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Everything posted by Specter
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JAS 39C Gripen Community Mod
Specter replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
OK, I manually tracked down the fix on your Discord. Applied it as instructed but I am still getting the same issue apart from the carrier is no longer missing from other IA missions. Still can't get into the JAS39 cockpit so still no point in having it on my system.- 488 replies
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JAS 39C Gripen Community Mod
Specter replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
- 488 replies
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JAS 39C Gripen Community Mod
Specter replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
I have the full FC3 package but since I last posted I noticed the carrier was missing out of some VNAO T-45 IA missions. Removed the JAS 39 and the carrier reappeared in the T45 missions. WTF! JAS 39 removed from my system.- 488 replies
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JAS 39C Gripen Community Mod
Specter replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
I've just installed this mod and for the life of me I can't get to fly it. The included instant action missions won't put me in the cockpit and if I add the JAS39 to one of my own missions, select it to fly from the client list it also won't put me in the cockpit but if I toggle F2 I eventually get to the JAS39 being taxied out by AI! I have tried it both as a Client and Player aircraft in the mission editor. Any idea what I am missing?- 488 replies
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correct as is George changes TADS back to FLIR
Specter replied to Floyd1212's topic in Bugs and Problems
That looks impressive, I just have no idea what you would do with those. -
No chance. George has never been trustworthy! At least until the "upcomming improvements" arrive you could give us a key bind that allows us to override the AI's poor decision making wrt DTV/FLIR from the pilot seat.
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All the eye candy in very nice but the wings still snap off with the slightest provocation. Call me naive but I was really hoping this would be one thing addressed during the "remastering". I have worked on many real fighter aircraft for nearly 40 years and not one of them ever lost a wing during an excess G manoeuvre. Bend the structure, pop some rivets, buckle some panels or even crack the spars, yes. Snap off completely never! Come one ED, catch up please!
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user resolved Variometer inaccurate in forward flight
Specter replied to ShuRugal's topic in Bugs and Problems
I noticed the following day this display issue was no longer apparent. I have changed nothing. Very strange! -
user resolved Variometer inaccurate in forward flight
Specter replied to ShuRugal's topic in Bugs and Problems
I also noticed this tonight. -
reported VR pilot and copilot position issues (view)
Specter replied to YoYo's topic in Controller Questions and Bugs
And the opposite in the other seat. -
Am I going mad or is the slip ball working backwards?
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Authorization failed after latest patch
Specter replied to RyanFlint's topic in Flaming Cliffs Bugs & Problems
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Ah, thanks. Think this was firmly in the RTFM catagory
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What about the ED E-Shop?
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I'm finding with this mod installed the game is failing IC. It never used to. Has something changed? In using OB ver 2.8.6.41363.
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Glad it wasn't just me! That was a good start. Everything appears upside down and back to front in the HMD (Reverb G2). X/Y/Z movements are reversed, the SU27 in the hangar is hanging upside down from the roof and the menu looks like you are seeing it from behind as if it is written on a clear window and you are reading if from the wrong side! Images within the mirror are the correct way up. I found a temp fix by running the OpenXR mod instead of the native OpenXR. The HMD is now the correct way round, however the VR Mask within the mirror is still inverted. It seems to be working in MT as I now get 75 FPS in a MP server where only yesterday I was lucky to get 15! I have attached the DCS log and DXDIAG log as requested but I don't know how much worth they will be. dcs.log DxDiag.txt
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Currently when you jump into the CPG seat then back to the Pilot seat the force trim resets to centre causing a sudden pitch up. It would be good if it stayed where you set it!
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I'm not sure I understand what you mean here.
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Not for me it isn't. This is a shame as without it I find the image dragging, shuddering that occurs when I move my head a real deal breaker. Please fix soon. PS, OpenXR worked fine before you tried to use it natively.
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Too many changes in 2 days, I am now really confused! I have been running DCS OB with Open XR for a while now and had my setup pretty well tuned! Then came along 2.8.2.35632 Open Beta and all of a sudden it was broken!! I was suffering the same crashing due to Motion Re-projection Always On as everyone else, so I reluctantly set it to Auto and had a small performance degradation. I was relatively excited to read that DCS now natively supported Open XR and assumed it was just a case of ED fixing the hang up due to Always On and for me to retune my settings. I logged on the discord today to see a hot fix. Was really excited until I found out the hot fix was to remove the auto OpenXR functionality. I see we now need a command line parameter to get Open XR functionality. I use Skatezilla’s DCS Updater Utility to launch DCS. How do I include a command line parameter in that? "motion reprojection crash is fixed" isn't really fixed, is it? If it had there would be no reasong to hide it behind a command line entry. Has it not just been hidden out of the way so the less inquisitive don't find it again?