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baltic_dragon

DLC Campaign Creators
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Everything posted by baltic_dragon

  1. Yeah, you have to launch before her, then everything will be fine.
  2. DCS 2.9.15.9408 (17/04/2025) M07: added prompt when player is tasked to attack the helicopter M08: updated departure comms to avoid overlaps; changed on-screen prompts so they are better visible at night; moved item checks after push to give player more time; added acceleration 1x in key moments M09: added information how to dismiss taxi director prompt; fixed issue where 33 and 34 would not RTB if all SAM sites are destroyed; removed AAR part for Betsy as it broke the mission for some people; updated datalink for all flights M10: fixed problems with Sluggo refueling towards the end of the mission, updated the prompts; fixed bug with mission not progressing after being told to attack SA-6 site; fixed bug with Spartans refusing to push from marshal before mission M11: general overhaul of the mission (added I/R option, removed space bar for freq changes, added ACLS to the carrier and datalink to the flights); fixed issue with script error pop-up during the mission; fixed issues with inaudible comms on Strike freq; fixed bug with wrong voiceover playing when identifying the bogey; fixed bug with parking spot being blocked after landing on the carrier M12: general overhaul of the mission (added I/R option, removed space bar for freq changes, added ACLS to the carrier and datalink to the flights); Moved push time by 3 minutes (or rather: mission start by 3 minutes) to have more time to get to marshal; Set unlimited fuel for tanker on the way back; M13: general overhaul of the mission (added I/R option, removed space bar for freq changes, added ACLS to the carrier and datalink to the flights) M14 (long and short): fixed issue with Olive not following the player after CSAR was complete; Olive should refuel now (turned off her "unlimited fuel"); added picture pop-up to who refuels part (both versions); added safeguards for Spartan shoot-down (the mission should progress normally, short version) M15 (long and medium): general overhaul of the mission (added I/R option, removed space bar for freq changes, added ACLS to the carrier and datalink to the flights); fixed issue with a lot of radio static on the radios during RTB.
  3. Yes, we are working on a whole training campaign, but it will take some time before we'll be able to deliver it!
  4. Yep, until the issue is resolved I won't be working on any of the contested modules, unfortunately.
  5. I think it was broken by one of the updates but now is internally fixed. Things should run as normal as of today's patch. And thanks for your kind words @PoPoDano!
  6. That is the problem. My campaigns will not work with Easy Comms, as they use active frequency switching and realistic radio usage. Turn it to off and that should solve the problem. Let me know if it helps!
  7. It can be done, but someone would have to make an effort and translate all the briefings and script lines, which is quite a lot of text. If I had these I could submit them to ED.
  8. Hey - the stock JTAC is on the ED side of things, I have no control over what he does and how he works. I'll see what I can do, but I don't think I'll be able to fix this on my end.
  9. I'll check it and try to fix it, but won't be able to push it for tomorrow's patch unfortunately...
  10. Possible that one of the updates broke it. But also possible it is something on your system - do you have any unofficial 3rd party mods installed or do you run Teamspeak / Vaicom?
  11. Hey @Gil80. Do you have Easy Comms set to OFF?
  12. AFAIK this is working correctly - but AI is getting wonky quite often because of 3rd party mods (unofficial) or things like Voice Attack or even TacView. Do you have any of these installed? Also, before you do anything else - try to run a repair. Let me know if that helps. I'd say with 90% chance this is something on your end (and not your fault, just how DCS works sometimes). There was no patch for quite some time and we tested this mission not that long ago. @Jakes any ideas?
  13. If you look at how they fare in Ukraine, I don't think you can call them a "formidable opponent". The Ukrainian Air Force is still flying and I think this campaign quite realistically shows what would happen if Russia tried to take on NATO forces (and I based it on conversations with several active duty USAF and USN pilots). I think I heard in one of Jell-o's podcast a F-35 driver saying he needs around 10 US F-16s against him to feel some kind of thrill when fighting BVR. Imagine how many MiGs it would take... Thanks for the review & glad you enjoyed it!
  14. What rob10 says - I didn't put a separate waypoint anymore, as it is always included as default in the system. So just use 59 if there is nothing else listed.
  15. You can ask for the current position of the swarm using F-10 radio menu - it comes in a bullseye format (rock). I assume that you know how to use the bullseye calls - just point your radar into the direction of that spot, make sure it is looking at correct altitude and you should be easily able to spot them.
  16. This may be a DCS bug, but can also be related to 3rd party unofficial mods if you have installed any. Also, do you use VIACOM / Voice Attack? And finally - did you try a full repair? There are a lot of issues in DCS environment that can cause this behavior of the AI and not all are bugs...
  17. Hm... I understand the frustration, but that has nothing to do with the campaign itself - I don't have control over how radios work in DCS and this is something inherent to the module. Either a new bug or some kind of user error, but definitely not my department. I was super frustrated myself when ED changed the way in which radios work, which added a lot of static to transmissions and forced me to spend dozens of hours (literally!) to update older campaigns that were working fine before.. but here I don't think there is anything I could do to help. Though I will run it myself and check if I can reproduce of course.
  18. @IceyJones @DimSim the script issue is internally fixed and the whole mission just received an overhaul for I/R use.
  19. OK, that is weird. Will have a look. Luckily you can just mark it as "done" in the campaign progress, it won't be cheating since you flown it all! The rest worked ok?
  20. You were right! It was only set to 10s and could be easily missed. Fixed.
  21. That will take much more time and I don't exclude it, but I think the Georgian War after update will be a completely different experience, and of course we would add some extra missions there, new voiceovers, probably some new documents etc. Hm. Georgian War in Afghanistan. I like your thinking!
  22. @MichTerran just to be sure - what do you mean that the mission didn't complete? The campaign didn't progress?
  23. We're trying to sort this one out, there are some issues with AAR in recent builds of DCS - something that comes back every few patches (sigh). Thanks for the update!
  24. Great! I'll get it fixed then @dimanizer, appreciate the feedback!
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