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MasterZelgadis

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Everything posted by MasterZelgadis

  1. Leute, ihr wisst aber schon, was Early Access ist und wofür so eine Entwicklungsphase da ist, oder? Bestimmt nicht um dem Kunden die vollen Features zu präsentieren. Wenn euch diese Features so wichtig sind, dann wartet doch den Release ab.
  2. You know what an early access phase is and what it is used for?
  3. Why do they produce all the WWII arcraft when I can fly an F-18? There is no reason to fly a Spitfire when I can have a Hornet!
  4. Vielleicht das hier? https://www.openflightschool.de/
  5. If you named them so, yes
  6. Yep. You do not need to do TMS up, your aircraft is constantly generating a SPI. Just which sensor or source generates it matters. I think it was TMS aft long
  7. Still works. Check in the HUD whether STPT is SPI-Generator. Seems like TGP is generator, so JDAMs are dropped to wherever your TGP points Create waypoints with TGP, make STPT SPI-Generator, select Waypoint, drop, select next, drop, repeat..
  8. You don't need the ability to transmit a SPI to act as a FAC..
  9. Part of the pattern is similar to what is used on a land based field, called the overhead break. It is done to get a lot of aircraft down on the ground / carrier with high efficiency. In a straight in, you would have a much slower approach, meaning it would be a much longer time to get the whole flight down
  10. Similar, but I want to make clear that my suggestion is a faction, that is hostile to all other factions
  11. The goal was multiplayer. As I said, a scenario like ArmA 3 Warlords. In case you don't know that: Basically two factions fighting for control over town / sectors, but you have to take them from a neutral faction first.
  12. Can't check now, but iirc there is no option to slew diagonally
  13. Not only for that reason, if you lase too early the bomb will waste precious energy to compensate its trajectory which can cause it to miss.
  14. Well, my intention was some kind of mission that works like the ArmA 3 Warlords mode :)
  15. It would be super great to have a third coalition (i.e. Insurgents) that is hostile to red AND blue.
  16. By the way, it's not the wash that causes the plane to move to the left, it's the engine torque
  17. You don't absolutely need every button mapped to the hotas. Also you can use modifiers to map multiple functions to the same button.
  18. Ist ja auch ein deutsches Produkt :)
  19. Ah, so it wasn't just me.. Good to hear. :D
  20. I've noticed some weird behaviour with the elevator trim. When I change the trim setting first nothing seems to happen, maybe some very small changes in pitch. But if I then pitch up or down (corresponding to the direction I trimmed), I get a very extreme pitch up/down effect. I try to make a video or post a trk, but does that sound familiar to anyone?
  21. That's not built in in the plane, that's built in in the pilot :D
  22. When you move your (ingame) throttle from off to idle make sure your physical throttle is at absolutely 0%. Check the windows gamecontroller settings whether there is an input on the throttle axis when you have it completely down. If there is any throttle input from your stick, the ingame throttle won't move from off to idle.
  23. The thing is.. you don't have any built in equipment to navigate ;)
  24. I mean the real manual, for the real one..
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