In think that was what I was trying to get at in the other thread. In the old version, @200%, the per eye was close to the native res per eye (~2160x2160) @188%. Only a 12+ increase. Now in the newer version of SteamVR, the per eye has increased along with the scaling. Now 100% is native res per eye and 200% is in the 3000s, a 100+ increase. Regardless, I would still love to know what the per eye res was @200% in the old version. IDK, maybe I'm looking at this all wrong. I never was good at math. :)