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pimp

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Everything posted by pimp

  1. Oh no. I've noticed when I move my head, I'm getting colorful static in my displays and flashes as if it's cutting off & on. Also, might be unrelated, but my Reverb keeps going back to 60Hz. The WMR setting is at 90Hz and I've uninstalled/re-installed WMR through Steam but I can't get it back to 90Hz Anyone else had these problems before? I was using the beta versions, but I switched back to stable and it still stuck at 60Hz.
  2. Can we get any info on this bug? Does this work in any VR headset? It doesn't work in the Rifts or Reverb. Should VR users not expect to use this feature since it's been almost 2 years since being "[REPORTED]"?
  3. I already read that which is why I said, "no news this week".
  4. UUUGGHH. No news this week.:cry:
  5. I believe it should be "f-16c_bl50" since that's the name of the .edm file for the new Viper.
  6. I believe you're correct. The rack was shown in one of Wags' earlier Hornet videos, pre-release, but I think they said it was not realistic.
  7. Man, I wish more people did this.
  8. Of course not.
  9. I been stop using those. Ever since the Tomcat, mirrors have been considered obsolete in other aircraft, IMHO.
  10. I'm still waiting on mine. Should've been here Tuesday.
  11. I thought this was an AI aircraft.
  12. What gave you the impression that is was a release?
  13. :megalol:Perfect description. Well said.
  14. I see what you mean. I do tend to over do it with my expectations with this module, but I have tailored them down recently. Although there are still a lot of unanswered questions. I'm just anxious to get my hands on it like othere here. It'll be interesting to get your thoughts on it given the time you said you spent on ships.
  15. DaWu, I provided that link to show the pre-purchase button. The Supercarrier is not released yet. It's only available for pre-order and is planned for an early access release by the end of Q1(March) in open beta.
  16. https://www.digitalcombatsimulator.com/en/products/other/supercarrier/
  17. That's my point. The current Stennis has functioning elevators, we, the user, have to do tricks with the AI to get them to work. I've tested this already and the AI can taxi to the hangar, but the user falls through as soon as try to taxi onto the hangar.
  18. I'm starting to doubt we will be able to interact with them. I think ED would've mentioned it by now, so maybe in the future, but this is all my guess though. I guess we just need to add this to all the other unanswered questions.
  19. I don't even understand why this thread is still open. Cobra already said this morning that they are already working on getting the Tomcat into ED's dev build, and there's still almost 3 months until the release time frame is up. People just love to complain and cry without having all the details.
  20. In think that was what I was trying to get at in the other thread. In the old version, @200%, the per eye was close to the native res per eye (~2160x2160) @188%. Only a 12+ increase. Now in the newer version of SteamVR, the per eye has increased along with the scaling. Now 100% is native res per eye and 200% is in the 3000s, a 100+ increase. Regardless, I would still love to know what the per eye res was @200% in the old version. IDK, maybe I'm looking at this all wrong. I never was good at math. :)
  21. Can someone provide the 200% per eye numbers from the previous version? I don't think they were in the 3000s, but I could be wrong.
  22. Wow, you got all of that from Wags' statement?
  23. I did forget about my miles. Oh well.:doh:
  24. I believe there's been 18 spots confirmed by ED. Why wouldn't that apply for SP also?
  25. All they're saying is whatever views they're providing will also be available in VR.
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