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sirrah

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Everything posted by sirrah

  1. Fwiw: My first impressions after 30mins in the Chinook. Although I'm very aware that it is EA and WIP, current flight characteristics got me chuckling a bit. I started with binding my collective axis and (as usual) it was initially inverted, resulting in my Chinook rocketing into the sky (now I'm not an SME, so pehaps this is normal, but I'd expect something to fail/break if you try this irl, or at least some cautions or warnings). Given the funny skyrocket start, I used a few minutes to see if the aircraft could be overstressed, to which I didn't succeed. Not sure how I mamaged, but at somepoint I even did a nose down (forward) looping It really got me into them early day Gazelle vibes. Quite fun actually, but yeah, some work to be done there, as some of my "moves" beat the laws of physics. My second flight (beginning with properly adjusted axis) was more normal. I practiced some hovering, which was way more challenging than I would have thought. Maybe there's some setting or system I don't know of yet and didn't enable, but I had a lot of trouble to keep myself at one altitude. Even the slightest collective input got me ascending/depending. Will take some time getting used to (which I don't mind at all )
  2. Can't help you with a simple answer, but you might also want to check out the dedicated home cockpit building sub forum. Some true artists over there. This guy made his own CH-47 mfd's for instance:
  3. *sigh* Who said anything about landing on a boat (did you even read the OP)? You do realize the Hornet can also land on airfields? Just in case you really don't understand what I meant, I was merely pointing out that the Hornet's landing gear is much more forgiving than the Viper's But you know what, just forget about my attempt to contribute to the OP's question, as apparently to some it's too complicated to understand what I meant.. or my attempt to adept to the English language is just too incomprehensible.
  4. On holiday, so not able to try for myself atm. Can you have Bob fly (in orbit) while you man one of the gunner positions?
  5. You obviously missed my point I said landing the Hornet is easier. Nobody said one can't land the Viper. Please don't twist my words...
  6. This reaction from BN looks promising:
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  8. I would have liked both to be challenging But again, not complaining, I just find it so rewarding to at some point master the flight controls. The employment challenge would rest heavily on proper user made missions. I hope this transport helo will be popular enough to see many missions (I know I can easily make my own, but ED's mission editor is not famous for adding random events, so it'll be difficult to create missions with "surprises") Anyone know how prone the Hook is to VRS?
  9. I can't suppress the feeling of being slightly disappointed that this beast seems so easy to fly (or at least very forgiving at take-off/hover) "Taking off in the Chinook is about the easiest you can do right now in DCS" No rant, but given the age of the Hook, I was kinda expecting somewhat more of a challenge to tame it. I sure hope landing and slingloading will be more challenging.
  10. Yeah I've seen that and sure, parts of the map seem to be early WIP, but there's also a lot of nice small details, especially at the airfields and personally I'm surprised on overall decent performance over the huge city of Cairo, even on my old rig. Admittedly, I mainly fly helo modules, so not much blowing up bridges on my side.
  11. Very curious about the Sinai update. This map is already quite detailed and I don't understand why it's so underappreciated (or at least, it's my feeling that it's underappreciated). Also, can't wait to get my hands on The Hook
  12. I'd rather first see the smoke columns change to the type that doesn't rotate when you tilt your head in vr... (You remember those cotton cloud balls in DCS' pre 2.5 era. Those clouds also rotated in vr. Current smoke columns still do) Rotorwash effecting smoke would of course be very nice too, at some point. But solving the "rotating" smoke is currently a far more pressing matter imho
  13. The one in the trailer was driven in and out of the Chinook by a human player using Combined Arms. It's safe to assume this won't be an AI feature (at least I wouldn't expect it at EA release if I were you). Make sure to manage your expectations
  14. My first bike: GSX-R 750 K3 (2003) (it had a killer sound ) 2nd bike: Ducati 848 (2009) I swapped it to Corse colors after I decided to drop it: (The 848 gave me a massive amount of electrical issues.. Replaced about everything on the electric system, including the alternator, all cables and about 4 voltage regulators.. never managed to solve it and traded in for my current bike) 3rd (current) bike: Triumph Street Triple 675RX (2015) It's not that I feel too old for a racer, but I just wanted to try something different this time (I'll never go back to non-quickshifter though )
  15. "Being able to see troops in the back": 100% agreed Why we still have to use a mod for this, while the Huey is over a decade old, is beyond me. Even some simplified static infantry 3D models would be better than nothing. Moving ground crew and proper ground crew handling/procedures though, is a different story and will be much more challenging.
  16. Well, all land based ops deserve these features. As someone who at this point mainly flies helos, I'd love to see your wish come true, but in all honesty, it'd be quite weird if ground crew were to only be implemented for helo ops. In fact, I expect it to be much more simple to implement ground crew for land based fixed wing (airfields), rather than rotary. As us rotorheads also tend to randomly decide to land in the middle of urban or rural areas.
  17. Holiday = more time for DCS I don't see the issue
  18. In my opinion, today would be a really suitable Sunday for another of Wags' Chinook videos Taxi, take-off and navigation?
  19. I urged myself to watch my DCS expenses more and hold back on purchases for a while... So far, I managed to withstand the Kola, Afghanistan violence... But I had a weak moment and pre-purchased the Hook I'm more than ready for its release now
  20. The Falkland islands actually are not bad at all at "helo" low altitude. Admittedly, it's mostly grasslands with some curved streams and minor settlements, but quite pretty nonetheless. Doing this for a densely populated area such as discussed in this thread, might be too big of a challenge though. At the moment, I do agree with you. If I had to choose now between another satellite or "artificial" map (like Sinai of Syria), I'd prefer the latter.
  21. So, you want to simulate the few mm of stick movement of the real Viper with a VR controller? I can't imagine that to work out satisfactory, but perhaps I'm underestimating other people's VR controller skills.
  22. I like all the YT video and screenshot detective work in this thread Some of the observations here pretty much conclude that a Fulda Gap map is being worked on. Just in case any of the devs are reading this: Please take note, that if you include a Dutch military AB, even if it's just one (preferably Volkel ), all Dutch DCS players will purchase your map. That's a promise
  23. Although both are really easy to fly, I don't agree the Viper is simpler. For instance: You can't "throw" a Viper onto the ground, the way you can with a Hornet (in the Viper you'll have to properly flare or your landing gear will snap off) AAR in the Hornet is much more easy (at least that's my opinion) But, same advise as your other thread in the Viper sub-forum: Just choose the aircraft you like most. As do all DCS full fidelity modules, both the Hornet and Viper will require you to invest time to get proficient with. If you just want to go pew pew and throw bombs and don't really fancy all the learning/training, you might be better off going for Flaming Cliffs (Maybe I'm misinterpreting and surely no offence meant, but your OP question kinda gives the impression you're not really into the learning part)
  24. I can't remember which unit it was, but your screenshot is helping. I now learned that the Georgian infantry unit is more detailed that the US ones. I wasn't able though, to find these dudes: Where do I find these units? Which country do they belong to?
  25. If money was no object, I'd be flying the real deal On topic: I've never tried one, but with these kind of motion platforms, I always wondered how natural this would feel. Obviously, G-forces can't be simulated, but with a 1G turn, the seat should actually stay about straight. Watching these YT videos, you kinda always see the seat bank during turns. I wonder how well this is simulated. I can imagine though, that helo flying (where inverted flight is not something you normally do ) with such a moving platform, would be beyond awesome.
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