Anyone ever noticed that the label colors identifying allies and enemies are reversed? In labels.lua lines 205 ColorAlliesSide = {249, 69, 38} the color specified is red. Line 206 assigns blue {0, 82, 199} to ColorEnemiesSide. In the sim the labels do show blue for allies and red for enemies, of course, leading to the conclusion that the .lua code variables are incorrectly named.