

Golo
Members-
Posts
595 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Golo
-
Yea good luck waiting for that fix, ED has horrible track record of correcting mistakes/bugs in old modules. Wasnt it like 9-10 years it took ED to correct GAU-8 dispersion for A-10? Its laughable really.
-
Yea I reported it way back, looks like its very low on priority list. It does not bother me that much they have bigger fish to fry.
- 2 replies
-
- 1
-
-
- trim
- stabilator
-
(and 2 more)
Tagged with:
-
From 01-F14AAP-1 (01-F14AAA-1) 2.20.5.3 (2.19.2.4) Flap Wing Interlocks. The main flap and auxiliary flap commands are interlocked electrically and mechanically with the wing sweep to prevent flap fuselage interference. An electrical interlock in the CADC and a mechanical command in the wing-sweep control box prevent wing sweep aft of 22° with auxiliary flaps extended. In a similar manner, upon extension of the main flaps, the wings are electrically and mechanically limited to wing-sweep angles less than 50°. The FLAP handle is mechanically prevented from moving to the down position if wing position is aft of 50°. If flaps are lowered with wings between 21° and 50°, main flaps will extend but auxiliary flaps will remain retracted. What is happening now is that if you are over 50° wing sweep you can move flap handle DOWN (should not be possible, in cockpit flap handle should remain UP), flaps will stay UP (correct). As soon as you go anywhere between 50° to 21° sweep, main flaps will deploy DOWN (correct), BUT!!! at this point wings will automatically sweep all the way forward (if allowed given speed) and aux flaps will also deploy DOWN (incorrect). Flap handle down between 21° to 50° should NOT command wing sweep forward. So its a BUG.
-
Well, headphones were invented for a reason. I never ever used speakers since I started with computers, works well for me. Not for others around cos I swear like a motherfffffffff.... but still, it is an option.
-
You know there is a thumb wheel on HCU for fine tuning the radar elevation right?
-
Works fine for me, OB, F-14A, 3 wire.
-
You are right. I would say its a bug, it should not be able to do that with radar in OFF position and even more so with no electric power.
-
1 - If you mean the numbers 5, 10, 20, 40, they are not on until you have AC power available and radar knob out of OFF position. If you mean the lines on the radar scope, that is paint and it is part of the radar scope case. Electronic scale lines can be tuned up with scale knob once radar is on. 2 - Floodlights are an emergency lighting. If the AC system fails, the floodlights are powered by the DC system (from the battery) and provide illumination in the cockpit, bypassing the FLOOD knob. In this case, the ENG INSTR knob must be out of the OFF position for the floodlights to operate.
-
Radar Questions: Is this a feature or a bug?
Golo replied to tungstencarbide's topic in Bugs and Problems
Looks like jammer strobes, you have a contact(s) ahead with active electronic counter measures. Your radar can still determine azimuth of jamming signal, but you are receiving false distance information so your radar cant determine true distance to target. That is why you see radar contacts from 0 all the way to max radar range. -
Missile to carrier separation delay maybe? Missiles will fly straight after launch for X amount of seconds to gain separation from launching platform before they arm the warhead and guidance.
-
I agree they dont seem any more broken. Yesterday I tracked single AI Su-33 from 100 miles in TWS auto co alt with me at +-30k ft, I shoot 54A at 70 miles (lower/closer part of optimal range according to WCS at about 140s TTI) she lofted beautifully tracked fine (no crazy evasive from Su-33), I did slight and slow crank right, got flashing TTI at 20ish second (at that point Su-33 started to evade) so I braked off, lost radar contact, but the missile tracked fine to impact. That was MP in F-14A with Jester, one of the most beautiful long range shot in 14 I remember, guess I got lucky. Also I did not experience any warping/lagspikes during entire mission with ping around 30-40 which might be important)
-
One thing to note is, if you find yourself with flaps down and above 225kias or so dont panic they could hold in down position, unless you move them (they have a higher chance of jamming if you move them while overspeeding). If you first slow down below 225kias and then retract them they might be just fine.
-
Are you sure you had them fully retracted, or were they jammed before full retraction? If you have aux flaps jammed wings wont sweep aft of 22°, If you have jammed main flaps wings wont go past 50° aft.
-
Ahh, Im a bit cranky I guess, sorry. What Im trying to say is, maybe it would be better to ask nicely next time "Hey guys why are my pylons not showing for my missiles?" instead of coming here posting like I am king of Cats I know its a bug, where clearly its an illegal missile configuration for F-14.
-
As for ground pressure refueling, I think the in cockpit fuel switches setting are not relevant for refueling at all. As for wing ext transfer switch, in addition it should also be overridden to auto if either fuel level sensor in tanks no.2 or no.5 gets uncovered.
-
Can any of you record a short clip of it happening (pan around cockpit too so we can see switches and warnings)? Its kind of a difficult to know just by your description.
-
Not a bug. What is actually a bug, is the ability of people to post new bug topics without RTFM, doing any kind of research on a subject before posting or generally knowing anything about the aircraft in question.
-
How about doing it in jester submenu: BVR Radar - TWS - Track 1,..., 6 - Hook and/or Next launch and/or Do not attack function (maybe set HAFU too?).
-
[BUG/WIP] The fuel feed switch is without function
Golo replied to Germane's topic in Bugs and Problems
In game fuel system function review for F-14B, in comparison to NATOPS 01-F14AAP-1, 1 AUG 2001. According to NATOPS Fuels system section 2.14: 2.14.1.1 Sump Tanks: My main concern were WARNING notes - Zero or negative-g flight longer than 10 seconds in AB or 20 seconds in MIL or less will deplete the fuel sump tanks (cells 3 and 4), resulting in flameout of both engines. - Afterburner operation in the 0g to –0.5g regime may result in air ingestion into the fuel boost pumps, causing possible afterburner blowout or engine flameout. - With fuel in feed group below 1,000 pounds, AB operation could result in AB blowout. In game results - Fuel press warning light and subsequent engine flameout in AB at about -1g, 10s, 13s, 12s, above 4.5k lbs of fuel. 17s, 13s, 17s below 4.5k lbs of fuel. I would conclude that this is correct given some margin of error. - Fuel press warning light and subsequent engine flameout in MIL at about -1g, 59s, 74s, 70s, at around 7k lbs of fuel. I would conclude that this is incorrect even given some margin of error. Furthermore if test is run to only show L/R fuel pressure low without engine flameout (set positive g to clear L/R fuel pressure low warning) negative g flight can be repeated immediately to the same time duration (this is major BUG in my opinion as I think there is no way of replenishing fuel supply in sump tank that quickly). AB/MIL engine operation in 0g to -0,5g should in my opinion result in intermediate indication of L/R engine fuel low, due to fact that fuel in sump tank would be in floating freely mixed with air and there should be possibility to ingest air into the boost pump. However I did not see L/R fuel pressure low blink even once during around 0g flight. AB engine operation with less than 1k lbs of fuel in 1g flight. I could not get AB to blowout/engine to flameout even with 300 lbs in sump tank. 2.14.2.1 Fuel Quantity Indicators: L feed group should indicate 1500lbs of fuel according to specification. Right feed group should indicate 1600lbs of fuel. AFT group contains 4400lbs of fuel, FWD group contains 4700lbs of fuel. Total fuselage fuel amount is 12200lbs. In game - Both AFT and FWD group indicate correct fuel amount on tapes. Both feed groups indicate 1800lbs of fuel (where are those extra 500lbs of fuel come from? They are not accounted in total fuel qtty as far as I can tell, total amount of fuselage fuel would be 12 700+4000 of fuel in wing tanks that would be 16 700lbs of fuel, indicator shows 16 200?) 2.14.2.2 FUEL LOW Caution Lights: Works correctly as it illuminates at specified fuel qtty. 2.14.3 Engine Feed: Situation 1: a. Fuel in cell Nos. 2 and 5, b. FEED switch in NORMAL, c. Normal engine fuel flow (MIL thrust or less). In game results - Works correctly as far as I can tell Situation 2: a. Fuel in cell Nos. 2 and 5, b. FEED switch in NORM, c. High-engine fuel demands (afterburner). Fuel in box beam tanks should deplete to sump tank via ports A,B only as far to create pressure drop (to amount of aprox. 1200 fuel in a feed goup), this low pressure in box beam tank will hold remaining fuel in box beam tank and the majority of fuel to sump tank should be drawn via ports C,D from tanks no.2 and no.5. In game results - Incorrect operation. Feed groups will deplete to 300lbs of fuel and hold. Situation 3: a. Fuel in either cell No. 2 or 5 has been depleted, b. FEED switch in NORM, c. Any normal engine demand. When the low-level thermistor in either cell No. 2 or 5 is uncovered, both box-beam tanks are vented and the sump tank interconnect valve is opened. The two groups become a common system and will seek a common level to equalize the static pressure head. Fuel will flow through the open sump tank interconnect valve only as a function of differential pressure. With open vent valves, the fuel in both box-beam tanks has a positive vent pressure, forcing the fuel into the respective sump tank through interconnect A or B. In game results - Incorrect operation. In my experience the fuel levels equalize at 300lbs of fuel. This would indicate to me that you used low fuel level termistors in tanks no.2/no.5 and L/R box beam tank. Which would correlate to 300lbs of fuel left in sump tank. The correct operation would be to open L/R box beam tank vents and sump tank interconnect at the depletion of fuel in tanks no.2 or no.5 which would leave full feed groups fuel qtty to equalize (Left feed 1500lbs and Right feed 1600lbs, or more if any more fuel is present) 2.14.3.2 Engine Fuel Feed During Afterburner Operations: ... In game results - In nose high (30°-60°) 0g to -1g flight I could not get the left engine AB to blow out/L engine to flameout first. They both flamed out simultaneously. With full Fuselage fuel 0g, 20s, 20s, 20s to flameout of both engines. With 9k lbs of fuel -1g, 11s, 10s, 9s to flameout both engines. 2.14.5 Fuel Quantity Balancing: ... In game results - Does not work at all for me. Note: Check engine oil distribution too please. During all of my negative flight time some of as long as 90s low engine oil pressure did not light up even once, and oil pressure indicator for L/R engine only showed drop of 10psi from nominal value in 1g flight. I bellive this is also not correct as there is no negative flight oil tank in F-14 as far as I know. That thing should light up almost as soon as you go negative and the pressure should drop drastically from what I know. Edit: This is of course only what I find out, I might be wrong on some of this. Ive been starring at that fuel system for days now and to say its complex would be a major understatement. -
Have you tried switching ICS to backup or emergency mode?
-
[BUG/WIP] The fuel feed switch is without function
Golo replied to Germane's topic in Bugs and Problems
Based on my knowledge I would say it a bug. There are even more discrepancies in fuel system between what NATOPS says and what I experience in game, Ill write it up as im done testing it. -
Thx for the fix, I have one more issue/question about spoilers operation. Right now if you are landing with flaps down, DLC engaged, and antiskid spoiler brake switch in position other than OFF (field landing), after touchdown (power - IDLE) DLC stays active (priority) and spoilers wont pop up until DLC is manually disengaged. I cant find any direct info about this, but I dont think that is correct. I think if you have antiskid spoiler brake switch in other than OFF position, with WOW, it should have priority over DLC. Im not exactly sure of this but logically it makes sense to me. Other than that spoilers now function correctly as far as I can tell.