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Everything posted by baltic_dragon
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Mission 14- Olive/Sandy 62 endlessly refuels
baltic_dragon replied to xsnrg's topic in Bugs & Problems
The AAR is a curse of this game. I am trying to remove the Olive refueling completely from this one, but now she refuses to follow player afterwards, which is another new bug introduced recently... -
mission 10 Sa-6 issue help 【Spoiler】
baltic_dragon replied to KenZeng's topic in F/A-18C Raven One: Dominant Fury campaign
I can confirm this is internally fixed and will be out in the next update. -
investigating Mission 14 { PSBLE Spoiler }
baltic_dragon replied to Palmtask's topic in F/A-18C Raven One: Dominant Fury campaign
@Blackhawk163 Really? Wow... that is next level of FUBAR then.. though there should be a safeguard that makes the Tornado explode anyway just to avoid such issues. I will double-check what is happening there. -
Mission 7 scoring
baltic_dragon replied to Jasonmoofang's topic in F/A-18C Raven One: Dominant Fury campaign
I'll need to re-visit it then.. it heavily relies on AI doing a number of things right... so it may be flawed because of that. -
LOL good find. I'll check it. And thanks for the email with proof of purchase! Pozdrawiam!
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Mission 14 { PSBLE Spoiler }
baltic_dragon replied to Palmtask's topic in F/A-18C Raven One: Dominant Fury campaign
Got to love DCS updates that break missions... -
mission 10 Sa-6 issue help 【Spoiler】
baltic_dragon replied to KenZeng's topic in F/A-18C Raven One: Dominant Fury campaign
I am currently trying to fix this - was able to reproduce, probably something that got bugged with one of the recent patches. Will let you know as soon as I manage to fix this! -
Mission 14 - Trons and Sledges stay behind at waypoint 1
baltic_dragon replied to point3's topic in Bugs and Problems
Thanks @point3 - I have seen these kinds of things so many times before I cannot count. I will have a look, but also please let me know if you have any unofficial 3rd party mods installed (aircraft, VIACOM, Voice Attack etc)? These tend to very often cause issues like this. -
That is why I included the immortality option.. the only other one I have is to force it and pretend it was a "close call", but I don't really like to do this. As always in such cases, we see how great it would be to have a working save game system - and the first iteration recently implemented sadly does not work with the campaigns..
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M03 The Summer House impossible 100%
baltic_dragon replied to Dovivan's topic in F/A-18C Arctic Thunder Campaign
@Dovivan in that case I'll have to check the scoring, you may be on to something -
M01 Stuck progression issue?
baltic_dragon replied to eLgargantuan's topic in F/A-18C Arctic Thunder Campaign
Thanks @Agim for your feedback. I hear you, but the whole radio system (Easy Comms not being supported, the need to be on correct frequencies etc) is a deliberate choice I made for the sake of realism and I don't think I will step back on these. You always have channels and frequencies listed on the kneeboard and you have pop-ups on the screens telling you which radio to switch to - and usually mission waits with progressing until you do that. So I understand your frustration, but this radio system is something that many players appreciate a lot in my campaigns as opposed to many others, where frequencies don't really matter as all the voiceovers are played as "sound to player". Having said that, you should get the hang of it in the course of few missions and you will start to appreciate it. Take your time to read the briefing, review the kneeboards and frequencies. Radio procedures are always briefed before the flight (check in, then ATIS, tower, etc...). -
Thank you Dave!!!
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New Update for Saving Missions
baltic_dragon replied to borja.abadc's topic in M-2000C Red Flag Campaign
AFAIK it unfortunately doesn't work with the campaigns yet - and honestly I am not sure if it ever will -
M06 - Missing Man - Мost buggy mission
baltic_dragon replied to big_fun's topic in F/A-18C Raven One Campaign
Ooops.. that is not intended then for sure. We'll check, but this kind of behavior is very often caused by unofficial 3rd party mods installed on user's machine - can you confirm for me that you don't have any of those installed and enabled (aircraft, voice attack, VAICOM etc)? -
What do you mean by "mission doesn't end"? We've spent a lot of time making sure all works well, and AFAIK it should be working correctly now. I need more details though from you @MichTerran to be able to assist you - let me know please what exactly happens!
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reported Mission 13 Bug
baltic_dragon replied to orbitalized's topic in A-10C The Enemy Within Campaign 3.0
I spent a few hours trying to fix it and so far no luck... the helicopter AI is horrible. Will continue to work on it. -
Yes, I am working on them gradually - a few more to go for updates to bring all of them in line! Will check the script issue.
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I had this report on Discord, will investigate. Thanks!
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Mission 4 tips
baltic_dragon replied to Jasonmoofang's topic in F/A-18C Raven One: Dominant Fury campaign
Did you follow the steps above? Unfortunately I don't have too much control over the taxi directors and for others this seems to be fixed. If it persists, can you check if you don't have any unofficial 3rd party mods installed? -
fixed Mission 4 - user error or new bug?
baltic_dragon replied to theIRIEone's topic in F/A-18C Raven One: Dominant Fury campaign
@alboon2000 remember to follow the correct procedure with taxi directors on deck: 1. Battery and APU on 2. Salute for engine start up (deck crew raises arm) 3. Finish Starting Up 4. Wait for the on screen pop up that says I can start taxiing OR as per the mission brief - Designer Notes at the end 5. Salute Again for taxi clearance 6. Follow Taxi director orders Let me know if this helps! -
It is not intended. It is an issue with SA in core DCS. It is set up identically in mission editor, but works differently from mission to mission and I cannot troubleshoot it in any way unfortunately. As I am using each flight member as a separate flight (because it works much better than stock wingman plus I cannot put player as #2, #3 or #4 in a normal flight) this also affects some things unfortunately...
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I will have a look of course, about to get to that mission to polish a few things. However, this kind of things is very often caused by unofficial 3rd party mods installed on user's end - are you running any (aircraft, Voice Attack, VAICOM)? Also, it is best to report these kinds of issues as separate threads under bugs and problems section, makes it much easier for me to follow!
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@Padre Pio which is funny, if you consider that this is a really slow campaign with a lot of talking before you are even allowed to attack. Though a few missions are really more fast-paced, I agree!
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@Hyperlynx Well.. that is why you have an option to enable being IMMORTAL at mission start to avoid a lot of frustration. Also, there is very little real threat in your way during the campaign (which is realistic) so I wanted to spice up things a bit. Finally - the problem partially lies in DCS itself, many people agree that MANPADs are waaaay to accurate and deadly now. For instance when I was building the mission in 90% of cases popping a good amount of flares was enough to avoid it (which seems realistic looking at real-world statistics or videos from Ukraine). But then something changed.. and I cannot rewrite whole mission because someone at ED decided to change some script somewhere, which I hope will be brought back to normal again.