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Everything posted by VirusAM
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I guess those ghosting issues are due to the USB connection and the encoding/decoding which happens. So with the display port probably everything will be solved
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I loved it too...I am seeking company to go see it the forth time [emoji28]
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Unfortunately the only very good ffb implementations in dcs are f14 and F5. One solution could be to write an external program which takes telemetry from dcs and adds to the stock ffb implentation, sort of how Brunner implemented dcs ffb support.
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There is no such effect. The only module with these effects is the tomcat
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OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
VirusAM replied to nikoel's topic in Virtual Reality
Perfect that is what I wanted to know. So i just need to use the --force_SteamVr flag in the dcs shortcut..is that correct? One last question, last time I tried to run oculus with SteamVR the headset mask in dcs was not working, has this been corrected now? As stated above, probably only tomorrow I will be able to try all this -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
VirusAM replied to nikoel's topic in Virtual Reality
This is a WMR post, so it is normal that Oculus is not mentioned in the first post. Anyway to get rid of SteamVR you are using OpenComposite, which is an Oculus addon, later ported to WMR also. I used long time ago to substitute steamvr for games that don't use oculus software (for example Il2 BOS or the games bought on steamvr). Also you can launch dcs in steamvr also with oculus headset, but the main thing here is openxr, which oculus already supports natively and openxr-toolkit benefits (NIS/FSR/fixed foveted rendering etc). So being unable to try that right now, the point here is if to benefit of open-xr-toolkit features with an oculus headset (rift s/quest) it is needed to launch dcs in steamvr mode or it just works with oculus software also. Probably I will be able to verify this only tomorrow, but if someone will be able to test and let me know would be a good thing. -
No it has always been this way...no movement with trim for the Hornet...apparently it is so also in real life
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Added pictures of some items
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OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
VirusAM replied to nikoel's topic in Virtual Reality
It should be supported..why do you say different? Oculus natively support openxr is just an option in the software -
The ffb implementationin the Hornet is just self centering. No trim force
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Ok thanks again. But if possible could you (or someone else [emoji3]) clarify if then i have to launch dcs with "SteamVR " Or openxr toolkit can work just fine with oculus software
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- oxr
- openxr dev toolkit
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What is ACC? To use oculus headset with openxr there is the need to launch with --force_steamvr or the openxr toolkit nis/fsr/foveted rendering works just normally with oculus software? Thanks
- 688 replies
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- oxr
- openxr dev toolkit
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(and 1 more)
Tagged with:
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OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
VirusAM replied to nikoel's topic in Virtual Reality
So setting openxr in oculus software is enough to make openxr tools working? Is also opencomposite working without the need of oculus software? Your passages seems equal to WMR ones but I don't see any reference to which settings to use in oculus software Inviato dal mio Pixel 6 utilizzando Tapatalk -
Credo che il sar sarà implementato come per l'hornet (exp3 è sar). Ovviamente il radar dell'f15e ha una risoluzione maggiore essendo più grande (in realtà il radar dell'hornet è una versione ridotta dello stesso, quindi ha le stesse modalità). Ora come questa risoluzione maggiore verrà implementata non so dirti...razbam usa le api core di dcs, di certo non si mette ad implementare nuove cose. Quindi se le api di DCS permettono questa cosa allora ok Credo che il jf17 sia un buon indicatore nel caso, anche se non conosco bene questo aereo.
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OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
VirusAM replied to nikoel's topic in Virtual Reality
Yes maybe I was not clear enough... opencomposite was an oculus thing before anything else, it eliminated the need for oculus users to have both oculus and SteamVR software. Later it was ported to WMR But know I am asking if it is possible to go ave the openxr toolkit working also with oculus (So nis, fsr, fixed foveted rendering etc) -
Oculus Quest/Rift and OpenXR
VirusAM replied to VR Flight Guy in PJ Pants's topic in Virtual Reality
Interesting, I cannot test right now, have to wait next week. Could you see if openxr toolkit and maybe opencomposite works with oculus know? -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
VirusAM replied to nikoel's topic in Virtual Reality
I know this post is for wmr users. But is there a way for oculus users to use openxr I know opencomposite works with oculus but only for SteamVR content. -
Yes I have warthog base, grip and throttle. I just modified the thread to add also the base which I forgot before. I can do pictures and send in PM so if you are interested just contact me privately
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UP: modified prices, added more stuff.
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F/A18E/F Super Hornets block 1 and BLock 2 E/F ( lot 26)
VirusAM replied to Kev2go's topic in DCS Core Wish List
It's a different plane, yes the avionics is very similar...also with the fcs they would not start from scratch, but yet different 3d model and different flight model. Also it would be sold at full price probably...with maybe a discount for Charlie hornet and super carrier owners but those are just guesses. It is different from a10c/a10c II as that is just some addition and a different 3d model. Probably if they had already finished the legacy Hornet they could have thought of the echo. But I don't think a lot of people would take it well if they announced a super bug without finishing and fixing all legacy Hornet stuff Inviato dal mio Pixel 6 utilizzando Tapatalk -
UP: removed sold items
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I already watched it twice (Saturday and Sunday) …I enjoyed it very much. No spoilers but it is really aviation porn [emoji28]