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NineLine

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Everything posted by NineLine

  1. Is there still an issue here? Looks like its resolved?
  2. Added a new section to the FAQ: What does Early Access, Features and such mean for Terrain and how does it compare to Aircraft modules? (ADDED) We have noticed some confusion on what Early Access means for a terrain, especially one being sold with the possibility of owning only 1 or 2 parts. Features on a Terrain can be described as things like Airfields, Cities, POI's and such. Saying the SW portion is mostly feature complete it's for these types of objects and areas. What it doesn't mean is that those areas are necessarily done in layout or textures, all these things can change during Early Access. This also goes for textures, for example, some have pointed out areas where highly detailed abruptly bump up against low detailed areas. Even in the SW regions, this is still very much WIP. The challenge of doing a huge map like this is maintaining a reasonable size and performance. The idea here is to get the most out of the high-detail areas for all 3 areas, then go back and see how much we can push those medium-detail areas you would see between High and Low areas. If we were to complete the SW area before the others and push it to max levels before the other 2 areas were in, we run the risk of having an unmanageable sized map, or one with poor performance, and would require us to go back and pull some detail out. This is a very new way of doing a map, along with one of the biggest and most detailed maps to date, there will be some growing pains and it will look rough in places at times. We appreciate all those who are willing to continue on this EA with us, and we look forward to all your feedback and reports on the map!
  3. And that is ok, we know Early Access isn't always for everyone. No one will be mad or disappointed if you want to wait longer. We appreciate all opinions on this.
  4. This is good feedback, and perhaps the dev team has plans for these, but if you don't mind, make a separate post in the bug section about POIs you expect and we can search them up. I think POIs are very important for making a map feel as real as a video game can feel real. Thanks! I think there is some confusion on the wording as our wording generally was designed for aircraft modules, and features are different parts and systems. With Terrains it's different. So features being complete are things like airfields, and being complete are being in the map and usable. The terrains, in and around these 'features' are still WIP and in some cases very much so. This is a new way of doing a map, in 3 parts, this is also the biggest map we have done so far. So what does this mean, some of the medium-level textures may have to wait until all the sections are in the game. This is so we can maintain performance and get the best we possibly can. So Some of these areas that have high textures butted up next to low textures may have to wait. If we do the max quality medium details now, then come back and do the other 2 sections we could end up with a map that runs like a slide show when all parts are available. So again, I understand the confusion on the near-feature complete wording. We will see if we can clarify this more in the future. We appreciate all this feedback it doesn't fall on deaf ears we take it to the Afghan team and management. So keep it coming, make bug reports, and share what you are not happy with but understand in no simple terms, this map is Early Access, it looks rough in some areas, but it will improve and all of your feedback will make it even better. I hope this answered some of your questions, I admit I jumped in very late here. If not, ask away again.
  5. Just an update on this, with the help of a real-world Crew Chief I and testing out different survivable damage states within DCS and trying to determine what would be the resulting indicators and effects. My first report is some 30mm hits, loss of a leading edge flap, and the tip of that same wing. I do not have a timeline on when this might be looked at, and what can be done with our currently less complex damage model compared to the WWII one.
  6. Any and all feedback is welcome, the Camp Bastion area is still in EA and WIP, thanks. PS, cleaned out some non-Bastion posts, also note that internally the layout, textures and other things are still active or reported. But any feedback, images from real world, etc are always helpful, this is what being in EA means, you get to give quality feedback to mould the map. Thanks again.
  7. Hey just be careful with showing docs in your videos, while the ones you showed are fine I don't want to see you get in trouble sharing anything you shouldn't or anything you should and someone gets grumpy. Also, we like to shy away from Discussing other games, I get the reasoning here as the DCS version isn't out, but we have some passionate people around here and may get some heat for discussing other things, just keep those things in mind when sharing vids, otherwise, I appreciate you sharing your knowledge with everyone, and welcome to the wonderful world of DCS. Thanks!
  8. The post was a well-thought-out and descriptive explanation one what this person thought was missing or not working, so I want to take our time and give the best answers on everything I can.
  9. Broken some of the issues into individual bug reports and locked them for now as I investigate. Tankers is not specific to the F-16 Manual is WIP and I am sure it will improve but its resource intensive as we only have so many working on documentation Jealousy I haven't digested yet, but documentation for one module doesn't mean its available for another, some things can transfer over but its not always as clear cut. This will take me some time to dig through, so I ask for patience as I mix this with other tasks, thanks.
  10. From This thread: https://forum.dcs.world/topic/350326-dcs-f-16c-early-access-whats-left-whats-next/?do=findComment&comment=5471117 Locked as I investigate
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  11. From This thread: https://forum.dcs.world/topic/350326-dcs-f-16c-early-access-whats-left-whats-next/?do=findComment&comment=5471117 Locked as I investigate
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  12. From This thread: https://forum.dcs.world/topic/350326-dcs-f-16c-early-access-whats-left-whats-next/?do=findComment&comment=5471117 Locked as I investigate
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  13. From This thread: https://forum.dcs.world/topic/350326-dcs-f-16c-early-access-whats-left-whats-next/?do=findComment&comment=5471117 Locked while I investigate.
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  14. From This thread: https://forum.dcs.world/topic/350326-dcs-f-16c-early-access-whats-left-whats-next/?do=findComment&comment=5471117 This is locked as I investigate it.
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  15. From This thread: https://forum.dcs.world/topic/350326-dcs-f-16c-early-access-whats-left-whats-next/?do=findComment&comment=5471117 This is locked as I investigate.
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  16. From This thread: https://forum.dcs.world/topic/350326-dcs-f-16c-early-access-whats-left-whats-next/?do=findComment&comment=5471117 This is locked as I investigate.
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  17. From This thread: https://forum.dcs.world/topic/350326-dcs-f-16c-early-access-whats-left-whats-next/?do=findComment&comment=5471117 This is locked as I investigate
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  18. From This thread: https://forum.dcs.world/topic/350326-dcs-f-16c-early-access-whats-left-whats-next/?do=findComment&comment=5471117 Locked while I investigate.
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  19. From This thread: https://forum.dcs.world/topic/350326-dcs-f-16c-early-access-whats-left-whats-next/?do=findComment&comment=5471117 This is locked while I investigate.
  20. Once you see the patch notes and consider all that is coming with this patch, I would not call it routine.
  21. I can safely speak for me and BN, we DO NOT enjoy drama... at all.
  22. I think there are some options already, although I would love to see more. YOu can use the single pad option or even the invisible FARP. This is a super quick and dirt add.
  23. Let's mind the 1.15 rule, please.
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