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Everything posted by Derbysieger
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12700K to 14900k, Is this a logical upgrade?
Derbysieger replied to agrasyuk's topic in PC Hardware and Related Software
Doesn't it always say it's CPU bound in VR, regardless whether it actually is or not? I know for a fact that I was GPU bound with my 3080ti (always 99-100% GPU usage, VRAM often smack bang at 12GB usage), yet the FPS counter always said CPU bount in VR, never GPU bound. With my new 5090 I get mostly around 95% usage in DCS and in multiplayer the VRAM mostly sits between 10-16GB usage but I did manage to almost get it to 32GB when I set up a huge formation of B-17s -
My Lazy PC - GPU 55% CPU 25%
Derbysieger replied to Gyster's topic in PC Hardware and Related Software
You have a 4090, there's no reason to upgrade to a 5090. Yes, the 5090 offers some pretty good gains in DCS VR but I doubt it's a GPU issue.- 7 replies
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- cpu bottleneck
- micro-stutter
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A Schwarm of Antons on the [4YA] Project Overlord WWII Server gets intercepted by a lonely Spitfire. One Anton has to abandon the raid, one Anton had to drop its ordnance, the other two pressed towards their target at Carpiquet, south of Caen after the Spitfire has been taken care of.
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I got "Dude, nice landing. Dude, where's my car?" recently There's some more that seem to be new but I can't remember right now.
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Hey all, Since the last patch, setting turbulance to higher settings makes the hornet almost impossible to land on the Carrier. It becomes noticeable when setting turbulance above 1m/s. Over the ramp the Hornet is jolted so hard that the AoA gets completely thrown off making a safe recovery impossible if your mission features a noticeable amount of turbulance. Attached is a track. The problem can be seen in this video as well, time stamped to a few seconds before the trap: I'm not sure whether it's problem with the Hornet or the Supercarrier so please move the topic to the appropiate section if required. Edit: added a shorter track on marianas CASEIII_OK_wire3.trk CASEI_AoAjolt.trk
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I fly in VR without the necksaver mod, so no, I can't just look out the back indefinitely... I am in no way advocating for removing reflections completely but just from everyday experience you can draw some conclusions. Even if the F-16 cockpit is way less reflective and more transparent than these old plexi glass cockpits I am convinced it still wouldn't be this bad. You're basically permantly blind when looking out back and there's no way that is realistic unless you have some severe surface degradation of the glass. The cockpits look very clear in the pictures posted earlier and there's no way it would look as bad as in this post for example, even ignoring the red reflection which is physically impossible to be in that place: The only situation I could see it being this bad is when dealing with a low sun or when it's dark outside and you have the cockpit lights on full strength.
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Yeah of course. However it wouldn't be so strong as to completely block the view out back, which it does in the DCS Anton. I can go to my window at a very shallow angle with extremely dominant reflections and still see plenty of details outside. Look at the pictures of F-16 cockpits and even there with those reflections you are able to make out details on the outside and the human eye/brain is much better at looking through those reflections and focus on what's outside than a camera.
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The problem is that there aren't really many light sources inside the cockpit unless you put the cockpit lights on bright during dawn or dusk. IRL you would have reflections but as long as the light source on the outside is dominant, the reflections will not nearly be as bad as shown in those pictures and the human brain is amazing at filtering out 'irrelevant' information. Right now my room is lit and outside is dark. There is a very strong reflection of my room on the window glass yet I am still able to focus on the silhouettes outside. This is impossible with the way reflections are done in the Anton. I am completely blind looking out the back. Where these reflections would be problematic is with a low sun close to sunrise or sunset, but with the sun pretty high in the sky they should be a non issue safe for a few angles. What we have in the Anton are reflections that are way overdone for the most part in addition to reflections that are projected in completely wrong locations.
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Yes, thankfully the flickering is fixed. It wasn't too bad in 2D but in VR it was headache inducing.
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You can not compare reflections viewed from the outside with what the pilot would perceive. It's even visible in some of your pics with an open cockpit were there are very strong reflections on the outside but you can clearly see through the glass on the inside. Reflections are much less pronounced when looking through a material from a relatively unlit place (like a cockpit, even on a bright day) into a well lit environment. Plenty of modules have reflections on the inside of the cockpit but the only module where it's a big issue is the Anton. The main problem is that the view out the back is completely obscured by a very strong reflection that shouldn't even be there in the first place and an almost opaque rear cockpit that doesnt let you see out the back. Something that is clearly wrong as in the pictures you posted the canopy is very clear all around.
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I am really thankful that the flickering is gone and with the clear canopy mod it's actually not too bad but the big red Achtung sign being reflected on the canopy behind a the headrest really should be looked at. It's physically impossible for that reflection to be where it is and it almost completely blocks the view out back, plenty example pictures in this thread. In the Dora you also have a reflection behind the headrest but much less pronounced, almost absent with reflections at 0 and the sun high up in the sky and only grey, not red/white. It should be the same in the Anton as there is no red sign on the back of the headrest. Not being able to do real time reflections is not an excuse for having it behave like this in the Anton. Also consider that there should be a Pilot's body blocking line of sight to the sign! This is with a modded clear Anton canopy and reflections on 0. It's bearable but still bad, the reflection has no business being where it is: Dora for comparison, reflections at 0, no clear canopy mod:
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OH-6A by Tobsen and Eightball
Derbysieger replied to tobi's topic in Flyable/Drivable Mods for DCS World
Understandable. Flying well requires minute control inputs and that is difficult. The FCS HOTAS should be decent enough to simply use a normal curve but with pedals where you can't remove the centering spring, precise and smooth adjustments become much more difficult to pull off and this is something that I have noticed with this helicopter - you have to be very smooth and precise. It's something I enjoy very much but I can't imagine doing with the spring attached. I think one or two hours of trial and error will be required to dial in the curve for the CH Pedals. For anyone who owns pedals where you can remove the spring a linear setup without a dead zone is exactly what I would recommend, even better if you have a hydraulic damper. -
OH-6A by Tobsen and Eightball
Derbysieger replied to tobi's topic in Flyable/Drivable Mods for DCS World
I only use a slight curve on the cyclic (Warthog stick on a Virpil Mongoos T50CM3 base), around 8 or 9 IIRC, completely linear for the pedals but I have a damper and simply remove the spring from my Crosswinds whenever I fly helicopters. Works great for me, I can precisely maneuver the OH-6A in even the tightest of spaces -
OH-6A by Tobsen and Eightball
Derbysieger replied to tobi's topic in Flyable/Drivable Mods for DCS World
I've had a lot of fun in this little helicopter the last days. Mostly just trying to fly it into the tiniest spaces and see whether it fits: -
Well wouldn't you know it the problem reared its ugly head again and I decided to look into it some more and it seems to have something to do with default A2A loadouts. This time it's the Marianas Map so no problems with other payware terrains. Apparently the "fix" for my Kola mission has more to do with using a different loadout than the fact that I placed completely new groups. On this map I used the A2A MEDIUM RANGE loadout with AIM-7E2's and AIM-9Ls as a standard for all F-4E spawns (see screenshot). I also placed an airstart F-4E ( called "*debug F-4") with the same loadout. Weirdly enough the tanks on this one appear to feed normally but for the cold start F-4s it doesn't. I have no idea what's going on maybe you can shed some light on it @Zabuzard For now I'll use a different loadout which fixes the problem. Mission is attached as well as a short track file. Marianas_Training_v1.0.24.miz Tanks not feeding1.trk
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I got around to do some more testing and apparently all I have to do is rip out the groups that are affected and replace them with new ones. My guess is something got messed up after a patch or when saving this mission. It only affects a few select groups within the mission and not all of them so it's a pretty quick fix. Thanks anyway!
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What I have noticed in my squadron is that people in VR just drive up to the tanker, plug in and then stay there until the tanks are full whereas the guys flying in 2D really struggle in the Phantom even though they can refuel other aircraft like the A-10C, F-16C or F-15E just fine. It's mostly about the canopy bow being absolutely massive in 2D and not being able to look across it even when adjusting the seat all the way up. I think you'll need to shift your camera position in the cockpit in addition to moving the seat all the way up. I can attest to Jester being very precise with his call outs. I have come to rely on him in situations where I can't see one or both of the PDL due to the sun. In this video he saved my butt when I was about to fall off at the 7:40 mark: https://youtu.be/oCn3vwt4U30?si=-m3CFciDw2F0ZpHK
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[Known issue] Right Engine spool up sound quality
Derbysieger replied to Lau's topic in Bugs & Problems
Yep, kinda sounds like the transistors stepping up the frequency on an accelerating electric locomotive -
DCS World 2024 Screenshots and Video Thread
Derbysieger replied to MiGCap1's topic in Screenshots and Videos
Refuelling the Phantom