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johnv2pt0

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Everything posted by johnv2pt0

  1. Accelerating time will screw up your tracks too
  2. Roger, thanks for the info.
  3. Agree with the above comments. Another thing to remember is that if you do use them with monitors (which again, is IMO the only way to use them) you will take a substantial fps hit. The ability to run more monitors and keep the same frame rate may be possible when dcs 2.0 comes out, but for now you will lose fps and that's something to think about. I built a box to house 2 8" monitors with the Thrustmaster MFDs on them and it's just sitting behind my monitor because I don't use them. They work wonderfully and I would love to use them, but for my pc I will go from 50-70 fps down to 30 or less and for me fps > cool factor/immersion. As others have said, your mileage may vary :) Welcome to DCS!
  4. It's now almost July and there's already a manual out for the Mig-15. What is the status of the F-86 manual Belsimtek? Did I miss the release? I don't see anything on your website.
  5. DCS 2, Georgia Map update? I know this has been talked about partially, but does anyone know if the horrible legacy map objects from lock on/flanker will be updated or removed? I'm talking specifically about the cranes at ports and other random things that are extreme fps killers.
  6. Lol, this really made my day! Well done sir...
  7. Still exists post 1.16
  8. This doesn't work single player or multiplayer, bf or fw. Any word/
  9. ...now I'm hungry. Do pickles and eagle meat go well together...of course I like a lot of salt but I do like sweet too so maybe I'll host a mission where eagle drivers can't use aim-120s and harvest me some sweet sweet eagle tears. Thanks for the video man...it's fun. :)
  10. Sounds like a typical fighter turd to me ;P Your hate makes me warm on the inside...
  11. Do you mind uploading the .miz file?
  12. I think you have high expectations from weapon systems and maybe a lack of understanding how the game itself handles damage on targets. Also, it doesn't matter where the pipper is or how accurate a drop is compared to the real world. What matters is where the weapon goes. If it doesn't hit it doesn't hit...regardless of why. With ground targets in the game, there aren't different textures applied for various amounts of damage taken. A couple bomblets hit the target maybe...so how much damage is that? 5 points, 10, 80? You don't know. You could do 99 points of damage and not see any change on the tank below, but if you do 1 more then it will explode. This explanation might not be 100% accurate but it's close enough for the discussion at hand. Also, FABs work better because all the explosive force and all the kinetic force is concentrated into the target. The game doesn't recognize the difference between a shaped charge designed to punch a pinhole into a tank and kill the crew or a general purpose HE explosion. There are no mobility or weapon kills (as stated above) so the damage value given to a general purpose bomb is always greater than multiple bomblets in DCS. I never use cluster munitions on hard targets in DCS. If you do you'll find yourself disappointed every time :) EDIT: just remembered original question was on rockets and gun. Gun should be obvious, but rockets as I believe was already said require direct hits and lots of them. It looks like you're on target because of smoke, but if you could see the rockets without the smoke you'd see them all missing the target. Watch that video above and look closely at the s-8kom footage...which are much superior to the s-5.
  13. Great job. Thanks for these
  14. This might help illustrate some of the weapons for you. I made it before the Mig-21 was released, so not all weapons are shown, but you can get a feel for how most weapons need to be designed specifically for taking out heavily armored targets to do any damage...or get a direct kinetic kill.
  15. I'm sorry Ivo but I don't quite understand what you're asking. Are you asking why there's conversation but no screenshots? If so, the answer is I don't have any control over the thread.
  16. I made a post requesting this on the forum and site section that as far as I know has gotten 0 attention. We need dedicated screenshot threads from the developers that have comments locked out so we can actually see screenshots and not 40 pages of other stuff. If you have any power to bring this up or get some movement on setting something like that up it would be great Sithspawn. http://forums.eagle.ru/showthread.php?t=141816
  17. Yeah like I said, just my opinion on the switchology subject. I think that thread you're talking about concluded with someone at belsimtek saying something like, "We hear our customers concerns and are looking into how best to proceed." Something very non-commital like that...which is a shame because I read that as "we'll look into weather or not it's worth the effort to fix it." I only had a semester of aeronautical engineering, but I have flown multiple airframes and know that if you have laminar flow over a cambered surface you create lift. Right now it's very noticeable when you come in for a ground attack run you can jam on the rudder and don't get so much as a wiggle in the nose. It does happen closer to the transonic speed range, so maybe something's going on with the shock wave created by the canopy or something...and I'm always willing to learn...but it sure seems wrong to me.
  18. I would like to request a somewhat standardized way of handling screenshot threads from the official ED and 3rd party developers on the forums by making them sticky and locked from comments. Even when a developer makes a screenshot thread, it turns into 40 pages of great discussion with a few pictures spread throughout which makes it very difficult to actually find said screenshots. I think it would even help somewhat with drawing new people into the sim if you can send them a single link to see a lot of the visual goodies DCS has to offer. If each developer or large mod had a single official locked screenshot thread everyone would be able to see what they want to share with the community easier and then the community can makes threads to talk about whatever they want.
  19. Well, as a sabre fan, I could care less if one of the instruments is in the wrong place and don't want Belsimtek to waist time with that stuff. They really need to fix the rudder and canopy visibility issues and give us a manual. I'm not sure why you would want them spending so much time on switchology when there are so many variants anyway. Just my $0.02
  20. Awesome! This type of content has been sorely overlooked by other developers. Great job...really impressed and looking forward to what's to come. ~
  21. EE.
  22. I guess I'm just a moron.
  23. Airspeeds for landing will vary based on how heavy the jet is. I'd recommend flying 8 deg AoA and using a power push of around 10% instead of flaring to arrest descent. No crunched gear or tail strikes. Full fuel and stores hanging you'll probably be around 340 and empty around 300 or so. AoA is right in front of your face for a reason XD
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