Jump to content

Wisky

Members
  • Posts

    221
  • Joined

  • Last visited

Everything posted by Wisky

  1. you use the dmt for this, it slaves automatically to your sidewinders seeker
  2. there should be +/- bindings so you could use encoders
  3. Wisky

    Bort Numbers

    yeah so Marines do Side or Nosenumbers a bit different. see http://www.joebaugher.com/navy_serials/navyserials.html for more info and trivia on this. they do 3 numbers like navy or air force if assigned to a Carrier, however when they are assigned to amphibious assault ships (LHA, and thats pretty much the only place you will find a harrier) they still use a two-digit scheme. so what the game does: if you have boardnumber 081 it will delete the last number and turn the first two around so: 80 150 => 51 and so on from chucks guide:
  4. 1. MT is not implented yet, it works the same as PT at the moment 2. if it was implented what it would do is highlight moving targets and you can then slew TDC towards that highlight and it will get locked PT
  5. if your doing a circuit dont do that at 82° this is not a rotary, dont try to create forward speed by pointing the nose down what you want to do is always hold the witches hat level to the horizon and if you want to go forward nozzles go <82° and if you want to reduce speed nozzles go >82° then if your on the carrier its just trying to get at the same speed of the ship (that will be something at 80 - 79°)
  6. iirc correctly ED changed their policy of dropping out stable versions to only 1-2 times a year. So dont expect APKWS before summer.
  7. that wont work if you have track ir or vr. easiest workaround would be something like joytokey. That way you can bind your Hotas buttons to keyboard binds and can then again bind these keyboard binds to the seat up down
  8. what you are doing is - while commendable - not really functional. 1. on your right MPCD have TPOD open 2. on your left MPCD have EHSD open. if you find a target, lock tpod and create a targetpoint with TDC down. now on your left screen (EHSD) press MK0. You will create a Markpoint0 and store your first Target in this ‚bookmark‘. now you can slew to the next target and hit ‚MK1‘ (the 0 will change to a 1 as the 0 is already in use) once your happy you can just click on your EHSD through your Waypoints (MK0 - MK9) while TPOD is slaved and choose which target to attack first. you dont need the DMT if you have a TPOD
  9. not a fix but easy workaround: https://joytokey.net/en/
  10. just hit NWS once to turn the Laser off
  11. from what i can see within 30 seconds of the video you had you laser on all the time. That thing should not be longer active than 2 minutes at the most. you burnt your own laser, go and get yourself a new one. drop bomb -> laser on -> boom -> laser off rinse and repeat.
  12. there is a lot you could have done wrong. first off all what lasercode did you set? it would be more easy if you could just upload a short trackfile so we can look what you actually do or capture a video of you doing it.
  13. as said above the engine has a very high thrust / weight ratio, so it pushes you forward even in idle. the ‚bouncing‘ you experience is the front wheel drifting of sideways while being pushed forward by the engine. activate your NWS for the front wheel to be locked in place and the bouncing will stop.
  14. the 54 require a Diter pylon that can send data to the JDAM. The outer pylons are not capable of that
  15. the sound right now is still being largely worked on. so this will likely change a lot with the next patch.
  16. Good evening, since patching to latest open beta i cant turn my head more than 180° to the back. (Track IR allows for 270° movement) This is new since this update and very bad for SA during dogfights. https://youtu.be/om2qiHBVMwU
  17. unlike the hornet this doesnt have a computer thats flying it for you. if you pull on the stick its up to you to decide where to stop or break your wings trying. you will want a curvature of ~23 to have better control at high speeds, depending on the stick you use
  18. u r supposed to send each of ur wingmen down in a 2 min delay for spacing and land yourself last. it will tell you when to quit
  19. the Training Missions are all pre-Tpod update, so a lot of the Sensors are a bit tricky without watching some youtube vids that show how the changes work. i would recommend finding a squadron that has ppl available for some personal teaching though
  20. thats your INS unalligning when you power off without ground power. switch INS back to Off and back to IFA. About 1-2 min later its realligned.
  21. i find this weird what you are describing of the DMT slewing. Could it be that you have the wrong sensor SOI? Because what you are describing is the way the slewing and target locking works when INS or HUD is SOI. i dont have the 18 or the 10, so why should i miss out on the TPOD fun? But i will try some stuff this evening.
  22. i did buy the Harrier as my first module during the black friday sale. since then it has been improved a lot and i liked flying it more and more with every update. the training missions back then worked, but for the tpod update i had to watch a youtube video to understand how it works, as the traing was still referencing to the old module. i did fly the 18 and the 16 during the free2play event but i would still favor the Harrier for any air2ground mission i could think of. there seems to be a problem with the TDC slew, but that seems to be only happening for T16000 throttle users, so seems to be a hardware issue. some people say the sidearms dont work, and while they wont point towards the target anymore, if you got tone you can shoot. and if you got no tone because you are too far away but you can see the enemy unit on your tpod you can still point the targeting carrot towards it and shoot. the missile will track once its close enough. i dont use the DMT because thats gonna be gone with the AV-8B plus anyway. Hud repeater? never used. CCIP drop line off target? never had that happen to me. Gun Pipper is slightly low, but its no problem if you hold it just slightly higher. slight bugs like some lights not working for an update or two? i dont really give a crap. i have more than 650 hours racked up flying the harrier since november, so i would say if its working for me, it should normally for everyone. so if your asking my recommendation? thats a big fat: ‚yes‘ but i am a fanboy, so at the end its you who will decide
  23. i have no problems destroying Tunguskas and SA-11 with it. But please dont get a wrong impression of the Sidearm. This missile is not meant for doing DEAD or SEAD. Its for self defence. You get spiked, you point the targeting carrot of the agm122 towards the emission, check distance, fire your two missiles if in range, turn around and hit the deck. If good luck the threat might be gone, if not you stay low. A Gepard is rather though and has a very short range, you wouldnt want to use your sidearm for that if your doing DEAD, thats 1: not cost efficient and 2: a waste of a precious self defense weapon. for stuff like this you use a mk82 that comes at the cost of 1% of a sidearm
  24. yeah but that would be pretty much a cheat that would directly point out 100% of all targets thats in your line of sight. if you want that, that is alrdy in the game and is called ‚Labels‘
×
×
  • Create New...