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baltic_dragon

DLC Campaign Creators
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Everything posted by baltic_dragon

  1. Oh, great - seems the AAR bug is back, as it does every few updates. I'll have a look.
  2. Hey, for D/L nothing I can do. It is set up exactly the same in all missions and sometimes it works, sometimes it doesn't... I know if I were using stock wingmen it would but they are useless and can't do 30% of what I need the AI to do, so wingmen are always as separate groups.
  3. Thanks, got some other reports about that mission... I now regret I have scripted it so much and that I am relying on AI too much.. I knew it will kick me in the ***... I'll investigate
  4. Unfortunately the AI behaviour on deck with taxi directors is almost completely out of my hands.. I spend probably around 20 hours updating Raven One to kinda work with them, but I can't make it perfect...
  5. Hey, unfortunately D/L has always been finnicky for the campaign, as I am using wingmen that are in different flights (because the stock wingman is pretty stupid). So this is something I cannot fix, everything is set up as it should in ME - but sometimes it works, sometimes it doesn't.
  6. Hey, unfortunately can't help with this one, crashes should be reported directly to ED as they very rarely linked with anything we can do as mission devs, it is always something in core DCS...
  7. @mla306 first of all apologies for late reply, I am most active on Discord these days. The only thing that could be done wrong on my side is setting up the laser code, but I didn't touch it and it always worked. So I suspect something with DCS itself, though I've seen very weird bugs popping up between updates. I'll try to get to the bottom of this though.
  8. @Lennykka @Ptimat31 @d0ppler guys, first of all apologies for late reply, these days I am getting most of the reports via Discord and I am not that active on the forums, need to work on that! I triple-checked everything and for me the mission progresses normally for me and my testers. I know this happens for some people and I have NO idea why. Hm, maybe I will try to just add a SPACE BAR option to push the mission forward!? Guys, if you are on Discord can you PM me and help me test if that helps?
  9. Thanks, glad it worked in the end!
  10. Yes, you have to set it up correctly - can't remember from the top of my head, but I've used this mission at Flight Sim Expo and all worked well.
  11. Uff, I am late in replying @5EVC Tiger sorry about that. I'll check. This was fixed back in June, maybe ED ruined something again
  12. @AMEDooley thank you so much for this review and all your support. Praise like this is even higher when it comes from someone who was close to the real thing in real life! I'd send you a patch, but unfortunately right now it is difficult to ship anything to US...
  13. Something probably changed in the map which in turn altered the AI behaviour. Thanks for reporting this, possibly parking spot numbering was altered. Should be an easy fix.
  14. @Aerovenator thanks for the clarification, this clearly is a problem with triggers. Will have a look and hopefully get it fixed for next patch. Keep you posted!
  15. Thanks @alboon2000. This is super weird. I'll double check the triggers and ask my testers to have a look. Will be in touch.
  16. @MivwTaupos @s4lt3d do you have any 3rd party mods (unofficial ones) installed? Unless there is a major bug with AAR it seems to be something on your end, as we tried many missions with the beta testers and everything worked OK. There is a growing number of bugs that happen only to some players which we are unable to reproduce, which can be very frustrating for both sides...
  17. You also have an option to enable invulnerability at mission start, to avoid too much frustration with this mission! And Gratz on nailing it!
  18. Appreciate this feedback! Will double check the last mission again. Many thanks!
  19. The offset was bugged at some point, but I think it should be working fine now...
  20. @OmasRachE we checked the mission recently and it worked well. I don't think frequencies could change anything as all flights push at a given time... but if you have any 3rd party mods installed (unofficial ones), run Viacom or Voice Attack it is likely having impact on the AI behavior on your side.. could that be the case?
  21. Hm, this is interesting. I'll have a look and will try to get to the bottom of this. In principle yes - if you miss your assigned target, then wingman will be tasked with taking it out. But I am not clear about the procedure, it should look like this: 1) You are tasked with attacking the lead APC, your wingman attacks the trailing one (simultaneously) 2) If you hit a wrong vehicle or don't hit anything you are tasked with attacking again. 3) If you miss again, then Devil 22 is tasked with destroying it. 4) Then you are told to attack the Gundish. If you fail, you are told to reattack. If you can't or miss again then the wingman takes care of the gun dish. 5) When gun dish is killed, you receive another target - tanks. But the campaign checks how many ordnance each of you have left and assigns targets according to the count (you first, then your wingman until he runs out). Which brings me to a question: did you alter your or wingman's loadout for the mission? 6) Then when you are both out of GBUs, there is a tasking to attack the trucks (it is always Devil 22 that gets this task). @Aerovenator can you look at the list above and tell me how your mission flows in relation to it? That will help me troubleshoot the problem.
  22. Thank you!
  23. Hey! Everything is set up correctly in the ME. Sometimes DL works as charm, sometimes it doesn't - no idea what more I could do on my end
  24. Hey! And and apologies for late reply @AJ.eightFive - I think the major issues were resolved for this mission, thanks for the report & enjoy Dominant Fury!
  25. DCS is a very weird animal indeed... glad it worked and thanks for your dedication to try the same mission several times!
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