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baltic_dragon

DLC Campaign Creators
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Everything posted by baltic_dragon

  1. DCS is a very weird animal indeed... glad it worked and thanks for your dedication to try the same mission several times!
  2. Hey Dave - thanks so much for your kind words and for the offer! Unfortunately pre-order is not an option but I'm actively hammering the main script writer for the campaign to get his s**t together and start pumping out those scripts! Can I post part of this review on my social media?
  3. @Jenson it was fixed in the last update. But had to despawn Cajun and spawn a copy to fix it.
  4. I cannot find the reason, we'll test the mission again and react accordingly. If you finished it then skipping the mission from campaign menu won't be a cheat!
  5. @Vasco Ferreira no worries. It is frustrating for everyone, but then again - DCS is still great even with these bugs.
  6. Yes, ICLS is offline (it is mentioned in the briefing). And it is offline for a reason - you have to fly manually and closely listen to paddles. Don't use the stock radio for the Supercarrier (also included in the briefing).
  7. @Jenson this was fixed in last update (sorry for late reply, summer was crazy for me on personal side of life). Funny thing happened here: in F-10 map it looked like Cajun was dragging a crane from the deck (although it was not visible), no wonder he ended up in the drink..
  8. @nir thank you! I always work with voice actors from the countries / regions I build campaigns for, this is an important detail. Glad you noticed & liked it!
  9. Sorry, I should add it in M01 actually. I started updates as I was fixing the issues in different missions, hence the whole confusion...
  10. That is possible with the trigger for fuel... I'll wait and see if I get any other reports about this one.
  11. Yes, the splash damage is much bigger now, on my list to check (and while at it, update the FARP with new assets we have available now). Thanks!
  12. Hey! Apologies for late reply. We introduced some changes to M9, things should be working much better now.
  13. I'll see if I can fine-tune it.. but if you get the prompt for report you should already be in zone.. but glad it worked well on the second try.
  14. Negative, I won't be touching it. Campaign was built with Litening and swapping them could possibly lead to issues. Players are free to do so on their own risk especially with the current issues with the Sniper.
  15. This was fixed in the last update. Apologies for the late reply, had a very intensive summer with little time for DCS...
  16. Hey! Thanks. Ad.1. the waypoint is square on the building, the coordinates are from the F10 map... so I think this is more on the DCS side of things. Maybe I should put the waypoint behind the building though? Ad.2.I think ED increased the splash damage of bombs. I will check if there are "friendlies" around the APC but if there are for design purposes they must be invisible and immortal... so not sure if there is anything I can do about it. Oh wait, there are in the FARP, but these are statics. Anyway, will check. And I can update the FARP to make it look better with new assets added some time ago. Ad.3. OK. That is AI being stupid, especially that the FL should have unlimited fuel set to on (facepalm)
  17. Will have a look at this one, thanks.
  18. @MnMailman the coordinates are OK, I checked them several times. Whenever you get the offset information, it is always bearing first, range second (like bullseye calls).
  19. @OmasRachE normally the whole parking area is marked with a zone, it should play once you stop. I'll check the lead behavior, I think OrbX changed some things on the map and some parking spots might have been affected. Adding this one for investigating. In general you are never asked to taxi all the way back after landing, so the AI must have mislead you - the parking is always at the end of the runway on which you land.
  20. Hey @Aerovenator I had this reported before twice, and in both cases it was something on user's end. Please check the following list (especially if you have any mods installed). These days many things installed on user's PC can break the AI behavior for some reason: The No.1 Rule with DCS Campaigns... If you have ANY mod that is NOT purchased from the DCS Store, it will probably cause issues. SRS and OpenKneeboard(Mostly VR users) seem to be ok, as we test these missions using both. Make sure to remove any and all mods before flying campaigns. (Check out OVGME, I use it daily and it works well) If you have no mods, or if removing all mods still does not fix the issue, take the following steps(Test after each step): 1) Delete fxo and metashaders2 folders in your saved games. Can get gummed up with old files. 2) Rename you DCS Saved Games folder, run DCS and let it create a new one. Close DCS and then just copy the Config folder from the old to the new so you don't lose your bindings and also copy your logbook.lua from saved games mission editor folder, that way you don't lose campaign progress. (Some mods can write to places like your scripts folder in your saved games location as an example. Also seems to help sometimes even if you never run mods at all) 3) Do a full deep repair of DCS to clear up any unwanted stuff in your main game folder. Some settings to check: 1) If you have easy comms enabled, disable it. 2) Under Gameplay options, make sure the tick box on the bottom right for "No force from mission, use mine" is NOT ticked. 3) Try disabling TacView under special options. It can cause issues, usually performance, that can lead to bugs if your cores are overloaded/too busy and it misses a trigger point due to that.
  21. Possible, I'll mark it down for checking. Also, apologies for late reply @OmasRachE, it was crazy time since June on family front!
  22. I can't remember exactly why I did it right now, but IIRC it was something with the DCS itself and inability to deliver through the clouds in CCRP. Probably things changed since then, but unfortunately it is not possible to keep up with core game changes and update tens of missions when ED changed the system of radio, it forced us - mission devs - to spend dozens of hours in order to fix things that were broken without our input. I think this is a similar situation and I think I'll leave it as is, hope you'll enjoy the rest!
  23. Hey! Unfortunately, I won't be able to watch the full track (I tried, but it is getting corrupted if I use time compression and I am not able to watch the full mission play through). However, it seems to be working for everyone else (nobody reported similar issues and after checking the mission in the ME everything is fine, as it was before). Please check the list below and let me know if any of these things help - start with full DCS repair, this quite often solves problems. The No.1 Rule with DCS Campaigns... If you have ANY mod that is NOT purchased from the DCS Store, it will probably cause issues. SRS and OpenKneeboard(Mostly VR users) seem to be ok, as we test these missions using both. Make sure to remove any and all mods before flying campaigns. (Check out OVGME, I use it daily and it works well) If you have no mods, or if removing all mods still does not fix the issue, take the following steps(Test after each step): 1) Delete fxo and metashaders2 folders in your saved games. Can get gummed up with old files. 2) Rename you DCS Saved Games folder, run DCS and let it create a new one. Close DCS and then just copy the Config folder from the old to the new so you don't lose your bindings and also copy your logbook.lua from saved games mission editor folder, that way you don't lose campaign progress. (Some mods can write to places like your scripts folder in your saved games location as an example. Also seems to help sometimes even if you never run mods at all) 3) Do a full deep repair of DCS to clear up any unwanted stuff in your main game folder. Some settings to check: 1) If you have easy comms enabled, disable it. 2) Under Gameplay options, make sure the tick box on the bottom right for "No force from mission, use mine" is NOT ticked. 3) Try disabling TacView under special options. It can cause issues, usually performance, that can lead to bugs if your cores are overloaded/too busy and it misses a trigger point due to that.
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