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Ready

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Everything posted by Ready

  1. Could you please post the images of the FYTTR3 and STRYK as they should look like in the kneeboard? I could not find them in the kneeboard, so will then look again with your reference images. When will you post the campaign update? How many more missions are there after number 9? I just copied FYTTR3 and STRYK out of 476th and USAF documents, (thanks @Stuka for the help).
  2. I listened back and misheard and misunderstood the MRC instruction. At 01:16:58 I did set MRC to 5100 feet and stored this but it did not work. At 02:36:00 2-2 confirms the request to orbit at the truckstop, which I follow. I did not hear any instruction for Biff to orbit and for me to proceed. Biff stays on my wing.
  3. This was a very good practice mission, with a nice voice over. Will be going back to parts of it now and then to watch it back. @baltic_dragon please have a look at these items; 10:00 Taxi to the end of Thunder (-2 spawns while reaching the end of Thunder) 35:00 FYTTR-3 not included in kneeboard. 42:03 Why is the CDI arrow a few dots to the right of the path? 43:10 CDI starts working when switching to Flight Plan mode? 54:42 Asked to switch on Laser, but was already fenced in 01:26:24 Bunch of typos in the subtitles 02:21:23 STRYK Recovery diagram not included in kneeboard 02:35:23 -2 on 21R but flies a missed approach 02:35:52 Clear when able (am I supposed to take exit B?) Was not sure, so took exit A just in case 02:37:30 no mission end message
  4. Another great practice lesson with loads of information I did not know! @baltic_dragon Items that did not work for me: 01:14:00 IFFCC 30MM page. Adjusting MIN ALT (in mean sea level, not AGL). Voice over says to correct for AGL and enter 1.500. Subtitle says to enter 5.100 feet. I entered 1.500 01:32:00 Minimum Range Cue (did not work, carrot was visible, but it did not drop, so set too high?!?) 01:36:35 Trying the Minimum Range Cue again (not happening) 02:22:35 CCIP Reticle run ins trying to get the Minimum Range Cue, but did not get it. 02:41:00 Entered orbit at Truck Stop and circled a couple of times, but nothing happened. 02:44:10 After leaving the orbit the script started again around 5-6NM out.
  5. Okay will not bother. tnx.
  6. Ran a quick test with both settings. No performance loss when changing ENABLE_DIFFUSE_SS from 3 to 4, so will leave this at 4. Small performance loss of about 3 FPS and 0.5msec on the GPU Framerate when changing ENABLE_SIMPLE_CANOPY from 1 to 0. So will leave this at 1. I don't really mind the static reflections.
  7. You mean you are running SS at 100% and PD at 1.0 and you are not using MSAA at all?
  8. Okay sounds good! So I have switched it on and will keep it on. Haven't played with the headset on yet to see if I notice the improvement, only ran the performance impact test with the headset on the desk.
  9. Yeah it is very handy. I do it everytime there is an issue. Quick and easy. But there is a catch. Since my PTT is still not working correctly (even when I switched throttles and throttle software), I am still on the .24 version. I have disabled automatic plugin updates in the config tab. If you don't do this everytime you restart VP you get an automated pop-up window informing about a new version and asking if you would like to update. This forces you to leave VP and say 'No' to the update dialog. Then you have to hop back into VR.
  10. You mean it does something to the visuals? I ran a benchmark test and noticed no FPS or GPU frametime change during the trackfile. Test 72 is without and Test 73 is with MFAA enabled. DCS MSAA is set to x2. So I will leave MFAA on, can't hurt Some time ago Lukas S./Wolta also ran a bunch of NVCP tests and had the same outcome. Summary in his pinned comment.
  11. This is how I have setup the restart.
  12. Anybody got the foveated patch tested and working? Am thinking to try it but haven't messed with dll's before, am running Reshade and don't want to lose the sharpness.
  13. I totally understand and am considering downgrading as well. If only our multiplayer server would allow it..
  14. Yes I added a Reset function to a hotas shortcut. Very handy. Will check the exact function when I am home behind my pc.
  15. F10 | Options to to say you are done with the fun and the story picks up. (Check 01:51:30 in my video for next steps if you like.) It is followed with an ILS approach into Nellis through rainy clouds, which is great! I will do this one a couple of times again to also practice a missed approach. If I remember correctly you can also skip the first two parts and go direct to shooting the ILS at the startup of this mission.
  16. Okay so do I understand correctly that one of our biggest VR performance saviors FHolger provided us with 2 extra mods on top of OpenVR FSR? OpenVR FSR https://github.com/fholger/openvr_fsr/releases OpenVR foveated https://github.com/fholger/openvr_foveated/ VRPerfkit https://github.com/fholger/vrperfkit Should all 3 be installed side by side? They do not overlap? Cheers,
  17. Hi @speed-of-heat, in your original post you wrote you were still on the fence about Reshade back then. If not using it anymore, what do you currently use for sharpening? I really notice a huge sharpness drop when I disable it. Cheers,
  18. Thanks, will do! Most of the credits go to SilonAM my Tac Turns instructor.
  19. Yes please if you could. Otherwise I will do it. Thanks
  20. Thanks! Good to know and happy to help.
  21. Another great practice lesson with loads of information I did not know! Items that did not work for me: 01:14:00 IFFCC 30MM page. Adjusting MIN ALT (in mean sea level, not AGL). Voice over says to correct for AGL and enter 1.500. Subtitle says to enter 5.100 feet. I entered 1.500 01:32:00 Minimum Range Cue (did not work, carrot was visible, but it did not drop, so set too high?!?) 01:36:35 Trying the Minimum Range Cue again (not happening) 02:22:35 CCIP Reticle run ins trying to get the Minimum Range Cue, but did not get it. 02:36:Request to orbit at the Truck stop. 02:41:00 Entered orbit at Truck Stop and circled a couple of times, but nothing happened. 02:44:10 After leaving the orbit the script started again around 5-6NM out.
  22. Hi so occasionally I hear a strange pattern in the cockpit sound while enroute, starting at a low pitch and then rapidly ascends. It reminds me of an accelerating race car driving through a tunnel. I am not sure if this is a bug. It starts at 01:52:52 and takes about 8 seconds.
  23. Yeah I would really like this too, similar to the sylabus I requested in another thread. Since a lot of theory (which is hard to find elsewhere in easy to read format) is covered before/during/after the practice missions, it would be very handy to have a document to study away from the sim. As a workaround I created timestamps in my videos, so when I want to hear something back I don't really have to search long for it.
  24. No worries, we all have our days. Good to know the input is appreciated.
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