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MasterZelgadis

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Everything posted by MasterZelgadis

  1. I forgot to say: The mission should take around 1.5 hours
  2. I need a few betatesters for my new mission. It's planned as a simple attack run through a few valleys on a russian FARP and a little CAS for a helicopter inserting a delta force team. Hint: Read the briefing! There are some valuable hints in there. You will need a few skills with the A-10C to complete the mission. Visually identifying ground targets, creating way- / markpoints from MGRS and LL coordinates, supporting ground troops and maybe evading IR missiles. The voice of Lobo 6 is still from google cloud, I hope I will get the sound files tomorrow. And now, have some fun, I hope for lots of feedback :) https://www.dropbox.com/s/8v05ys1be9jvxfg/Operation%20Aethershark.miz?dl=0
  3. Normally you should switch NWS off around 80 kts, when the rudder gets effective
  4. I think it's more a rough value, as ATC calls you again when you enter a certain radius, where you should be able to see the runway. Otherwise, you would have to quickly calculate with your ground speed for how long you have to fly that direction
  5. I can't check now, but does the cargo appear as a unit in the trigger list? Then you can use the condition "Unit AGL higher than"
  6. I used it myself 5 minutes ago. Which aircraft is it?
  7. Actualy I need only 1 voice actor now, for the much fewer lines speaking MEDEVAC flight
  8. When you make sure the helo only flies off if they are on board you can set a trigger when unit's altitude is > 4 AGL or when the heli has left the area.
  9. Had that also. The ships are too close together
  10. Ah, hope that didn't scare you. Most of the 42 are just 3 or 4 words :D
  11. No, not just these two lines, these are only to show me what you would sound like. The ground troops have 42 lines and the medevac helo will have 14 lines. wav or mp3 doesn't matter Yes you can send it via PM. Dropbox link or any kind of download would be okay, could also give you my email adress.
  12. I need 2 voice actors for voiceovers for my new mission. Mission is nearly complete, only voiceacting is missing right now. 1 will be ground troops 1 will be a medevac helicopter pilot A little "acting" would be very nice, troops will be under enemy fire, that should be reflected in the voice acting For the ground troops please send me a clean recording of the following sentence: "Shark 3, Raven, we are under heavy fire from the Infantry from that convoi. You are cleared hot to engage as soon as possible" For the medevac helo: "This is Lobo 6, we have all our guys on board. Heading to Kutaisi now. Shark 3, cover our departure"
  13. MasterZelgadis

    Trim?

    I still don't know what's the problem here. Nowhere on the A-10C shop page is stated, that it can't land on a carrier, or that it has no fly by wire system. Normally you write down features it has, not features it doesn't have. And the developer can't know, which feature is a showstopper for you and which isn't. If you want to know something about a module, google the real one, and wait for the first review videos. But don't complain when you just can't wait to give your money away..
  14. Is this really from the first second in game? My observation is, if you place ships too close to each other they try to separate, causing them to crash into each other frequently. You could try to disable their AI via trigger (on mission start) or set them as static objects instead of units.
  15. Well I would say let them finish the F-14 first. Somehow I have the feeling, just after early access release people are asking for the next module, but on the other hand complain about modules being not finished and full of bugs.
  16. Ah... how dumb.. it is trigger.misc.getUserFlag...
  17. How can I decrease a flag value in lua? I tried: local newCount = tonumber(trigger.action.getUserFlag("29")) - 1 trigger.action.setUserFlag("29", newCount) but that doesn't seem to work
  18. THANKS!!!!! Searched for half an hour now for the mistake and nearly gave up!
  19. Microsoft Flight Simulator 3.0, danach F-117 Nighthawk 2.0
  20. Range matters, keyhole matters, and contrast of the target vs the ground matters. Hard to say without seeing it.
  21. Additionally, if you want to go for realistic loadouts: When loading 2 Mavericks on a station, you don't load a TGP on the next station, because firing the outer rail Maverick can damage the TGP
  22. Nice :)
  23. Im Bild sieht man halt, dass er nicht auf IR steht. Und das Waffensystem ist auch egal, der Laser funktioniert unabhängig von irgendwelchen gewählten Waffen. Da gehen mir aber gerade auch die Ideen aus...
  24. Also you have to wait quite a long time until they start to fire. A mortar for example (just because I used one in a mission yesterday) needs approximately 3 minutes until it starts to fire
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