Leute, ihr wisst aber schon, was Early Access ist und wofür so eine Entwicklungsphase da ist, oder? Bestimmt nicht um dem Kunden die vollen Features zu präsentieren. Wenn euch diese Features so wichtig sind, dann wartet doch den Release ab.
Yep. You do not need to do TMS up, your aircraft is constantly generating a SPI. Just which sensor or source generates it matters.
I think it was TMS aft long
Still works. Check in the HUD whether STPT is SPI-Generator. Seems like TGP is generator, so JDAMs are dropped to wherever your TGP points
Create waypoints with TGP, make STPT SPI-Generator, select Waypoint, drop, select next, drop, repeat..
Part of the pattern is similar to what is used on a land based field, called the overhead break. It is done to get a lot of aircraft down on the ground / carrier with high efficiency. In a straight in, you would have a much slower approach, meaning it would be a much longer time to get the whole flight down
The goal was multiplayer. As I said, a scenario like ArmA 3 Warlords. In case you don't know that: Basically two factions fighting for control over town / sectors, but you have to take them from a neutral faction first.
I've noticed some weird behaviour with the elevator trim. When I change the trim setting first nothing seems to happen, maybe some very small changes in pitch. But if I then pitch up or down (corresponding to the direction I trimmed), I get a very extreme pitch up/down effect. I try to make a video or post a trk, but does that sound familiar to anyone?
When you move your (ingame) throttle from off to idle make sure your physical throttle is at absolutely 0%. Check the windows gamecontroller settings whether there is an input on the throttle axis when you have it completely down. If there is any throttle input from your stick, the ingame throttle won't move from off to idle.