he tells you by talk on, what your target is.
-
i have tried both AGM65 versions we have yesterday (E and F) and i had no problems with them going RDY. make sure you wait for the rearm to be complete and dont taxi prematurely, or your Stores page will bug out and you get a WPN Fail
-
make sure you rearm, we only have the AGM65-E or F version nowadays
-
according to @RAZBAM_ELMO PR will release bomblets at 1.500 ft above sea level. OP will release them at 1.500 ft above ground level. so its recommended to drop in OP and at least 4000 - 7000 ft above the target
-
if your talking about the letters i inserted from inkscape i always have problems with the letter ‚D‘
-
your a lifesaver having to make all the text in inkscape and then add them as extrusion in fusion 360 always made this so bothersome
-
iirc the Tarawa aint moving in this mission and your last waypoint should be close enough to actually see the ship. i didnt even bother with the atc frequencies as the tarawa atc is broken anyway (it thinks your a hornet)
-
well coming from a truck i would assume fuel lines pulling air and being rendered unable to keep sucking in more fuel because the vacuum is lost. the only thing you can do as a truck driver is pull over and start venting the pipes by unscrewing deair screws in the fuel system while pumping in fuel by turning the engine with the starter until most of the air is gone and the engine finally manages to suck enough fuel to get the system running again. but thats just an assumption. what i did say in my first post is: that in dcs you will not be able to air start her back up if your feeder runs dry. just stating a fact
-
if you empty your feeder while flying inverted the engine is dead. Air Start is not going to help. You can only land and repair at an airfield.
-
also if the vehicles start forming a straight line from up to down your pretty much on their course, now you just need to turn into them
-
yes has been changed a lot. training mission is still for the Gen2 TPOD while we already have Gen4 ingame. i commend watching youtube tutorials
-
so i have been looking at the NFM-400 and for the -408 engine the climb charts are only Estimated. i dont know if you have a different chart i have but we are splitting hairs here. and we dont even know how dcs simulates the engine. my guess is reducing power would make hover in dcs impossible, so Razbam added a looooot of drag (what is making you loose waaaaay too much speed in turns)
-
Harrier Cold Start Broken since March 5 update
Wisky replied to Amahvan's topic in Problems and Bugs
i had the same problem. reason was a windows update that somehow broke my HOTAS calibration. (throttle just wouldnt go lower than idle) after recalibration i had no further problems. -
so what i am trying to say is: the harrier has no FCS like the Hornet. Its not that you are technically not able to reach that speed. but instead its your job as pilot to observe the speed going too high and take actions against this (reducing throttle)
-
it might go over 110% (in Manuel Fuel) but its not modeled ingame yet. Natops basic check flight to test aircraft systems expects a maneuver at M0.8 at Angels 40. it also strongly advises in various parts to not exceed M0.87 but it never states a ‚possible to reach speed at x altitude‘ other than the max speed of Mach 1.0 for the Pegasus engine.
-
what Drag are you talking about at Angels 45? natops actually does say that you only need like half throttle at this angels because thin air allows the engine to get way too fast. (in terms of RPM)
-
this loadout is obsolete and has been removed. you will have to rearm to some 7 rocket hydra pods or wait for baltic dragon to change the mission loadout. (he has already stated that he is holding up on that as a lot of stuff is changing for the harrier at this time, so he is waiting for the major changes to be finished first)
-
the harrier didnt had wheel chocks before december 2020. so if it would have been fixed ‚somewhere along the first few years of development‘ you wouldnt have wheel chocks now at all