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Everything posted by KLR Rico
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Maybe double check your throttle axis' endpoints are good. A while ago I kept wondering why I'd constantly roll unless I was holding the brake, turned out that my throttle at idle was reading ~15% in game. Easily fixed with the settings, and if you're not getting max power, that could be the problem. I did a quick flight with the plane clean w/3.5K fuel yesterday and didn't have any trouble getting to 320+ KIAS and doing cuban 8's, 60 deg climbs to 4K feet, 6G turns, etc....:dunno:
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All these demos are flown as light as possible. If you watch this video: ... you'll see that even some of the pylons are removed. Plus, you have to see how energy is managed, very much like a roller coaster. If you ever watch an aerobatic glider you'll see just how well energy management can be put to use with no propulsion at all.
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^^ LOL, me too. Mine is a glorified roku 99% of the time.
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It varies wildly for me too from a few KB/s to several MB/s, more on the slow side than fast... :( I think it would be best if the autoupdater was torrent based. The server could do the initial and backup seeding, and when everyone is online trying to get the latest update at the same time the speed would fly. Seems like a win-win to me.
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Manual use of Coolant/Oil Radiator Switch & other questions
KLR Rico replied to Zabuzard's topic in DCS: P-51D Mustang
Another advantage to having the doors open in combat is that if they are damaged it's better to have them stuck open rather than partial or closed. -
That looks amazing! Nice work!
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Test: Setting CPU Affinity
KLR Rico replied to SkateZilla's topic in PC Hardware and Related Software
I play on an aging workstation (dual xeon E5420's @ 2.5 GHz), after playing around with the affinity and priority settings, I seem to get the best results when I use task manager to set the DCS.exe's affinity to all 4 cores on the 2nd CPU (cpu's 4-7 in task manager) and then set priority to realtime. I only gained a few FPS, but most beneficial was an overall increase in smoothness. It looks like some of the textures flash black on their first load (including LOD changes), but they aren't causing any stutter, so I don't mind too much. For some reason, setting affinity to 2 cores caused a fair bit of stutter whenever a sound or texture was loading, on any combination of cores or priority settings. I'll have to check out some of the apps mentioned in this thread so I can do all this tuning automagically. :) -
I'm waiting for galvanic vestibular stimulation or a similar technology to join the party... The feeling of motion is a huge part of flying!
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^ That. I needed to reverse the FFB axis' on my MS FFB2 as well. When working properly, trim does move the stick, but in the direction of trim. i.e. if you trim elevator up, the stick's tension center point will be moved aft.
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This Guy Flies A Helicopter Like He Was Born In It!!
KLR Rico replied to 1cleanshot's topic in Military and Aviation
He definitely has a zen thing going on... man and machine, functioning as one! -
Those are some pretty sweet planes!
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^ Those are the kinds of aircraft I refuse to even consider, I could have already paid my way through a pilots licence and some hours with *one* plane like that, let alone my collection thus far. And yes, the big helicopters are mostly fun because they're terrifying... Not only for life and limb, but for your wallet. :D Even with the 400's, any contact with the ground other than a perfect landing is guaranteed to cost at least $60. I like my NanoCPX, it's like real life R/C simulator, you can fly it almost as recklessly as you wish and it'll take crashes in stride, yet it's responsive and quick enough to do many of the 3D tricks (pretty much all the ones that don't rely on inertia). It's like flying an ultra-maneuverable R/C dragonfly.
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One of the things I'd like to see... You pretty much never get a plane with two engines that have the same hours. Even when engines are in similar condition, you still get variations in oil pressure, fuel flow, egt, throttle response, etc. I think a slight variation in these things between engines would add a bit of realism to the sim. Especially if they're randomized between flights.
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Anyway to stop the aircraft's wings ect, blocking the TGP?
KLR Rico replied to Dudester22's topic in DCS: A-10C Warthog
^ That. Know where the tgp is looking, what's blocking it, and maneuver accordingly. -
I, for one, think that's a great idea!
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I've been flying for about 20 years, on and off. Everything from control line to nitro helicopters, but nothing too extreme, my budget has never allowed it. :) Currently, I have a Staudacher S300 (.60 size), a radian pro sailplane, nano cpx helicopter, umx sbach, micro polecat, gws slowstick, and parrot ar drone 2.0... I've been working on a 1/5 scale j3 Cub, but progress has stalled a bit since I packed it up for a move and haven't restarted the build. I want to get back into big helicopters (a 600 would be nice) but I couldn't imagine having that kind of cash again. I want to save up to really fly and get a license, but between r/c, the sims, and my other hobbies, I don't know how that's going to work. :)
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USAF engine troop... 8 years on C-130E/H's, and 3 years on KC-135R/T's.
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DCS 1.2.7 Open Beta - Preliminary Changelog
KLR Rico replied to Mike Busutil's topic in DCS World 1.x (read only)
With the FFB stick, you feel increased pressure when you move the stick away from it's trimmed position (same as when you move a normal stick from center), if you're holding the trim button down, there is zero tension, the stick will move freely to any position, where you can then release the button and set a new "spring center point", if that makes sense. So to answer the question, you get an idea of when you're likely to make a big over correction when trimming. If you are holding a lot of pressure on the stick and *then* press the button, you'll usually end up slamming it in that direction once the tension is removed. In the shark, for example, you can usually get a good feel for what the AP is trying to do by the dead zone in control input. Not by the feel, but by the amount of control deflection it takes before you get the desired response. Whether or not that's true to life for the shark, I have no idea. I'm definitely sold on FFB sticks though, the trimming in aircraft alone is worth it IMO... Hold the stick where it needs to be, and trim away the pressure, instead of simply trimming to re-center the stick. :joystick: -
I'd say ground crew is my least anticipated option. It'd be cool to have a marshaller, but a realistic animation of all the other MX guys doing their thing would be mind-numbing and really drag out a start-up or turn. Say goodbye to the 2 minute refuel/rearms.
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stuttering while vertical take-off with brakes on
KLR Rico replied to newbie2k's topic in Bugs and Problems
I don't have the module (yet), but is it the tires skipping on the ground as the struts extend on takeoff? -
Watch the "Earthflight" documentary series! http://www.pbs.org/wnet/nature/episodes/earthflight/introduction/8388/ It is full of those on board clips, along with awesome HD slow motion footage. I think it might be one of the best nature documentaries I've ever seen.
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ROOKIE Olivier Jansen (BELGIUM) for signup !!! Welcome friends !!!
KLR Rico replied to Olivier Jansen's topic in Chit-Chat
I had perhaps a few dozen hours of sim time with FSX helis, and several hundred hours of R/C helicopter flight experience, before I took a lesson in an R44... Although my experience made me very familiar with the mechanics and physics involved in helicopter flight, nothing could prepare me for that seat-of-the-pants of actual flight! I didn't have any trouble with fast forward flight, but hovering was something else. When you overcorrect in the sim, you see the screen tilt, and you might go 15 feet sideways with a quickness, when you do it in RL, the feeling of impending death is much more pronounced. :D I may have had an edge over someone with zero experience, but it was certainly much more overwhelming than I expected. I'd like to fly another hour sometime soon, and see if my recent DCS: Huey experience is helpful, since it's a much better FM than what was available before. -
Yeah, I think it might be the best water I've seen in a game yet. Overall, I'm amazed at the sheer number of textures and polygons, no two buildings look the same, and there are thousands of them. Plus, no matter where you go, the rest of the environment is modeled right down to the last touch. There was a huge amount of effort put into the terrain and buildings alone, never mind the physics, mechanics, and story. It might not be everyone's cup of tea, but you really have to appreciate the amount of work that went into this game.
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I was playing GTA5 on release day and wondering if a thread would be started on here. Yer all not one to disappoint. :D I'm really astounded at how incredibly detailed the world is, and how much performance they were able to eek out of hardware this old. I wish flight sims were popular enough to earn that kind of development money. :(
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I've been practicing spot landings on top of ATC towers, I can do it without crashing, but still too shaky to show off. :)