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Looney

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Everything posted by Looney

  1. Although embarkation of troops worked flawlessly as per your example, after flying around in MP and disembarking the troops, out of the 20 soldiers only 1 would appear. No idea where the rest is...
  2. Do you have the heading channel activated on the autopilot panel? If so, it explains why there is such a sudden violent movement as the autopilot only has about 20% authority and anything above that, it switches off.
  3. When either red or blue units are placed on the map and selected "Hidden on map", the units will not be seen by a gamemaster slot when the mission is run. From the CA manual: Game Master. Can observe and play as JTAC and control air and ground AI units for both sides. The Game Master can view all units. As a Game Master, you can dynamically alter the ground war during the mission. This can also be a very useful mode when acting as an instructor. Additionally, setting your Battlefield Command option to Game Master or Observer will allow you to view all mission units Mission added. both ends of the runway contain 1 russian and 1 US vehicle, they are hidden on map but also cannot be seen nor selected by a gamemaster. My F10 map selection is set to "All". CA-GM-Test.miz
  4. He guys, how's training coming along? If you're interested, maybe we can train together sometimes, the 132nd holds regular training events on wednesday and sunday. Vriendelijke groeten, LooneyT
  5. Did you bind the helicopter to the ship unit in the ME?
  6. A simple google search on the titles and the first hit is your PDF, for public release. Thanks for the titles, it saves some work
  7. I was too far away and on the ground I didn't get a signal. It works now, thanks.
  8. That one...
  9. Can confirm, tried setting up ARK-UD beacon 1 at 114.166 and couldn't get it to work in MP. Haven't tried SP though.
  10. BTW Admiral, which license do you choose on CGtrader? Royalty free or Editiorial?
  11. Admiral stated before that the ply count is quite large, leading to a larger file size and hence the lag. He's reducing the poly-count and file size so that hopefully should clear up lag.
  12. Did a few tests with 23 knots headwind and the Gazelle will take off without pedal/cyclic input. Anything less than 23 knots will result in needing to input rudder in order to keep it straight. 23 knots seems to be a threshold of some sorts.
  13. Thanks Admiral, I'm not trying to steal your thunder, just want some more info before dipping a toe in the mod making business :). Going to use your ships in a large scale exercise campaign I'm making for the wing, thanks for all the hard work!
  14. How many polygons are acceptable for DCS? I see models going from 65K to 400k+ but I have no idea of how many polygons are "normal"...
  15. Where do you get your initial models from Admiral? I'm wondering if there are any RNLN ships I can buy to work with.
  16. Here we go again, this thread is about something completely different. The mods already shut down one thread.. Put the guys on your ignore list if you want but don't feed them, it'll only get worse.
  17. A question, do you make the mods from the ground up by yourself? Do you start with a rectangular box and shape it into a ship?
  18. Day 1 buy for me, regardless of other people's opinion, I have my own and I will stick to it. If you can do better, get behind a screen and start programming and let me see the results of your endeavors. Did you fly the real thing in RL? Good for you, I didn't and with that in mind, I will fly the simulator in a way I see fit and not what other people think it should be like. In my little spare time I try to enjoy what I'm doing rather than being sour and bitter about the things you have no control over in the first place. Don't bother replying, my ignore list is getting quite long and as a result, the forums have become much more enjoyable for me.
  19. Welcome on board! What is the preferred way of contacting you?
  20. I removed the springs and detent from my Saitek rudders, works wonders in helicopters!
  21. Great stuff and thank you for your work! Looking forward to seeing more ship types in DCS.
  22. You can use scripting to get randomized starting locations as well as a host of other actions. Try MOOSE for example. It's a bit of work to get into but once you get the idea, you can really work wonders with missions and campaigns. https://flightcontrol-master.github.io/MOOSE_DOCS/
  23. Thanks for the ships, I'm using them in a training mission I'm currently making. If possible, a replenishment ship, big oiler or the likes, would be most wanted on my list.
  24. There are reasons an ignore list exists on this forum...
  25. The pilot looks a bit like Buck Danny
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