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Habu_69

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Everything posted by Habu_69

  1. I spent some time practicing alignment on each of the 4 cats because you can be directed to any of them. When I achieved correct alignment I took a couple of screenshots of the pilot view to reference points on the CVN deck and equipment, like the IFLOLS. Print out the screenshots and practice lining up by matching pilot view with the screenshots. Best not to rely on F2 views as some MP servers do not allow them.
  2. Guess we will have to wait a little longer for that rear antenna selection option.
  3. Yet again Hornet development is delayed to fix F-16C problems. Really tiresome. https://forums.eagle.ru/showthread.php?p=4112751#post4112751http://
  4. Strictly a matter of personal preference, of course, but I find curvature of +24 makes AAR somewhat easier.
  5. This works for me: IR_Attack:InitDelayOn() :InitRandomizeZones( SpawnZoneTbl ) -- SpawnZoneTbl defined earlier :SpawnScheduled( 240, 0.5 ) This also works well for randomized location spawning: BanditWP = STATIC:FindByName( "My Static" ) BanditWPVec2 = BanditWP:GetVec2() -- Vec2 location spawned aircraft will fly to MyAircraft = SPAWN:New( "My ME Aircraft") :InitLimit( 4, 1 ) :InitRandomizePosition( true, 60000, 40000) -- Spawn radius band in meters :OnSpawnGroup(function (SpawnGroup) SpawnGroup:TaskRouteToVec2( BanditWPVec2, 600 ) -- Speed km/hr. Default = 20 end ) MyAircraft:Spawn()
  6. Well, I for one am giddy with anticipation to get the aft antenna option next week.
  7. Love my Reverb. Upgrade from CV1. One man's opinion.
  8. F/A-18C Channel Freqs. This has undoubtedy been asked, but I can't find it. I understand making a text file listing channel freqs for each radio, but since the Hornet radios have the same name, AN/ARC-210, how does one differentiate between COM1 and COM2 channels?
  9. Here is OnSpawnGroup code frag example. function SpawnFunc() executes when TestPlane is spawned. ZoneVeh = GROUP:FindByName( "PolyTest") PolygonZone = ZONE_POLYGON:New( "Polygon Test", ZoneVeh ) function SpawnFunc() TestSked = SCHEDULER:New( nil, function() if SpawnPlane:IsPartlyOrCompletelyInZone( PolygonZone ) == true then MESSAGE:New( "Plane in zone", 10 ):ToAll() end end, {}, 5, 5 ) end TestPlane = SPAWN:New( "TestPlane" ) :InitLimit( 1, 1 ) :OnSpawnGroup( SpawnFunc ) SpawnPlane = TestPlane:Spawn()
  10. Ghosting?? If I do have it, I do not notice it.
  11. Feature request. Option for thicker pen line, if feasible.
  12. At some point we will get TGP LOS symbol on the HUD. Then you can find the target on the TGP and roll in using the TGP LOS as a targeting cue.
  13. I have Reverb and RTX 2070 Super. Moderately high graphics settings in DCSW and experience smooth motion with no stutters.
  14. Be aware that in Aug. a DCSW update broke a great many object mods and some the original developers of those mods have not fixed them.
  15. Actually better practice is to use a ONCE trigger for the airboss.lua do script file with a short TIME MORE condition of 5-10 sec. The delay is to ensure that the MOOSE.lua is loaded first.
  16. I have found that coaxing AI wingmen to execute even simple air-to-ground attack constitutes a black art. Sometimes they will execute and it helps to give them orders and attack waypoints at least 20 miles from the target and set "No Reaction to Threat" in Advanced WP Options. AI will usually abort attack if they sense lethal air defenses (and who can blame them). Unfortunately many mission creators assign mission-critical attack tasks to AI and they simply do not perform. ED is, of course, aware of this defective AI behavior and may some day issue a fix.
  17. They are the ones I purchased.
  18. While I sympathize with frustrations regarding the competence of AI in general, the scenario proposed is completely unrealistic. Carriers do not hide in sheltered waters or bays. They ONLY operate in the open ocean and have their aircraft squadrons as the main means of self-protection. When in port, flight ops are impossible and if aircraft must be on/off-loaded in port, cranes must be used. IMO ED should not be expected to squander programmer resources on ridiculous/unrealistic scenarios. My $.02.
  19. The "Other" major combat flight sim, now in the hands of volunteer programmers, maintains a strong base of support for 3 features, I believe: 1. dynamic campaign 2. multiplayer stability, and 3. (less important) F-16 flight model. I think that fixing DCS bugged/incomplete core features and implementing 1 and 2 would bring a large number of new users into the DCS camp.
  20. Yes, pricey, but very durable. Been using older FSSB2 daily for over 5 years.
  21. Which supplier did you order from? Been using mine for couple of months. They pop into the Reverb nicely and work great.
  22. I have to unplug after SteamVR updates, which are pretty frequent.
  23. I used several of his mods as critical elements in a number of missions, especially WWII/Normandy missions. They are useless now. I, too, hope he has not encountered some catastrophe.
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