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Everything posted by Sn8ke
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New Simple Low-vis A/A and A/G Weapon textures WIP
Sn8ke replied to lee1hy's topic in Texture/Map Mods for DCS World
How is this project proceeding? -
I was using Preset K and noticed the sharpness slightly reduced, switched to Preset J and it seems the clarity and sharpness are better. Can anyone confirm this?
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DLSS4 Preset ‘K’ and a 32” 4K flat monitor. In game sharpening currently set to .6. I also used a registry entry to gain pack the Nvidia Control Panel Sharpening setting. I set that to .6 as well. This right now is my preferred setting, however lime Nineline said, it’s a matter of personal preference.
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Maybe shader build on new map? I was having microstutters on an otherwise high end system. Syria used to have this problem, however went through so many performance optimization updates. I tinkered with my setting a bit, googled anything to reduce stutters, so did a few things like unpark my CPU cores, disable power.msc, use Project Lasso to use Pcores only in DCS, and found it useful to set my 144Hz 32" 4K monitor at 60Hz in windows display settings, cap dcs to 60FPS in NCP, and turn off gsync and vsync. Pretty smooth now.
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Obviously meant J vs K. Lol. So K is prefered? No outstanding issues warranting using J instead?
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Is the consensus Preset K more preferred over Preset K?
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Title says it all, after updating to the latest OB, I created multiple 2-ship aircraft, with mine as the human controlled lead, AI being the wingman. Multiple types of fighter and attack aircraft. When I press either / or the PTT keybind, the advertised AI comms tacform items are not present in any of the menus. This has been reported on Discord, as well as the link to the forum topic located on the OB Beta release notes. No official feedback has been received.
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Same! This was not implemented on my DCS
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This latest OB update did not implement this cool new feature. Did you guys forget to add it in?
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NVIDIA Resizable Bar (rBAR) - are you enabling it right?
Sn8ke replied to LucShep's topic in PC Hardware and Related Software
Has it been confirmed resizable bar works in DCS?- 4 replies
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- resizable bar
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I have a 32" 4k 144Hz Monitor. set to 60Hz in Windows 11 Display Settings. Exporting to two 60FPS MFDs. NCP set to max 60FPS. Gsync on, Vsync off, nicely smooth, however there is some intermittent stuttering over cities on the Syria map. Turn off gsync in NCP and turn on Vsync, much of the stuttering has disappeared.
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Any way to reduce the reflection off the A-10 canopy?
Sn8ke replied to monkie's topic in A-10C/A-10C II
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APG-65
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the 163rd back to Vipers again? They go back and forth between hogs and vipers.
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CGTC - textures overhaul mod for the Caucasus map
Sn8ke replied to LucShep's topic in Texture/Map Mods for DCS World
I usually fly the A-10CII, however often dabble in helicopters like the Kiowa, Apache, and Chinook. The FPS in helicopters near forested areas really takes a hit, especially in helicopters! -
Massun92´s Asset Pack - Official (update march 2024)
Sn8ke replied to Massun92's topic in Static/AI Mods for DCS World
Anyone have any idea if this insurgent outpost will make its way back into the asset pack? It was my most used asset for insurgent stronghold scenarios.- 523 replies
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- ground crew
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CGTC - textures overhaul mod for the Caucasus map
Sn8ke replied to LucShep's topic in Texture/Map Mods for DCS World
The best Caucus map alternative out there. -
Currently in DCS, we only have M257 normal illumination rockets, and LUU-2 normal illumination flares on a SUU-25 launcher pod. At night when when I deploy illumination flares for troops requesting it, or during AFAC missions, the normal illumination flares completely drown out the scene from being able to search for additional targets when using the Litening pod in IR mode. A-10C's in Afghanistan used IR illumination flares, specifically the LUU-19 IR illumination flare on either a SUU 25, 42, or 44 launcher. Any chance we can get this implemented in DCS?
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The A-10C II glare-shield currently visible in the external view is representative of the A-10A glare-shield. Would it be possible to have the 3D artist assigned to the A-10C II project correct this? Thanks!
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Thanks! I'll check out that discord channel!
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Hey guys I have Photoshop with little to no experience. I'm looking to edit cockpit textures, specifically for the A-10C II. I am so lost, when I load normal.dds files, I am getting multilayer single color layers similar to diffuse layers. Anyone with some patients point me in the right direction?
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I guess different per whatever aftermarket monitor we are using for MFDs, TEDAC, etc. This creates an excellent balance for me. The biggest thing was I could just switch the in game MFDs to day, so my exported MFD brightness was appropriate, however when I look around the cockpit w/ TrackIR (On night missions), the in game MFDs are like bright flashlights right in my face.
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For me in the Hawg the only time I use this is at night, when the MFDs are set to night in the sim, my exported ones are super dim. This UIMask mod fixes that.
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Will this be via the next OB update or the download link at the beginning of this post?
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(Project on hold) Weathered cockpit textures
Sn8ke replied to Minsky's topic in Utility/Program Mods for DCS World
Project cancelled (it's been 3+ years).