

Gun Jam
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Everything posted by Gun Jam
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Does the canopy not effect outside world volume?
Gun Jam replied to Gun Jam's topic in Bugs and Problems
Here they are! After looking at this a bit more. It actually does really effect world volume quite a bit. What it doesn't appear effect (much if at all) is the aircraft engine noise. 1) The engine noise drowns out the world noise 2) The canopy doesn't seem to change engine noise a noticeable amount (open vs close) 3) If the engines are running then there's very little difference between open and closed because of (1) and (2) By engine noise I mean idle on ground or taxi power. Thanks! -
Hello with the canopy open or closed I cant tell a difference in world volume. This is quite profound in the f-18. Is there just no sound effect for it or is there a cooler reason? Or did i miss some option?... I dont recall it ever working. Thanks -Gun
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Hello First off sorry if this is the wrong spot for this. I really did put some effort into guessing where this should go. The obvious is I need to back up my key binding and views. I did this by copying the config folder in Users>"Your PC name>Saved Games>DCS>Config> I read that this can take some effort to get running again... Is there a better way? What else should I be backing up? Im creating a disk image so I should be able to open that image with acronis and get anything I missed but maybe it wont be compatible with win 11... Just making sure. Thanks -Gun
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Sky/Clouds/Scenery overexposed around the sun
Gun Jam replied to broderbund67's topic in Weather System Bugs & Problems
So a question for the OP. Did it ever work right as in you were happy with how it looked? If so when was that? how long ago. When it started to look "poor" had dcs or any of your hardware / software changed? -
They out... and by out I mean gone.
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at least tomcats aren't bouncing all over the deck, splodn' and falling into the drink like f-18s any day online. I think what we have now is a solid compromise.
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I found OpenXr tool kit that was already installed for MSFS2020 but I haven't messed with it for a long time. Set resolution to 100 and it looks just like it used to. Also the FPS is just like it use to. Loads now without all the extra apps and crap in the way and doesnt spaz out on menu loading. A win. I see that motion re projection was already disabled I'll leave it that way for now. Thanks -Gun
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I think it does. its now natively supported. DCS no longer launches steam when I load it.
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Hello after the new update DCS launches and runs just fine minus Steam VR. But now I have a few questions about some basic operations 1) My FPS feels better but I dont have access to FPSVR is there a solutions to this built in or otherwise? 2) My screen resolution is lower. DCS pixel density is still 100 but in steam VR I had Super Sampling (or whatever the hell its called now) set to like 110% Do I just boost resolution now using PD slider? 3) What about reprojection on / off /.etc?? it is using it or not? How can I tell? I dont know what guides are relevant anymore for OpenXR as I did not plan to mess with it until after my PC upgrade on a clean install but here we are. Is there something that is still correct after today patch? Thanks for the help -Gun
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do you have FPSVR? What is GPU utilization on avg? What is CPU utilization? Thanks
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Shouldn't water have better luminosity as well? It appears that water is nearly non reflective I can not set the gain high enough to illuminate the water. The land will be nearly completely washed out and the shoreline ends in a black void like the piece of dirt was floating in space. Based on experience it seems water should be more reflective than dirt and should be illuminated by NVG. Thoughts?
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Make pilot model transparent around the game cursor
Gun Jam replied to Rapierarch's topic in DCS Core Wish List
When Vr with full body tracking becomes a thing then the pilot body can be made to move with you that would be cool.- 37 replies
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- pilot body
- pilot effects
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Yes ive notice this too. I fly Vr and its easy to spot. I believe it has to do with how the clouds are built. I fly with clouds on ultra quality. Just by looking at this I came to the conclusions that clouds are built on a grid matrix because that's exactly what it looks like. The most basic "cloud" is a small cube then those cubes are combined to make a larger block and those blocks are combined to make large clouds. The lines between these cubes inevitably line up and create straight lines and grid shapes. It should be visible on just about any preset. Does anyone not notice this is the real question. It was always my guess that it wasn't a "bug" but a design limitation.
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Clouds look perfect in VR now! (edit: not all clouds)
Gun Jam replied to dmatt76's topic in Clouds & Weather System
I notice the shadows will now form a grid pattern sometimes in VR (not sure about 2d) Ive always noticed that the clouds look like a grid matrix. Im sure thats how they are built. I can see a small grid that makes a larger grid that makes a much larger grid. But the shadows have never made a grid patter until now. VR ultra settings for clouds. -
"all" their cut
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Vietnam map teaser at end...
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Hello Most of this applies to VR but could still be useful in flat screen. Lets say you are playing online the primary issue in general is text is way too big in vr and dominates the view space. Quality of life improvements as follows 1) online chat menu needs one additional view option (Fade out after 10 seconds of inactivity. It will be immediately visible upon a new message being received then after 10 sec (even better if user could enter a time) it will fade out. As of now it takes up too much screen space. Yes it can be minimized to an envelope but now requires constant babysitting if I want to read a new message then make it go away again... We put rovers on Mars lets automate the chat window so its user friendly. 2) Through the Inferno a fan favorite as well as other servers Im sure post awacs info and general mission / server info in a text box upper right hand. Again this text is too large. It does thankfully fade out but during its stay it can easily eat up 15 to 20% of your viewspace. Can we make this font size adjustable so it can be set to user's preference? You get this and an after mission report and no **** it will eat half your view space. 3) The overlays on the f-10 map are a total Charlie Foxtrot the map is entirely clutter icons are too big text is running into other text. Again any way to scale text and icon sizes for the f10 map would be wonderful. (maybe a live scale so icons and text would scale with zoom to avoid total domination of each other. Thanks for your consideration.
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What happened to VR Performance in the Persian Gulf?
Gun Jam replied to dburne's topic in Virtual Reality
Ive noticed this as well. I assumed it was the lights but they aren't even visible in VR above 25 or 30k feet. They did all this work but there is no visible change in common scenarios due to draw distance just like before Its just a sea of blackness. If they aren't being drawn why would they still be effecting performance? Is it doing all the calculations for it so that it can produce the effect but then doesn't bother to actually draw the image? -
Feedback Thread - F-14 Tomcat Patch, Dec 16th 2022
Gun Jam replied to IronMike's topic in DCS: F-14A & B
Anyone having issue with ground crew not hooking up? Online, TTI server with super carrier. Never ever been an issue before (as long as another jet isn't occupying a next door cat) Ground crew dont acknowledge my jet in front of them like the captain of the Exxon Valdez didn't see Alaska floating out there in front of him. Tried F8 menu several times no Acknowledgement. (ive maybe once had to use the F8 menu in the past and it did work) Not today! -
yeah thats what makes doing this on your own almost impossible without some type of collective knowledge to narrow down results. There's literally a million things it could be and they all depend on each other to a degree and there's no easy way to just pull software offline and divide the issue that way. Google and proper key words will do that for you though and will message forums.
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Thanks for your help guys. I think I got it sorted. I ran DDU and almost seemed to fix the issue until I did a restart then back to the same ol crap... Hum okay lets read on to the next easiest thing to check. BitMaster had a brilliant idea of using google and suggested I wasn't the only one with this problem. Taking a page from his book I also found topics that exactly describe my issue. Reading though those the easiest check was MSI afterburner. Someone said that it had reset power limits to 25% I was like WTF no way well AB is just 2 clicks away and sure as <profanity> it was at 25% **** that software im not even sure why I still have it. I set that back to 100% and saved the settings its solid now. Im pretty sure that was the issue. Thanks -Gun
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Hello 3090 win 10 most of the system is about 4 years old the GPU is less than a year old. Was fine until a few weeks ago. I dont recall making any changes. The GPU fails to ramp up power / load when a task is asked of it (like DCS or a GPU benchmark) I can run Heaven benchmark and get 30fps and see no increase in board power from the gpu. I reinstall the driver and I get 300 fps and 100% gpu load and board power goes from 120 to 380w. Everything is fine until I shutdown the pc or sleep or restart and its back to the same 30 fps in Heaven and DCS reports FPSVr at 99% gpu load and 8fps. This is not limited to VR and seems to be not related to VR. any suggestions appreciated. Thanks
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PIMAX Monster 12k, Eyes tracking, INSIDE OUT and Much more !!
Gun Jam replied to ICARIVS's topic in Virtual Reality
Depends on the person I guess. I run my Reverb G2 and 105% because 35-40FPS bothers me less than fuzzy display / shimmer. I found I dont really need AA at those resolutions. with whatever 200ish FOV they are saying the pimax 12k will run I bet you'll want all the resolution you can get to fill that display...probably