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KLR Rico

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Everything posted by KLR Rico

  1. It looks like deer are driving tanks now.
  2. Plus the racks, TERs are just awful...
  3. EDGE = the on-the-edge-of-the-horizon magical solution to all of DCS's woes. "Never fear, EDGE is near!"
  4. The universe flicks a grain of sand our way, and everyone freaks out. :D
  5. Yeah, but even then they lag... In the AOR, our tankers hit A-10's day and night, but we don't have any NVIS compatible lighting, nor have I ever seen it on any other squadron's. Not to say that they aren't out there though. Either way, I imagine it's quite possible to do real life AR with NVG's, with or without the appropriate lighting... see a video:
  6. ^^ (hits the like button) :D Maybe you could just fly the A-10C in full screen with the hud and MFD's. ;)
  7. From my MS FFB2 stick... The plug is a C7 type. AKA, figure 8 or shotgun. I measured the power supply output voltage at 25.6 VDC, but it's probably spec'd at 24v.
  8. KLR Rico

    Mast bumping

    Eh, real men go down with the ship. :D
  9. I'll look into the tanker side of things, but I imagine even under black out conditions the boom and PDI lights are still used, that alone should be helpful enough to make contact.
  10. Technically, if I die in RL, I don't respawn either (as far as I know. :) ). As far as the game goes, repair works on everything but the engines, so isn't it fair to say this is a bug and not a feature? My main reason for repairing and returning is that I get to keep my markpoints.
  11. KLR Rico

    Mast bumping

    Good point... Maybe have some debris in the cockpit that becomes airborne at low g. :)
  12. I'm pretty sure I've seen that issue effecting either engine. Yes, it's usually after the bottle is blown. It's depressing to bring a broken bird home, wait for the repair, but be unable to return to the fight. :(
  13. Indeed... There are 104th hosted missions where you're SUPPOSED to attrite enemy A2G forces, and others where you physically can't, due to triggers. If you are in an A2G role that is at risk because your CAP support sucks, well better hide, call in support, get in a fighter, or just leave. Complaining about it is just whining at that point. :)
  14. You guys run a great server, this healthy moderation will only make it even better. Thanks for hosting!
  15. Buddy lasing and AAR are probably the least useful skills out of all those other things you mentioned. ;)
  16. Well, I had a good thing going... FFB guts mounted to the bottom of the chair, and got it to put out a good rumble. Unfortunately, at some point while I was working on fine-tuning the setup I did something that broke the controller board. Now the power supply makes a high pitch whine and the H-bridge on the board gets really hot. :cry: Well, I did learn a few things before that point. At first I put some weights on the 1st stage of gear reduction. The effect was "meh"... Not very noticeable. Different amounts of weight, from 1/2 oz to 2 oz, but it made more noise than vibration. Tried putting weights directly on the motor pinon, same deal. Next I put a screw through one of the holes on the gear, so the shaking gear would slap against the screw and transfer the vibration directly to the chair. That worked pretty well. Next I went to grab a piece of tubing to put over the screw for a bit softer effect, and when I came back, that's when I found it didn't work anymore. I think maybe I bumped the pot, which would have put a constant load on the motor for those few minutes. :doh: Overall, I think the idea had some good merit. I was able to turn down the stick shaker force on the actual stick, and transfer the effect to the seat.
  17. Well, if you want all that, then you need someone that can work out the software side of things, because some of those effects are not currently sent to FFB...
  18. Quick test... Plugged in the wheel (Logitech Wingman GP) and hopped in an F-15, and the wheel responds to FFB effects, along with the stick (MSFBB2). Shakes at high alpha and all that good stuff. :joystick: I'll gut it next and see if I can rig it up to the bottom of my chair or something. Are you just looking for some "seat of the pants" feedback, or is the bass transducer do something more? If you're just looking for a bit of rumble, this seems like it'd do the trick. I think it would be really neat if you could send the wheel hardware a separate FFB channel, to get engine vibes or other effects not normally sent to the stick.
  19. Oh ok, I think I get you now... I was thinking of using the existing FFB motor/controller as an actuator or shaker running on a dedicated channel. I'll do some experimenting with this and see how it works out. Maybe it's enough to use the existing motor with a weight for the effect ( like a scaled up phone vibration motor), rather than a bass transducer... One caveat I can think of is that (as far as I can tell) you'll need to be using a FFB stick as well, since enabling FFB in the game affects the trim behavior.
  20. That's a pretty neat idea! I have an old logitech ffb wheel I'd be willing to gut to try this out. The hardware would be easy to sort out, but all the magic will need to happen in software, that's where I'd be stumped in this little project.
  21. KLR Rico

    Mast bumping

    I'd certianly hope so... It's a pretty important point in rotor dynamics.
  22. Post a track. However, I'm pretty sure you're probably just manhandling the jet. I see it all the time when I let friends fly. You have to finesse it around a bit, especially when loaded.
  23. A little off topic, but since it was mentioned, I figured I'd bring it up... I find the TDC (That movable box on the HUD) is quite useful for rapid target designation. For example, you see a SAM launch off your wing, you can keep an eye on that spot, extend out a few miles, and then turn nose in on that area. Use the TDC to mark the general area, break away, then slave the TGP to it and continue scanning.
  24. That would be badass in game.
  25. Just to the right of the switch that you use to select the bombs, there's a pair of switches that you use to arm them.
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