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Everything posted by Habu_69
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Hornet was designed to crash-land on carriers. Just keep 3 degree glide slope and center the E bracket until touchdown. The key to doing this is constant minor throttle and trim adjustments and that takes practice. Do make long final approaches for initial training.
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SteamVR is crashing about 2 of every 3 attempts to start DCS (HP Reverb) just since Friday OB update. Could be unrelated OC. Crash occurs after getting mission brief and start screen. I get black screen with the 4 juggling white balls. Only solution is Task Manager forcible end task. I tried Googled fix of disconnecting VR headset USB, Reboot PC, replug USB. I guess this forces driver reinstall. No joy. Anyone else seeing this?
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Default release sequence is STA 8 PP1; STA 2 PP2; STA 8 PP1; STA 2 PP2. What works to attack 4 targets is default release weapons 1 and 2, MC auto steps back to STA 8. Then manually select PP2, release weapon 3 (STA 8); manually select PP1, release weapon 4 (STA 2). Now, is current behavior how actual jet functions or an artifact of F/A-18C EA? I guess this poor horse has now been beaten to death twice over.
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Bug? or pilot error? I set 4 different pre-planned target coordinates for 4 JSOW weapons on 2 dual pylons at stations 2 and 8 using PP1 and PP2. When I release the 4 weapons in rapid succession, I see the MSN display cycle between the 2 stations and PP1 and PP2 as the weapons release. However, Tacview shows that both weapons on each station fly to the same target, indicating that currently the BRU 55 does not send unique coordinates to each weapon as programmed in the MC. Recognized behavior?
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Any forecast of when the T-50 CM2 might be restocked?
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Addon Tents, Watchtower, UH-1-Cargo
Habu_69 replied to upuaut's topic in Static/AI Mods for DCS World
Upuaut, you da man! this will revive many dead missions for me. Many thanks for seeing this through. -
Lua predicates worked under 2.5.5. Have not tested under 2.5.6.
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I think Moose scripting has several example missions employing a smoking moving vehicle.
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Can you Use the Tpod to designate PP targets for the JDAM's?
Habu_69 replied to Gladman's topic in DCS: F/A-18C
As an alternative, one can quite effectively use the TGP to designate targets for JSOW in TOO mode. -
Familiar with Microsoft Software Protection Platform Service? Basically one of M$ Win 10 anti-piracy bots. If you check Task Manager you will see its CPU usage occasionally spike to 50%. That must have an effect while flying DCS, no? I found you can stop it functioning by renaming its program: c:/windows/systen32/sppsvc.exe. When you do this, tho, Windows will nag you for not authenticating your Windows, so you have to change it back when operating under low CPU loads. I am by no means a Windows expert, so perhaps someone else can comment with more competency than I.
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Escape not applicable to single player. Most mission builders assign the player as "Client" in ME (more flexible, I guess). If you fly mission as a client a "role selection" screen appears. Hit Escape, wait couple of seconds for script to load properly, then Escape again to return to role selection screen. Then select role and hit FLY.
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Welcome to the world of Moose. Download latest Moose from Develop branch here: https://github.com/FlightControl-Master/MOOSE_INCLUDE/tree/develop I use the Moose.lua from the static folder. Github Develop also provides links to download docs and example missions. If you are new to scripting, as I was, this might help you. Follow the Youtube videos on setup and you should be good. Moose developers and experts are usually online in Moose Discord and are happy to help noobies. To use a Moose script in a mission, Use a ME trigger to load the Moose.lua at mission start. Then use a second trigger to load your custom mission Moose script file with a few seconds delay. Moose opens up a world of features for your missions. MOOSE for Non-Coders.pdf
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[RESOLVED]Odd Messages on Screen STATIC / MAIN
Habu_69 replied to speed-of-heat's topic in General Bugs
MAIN: Static1 ?? In all multiplayer missions (Hoggit server) I have text displayed near the top of my (F/A-18) wind screen. On left side: MAIN. On right side: Static1. Can anyone explain why this occurs and how to get rid of it? -
Can you identify where the player speech sound files are located in the 2.5.6 folder structure? I could not. Concluded the entire speech engine has changes substantially.
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Provide an option to silence the Player's voice in game.
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PointCTRL - Finger Mounted VR Controller
Habu_69 replied to MilesD's topic in PC Hardware and Related Software
Sounds like a good job for a spot of hot glue or zip tie.- 3421 replies
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- vr flight simulation
- vr gloves
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(and 1 more)
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2.5.6 rendered the silent pilot mod inoperative. It functioned in 2.5.5 by replacing the main install player voice sound files. Has anyone discovered a way to silence the pilot in 2.5.6?
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I have a complete set of original Cougar gimbals with very little use, since I modded the stick to force sensing early on. Will sell them to highest bidder plus shipping. Let me know by PM.
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[MOOSE] RAT - Random Air Traffic
Habu_69 replied to funkyfranky's topic in Scripting Tips, Tricks & Issues
2.5.6 created problems for RAT. Hopefully next patch will resolve them. -
No. You can only cage/uncage and slew the TGP LOS.
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VRK - a virtual reality enabled kneeboard with touch and ink support
Habu_69 replied to AMVI_Rider's topic in DCS Modding
Your description seems like you have nailed it. -
Appreciate Nineline's Tuesday update info.