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Everything posted by Gierasimov
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Is the tail bumper fixed in-place on the 24P?
Gierasimov replied to Sarix's topic in DCS: Mi-24P Hind
From the last time I saw it in real life I remember it looked similar to how it is in DCS, now checking the reference photo it seems to be correct: Mil Mi-24P - Hungary - Air Force | Aviation Photo #2180625 | Airliners.net -
So, as DCS is a simulation game / entertainment product, and as we see the standard and quality bar raised by Heatblur modules, each time they release a new product, I wish we could see at least the same level of fidelity in the upcoming MiG-29A module as we got in HB's Phantom. As many of us here know, the APU that is used to crank the engines for staring is a gas turbine engine started by electric motor. In the Fulcrum, like in many other aircraft, batteries or an external electrical power can be used to provide electrical power during engine start. I wish the startup procedure included the graphical / functional usage of the new APA-5D GPU unit available in game, similar to how it is done in aforementioned Phantom module. Reference image of ground electric power connected to Fulcrum
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What about FC-31 for the next module?
Gierasimov replied to J-20's topic in Deka Ironwork Simulations
EDSA will not allow 5th gen in DCS, their COO said in an interview few years back, granted it was in relation to Su-57 but I think it applies to all 5th gen. -
Thank you!
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Thank you kindly, can you comment on the disputed "A" present in the module name?
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Remember how the Strait of Hormuz was changed to Persian Gulf? Maybe with enough push we can influence ED to drop the "A". @BIGNEWY Would you think the name of the module is set in stone? I have been with them starting with Flanker 1, thus it gives me more privilege to complain (as a joke). I was waiting for the Fulcrum ever since Simon spill the beans about it in one of the interviews and then it was confirmed but high ranking individual in 1:1 chat that I never published, I waited for years, knowing that I was not lied to. I say this to show how much I want to get this and how eager I am to fly the 3F (Full Fidelity Fulcrum). However, I must object to your post, and ofc I am happy to stand corrected, but I doubt there was ever an official statement MiG-29A coming in 2024. Was there?
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This is a very nice and interesting shot! Adds extra feelings knowing it went to combat on that occasion.
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It was confirmed recently in the forums that the new fog and also dust smoke effects are to be expected in one of the future patches. I think it was previewed as well in one of the recent videos published in Wags' channel.
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DCS Update | Kola Development Report | Pimax Crystal Light
Gierasimov replied to Graphics's topic in Official Newsletters
I absolutely agree on all points made. It takes a while to realize that the products degraded in quality for a hardcore fan that I always consider myself as, however it sinks into my veins and I see better now. No longer blindly accept what's given. It seems that the biggest attention is on 3D art for the aircraft and some of the new ground units however there is more and more visible distinction in ground environment quality. Caucasus looks almost better than Kola in certain situations even beats it. Bigger maps? No if quality goes down, I am truly dissatisfied with Kola visual fidelity. -
OK, not a problem. For sure the category is not UFC, most likely it is HUD Control Panel and it is AOA Indexer Control Knob. What I make out of your description is that you either confused it with the trimmer switched or in fact by using the little wheel on your Warthog Hornet grip to control indexer brightness you were pulling / pushing stick a bit. It is hard to understand the cause of the issue for you now that it is gone. Anyways, by practicing and learning you will for sure achieve your goals. Happy flying.
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Also, I am genuinely curious, where is that: "instruction in controls for "AOA up" and "AOA down"
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Hi David, AOA is not controlled via the knob in the cockpit (buttons assigned). It is to change the brightness of the AOA indexer but not actual angle of attack as this is the outcome of aircraft pitch. so from your question it is 2 and no this does not affect AOA (3). Thanks, Luke
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Gierasimov replied to Silver_Dragon's topic in DCS 2.9
In the Ru part of the forum there are some hints about changes that are being considered, Heatblur Forrestal with DCS deck crew is a possibility. Plans to rework almost all effects. (Question about SC module steam effect) Kuznetsov deck crew is not yet in plans. All answers by Chizh (ED team) On 10/4/2024 at 11:01 AM, MicroShket said: 1. Are there any plans to improve the effects of steam bleed from catapults? Yes, we have plans to rework almost all effects. But it is not a quick matter. On 10/4/2024 at 11:01 AM, MicroShket said: 2.Have Heatblur discussed with Eagle Dynamics the addition of Forrestal-class aircraft carriers to the Supercarrier module? Heatblur had such plans back in 2021, and this would allow the introduction of deck crew on Forrestal. Last summer, they also confirmed their intention to contact Eagle Dynamics on this issue. But have any steps been taken?.. I think it will be possible when we finish the development of deck personnel. There are a lot of rakes there. On 10/4/2024 at 3:52 PM, Nick220584 said: Is there a deck crew planned for Kuzya? At least static. Not yet -
Здравствуйте! Я хотел бы узнать о реализации Vulkan в DCS World. Какие улучшения в графике можно ожидать, особенно в отношении таких эффектов, как трассировка лучей, тесселяция, улучшенные шейдеры и постобработка? Спасибо!
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So I asked in the other thread to post some screens of high detail, low level, summer DCS Kola and Boosterdog was kind to post it, but oh my goodness, how big is the difference between what Orbx is showing on their website versus what is in the sim. I really wanted this terrain to shift from Syria and get this campaign from Baltic / Reflected but now I doubt I will spend money on the map that looks like a fraud. Now, people will say: "it is in EA" yes it is, but if the detail was there for the marketing shots and was pulled from the product (most likely due to performance) then t will not come back. Just like the "newest tech" was implemented in DCS Afghanistan, it looks like this "quality" is going to be the new norm for now at least. Once we move to Vulkan and implement its rendering capabilities in DCS, perhaps we will see better visuals, until then though we will have to just suck it up as the new norm.
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DCS Update | Kola Development Report | Pimax Crystal Light
Gierasimov replied to Graphics's topic in Official Newsletters
Would be winter treat if Fulcrum released in 2024 ! -
Thanks. I will dig into it.
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Ortho Imagery Vs. Ground Level Resolution
Gierasimov replied to Woogey's topic in Orbx Simulation Systems
Absolutely not. Nothing in DCS adjusts automatically to PC specs.- 1 reply
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- new summer textures
- ground textures
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DCS Update | Kola Development Report | Pimax Crystal Light
Gierasimov replied to Graphics's topic in Official Newsletters
Soldiers coming? Is DCS finally getting new boots on the ground then? I hope this includes AT infantry and JTAC -
Su-25T landing gear and brakes realism!
Gierasimov replied to Maverick Su-35S's topic in Su-25T (Free with DCS World)
There were some "mentions" last year that it is planned to update Su-25 to new standards. We will see, but I think it is far behind the quality of other contents of DCS World (free to play game). -
approximately: 3 months is In DCS language (if people were focused only on that), this usually means about 4 months - which translates to 6-12 months due to the resources scheduling... in short, TWO MORE WEEKSTM
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Expectation on Air to Air missiles of the MiG-29A?
Gierasimov replied to pepin1234's topic in DCS: MiG-29A Fulcrum
Thanks ! -
It does seem to be trimmed down to what it used to be I think at least, I am getting better results - denser traffic in Adana than in Damascus as well, even on forced HIGH setting, but yes I do see cars and trains go from point A to point B.