Jump to content

baltic_dragon

DLC Campaign Creators
  • Posts

    7068
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by baltic_dragon

  1. The voice lines are done in exactly the same way as in Arctic Thunder, I used the same volumes, filters etc. This is weird indeed - though nobody else from my testers reported it. See if it continues in later missions and let me know please @WhiteDear
  2. Thanks for the feedback @WhiteDear! The Joker and Bingo values are in the kneeboard below the Flight Plan part - and if you play in VR is strongly recommend that you use the OpenKneeboard app, where you can write down your coordinates (if you have a simple pad from WACO, which is not expensive). That is another level of immersion! Also, good suggestion about the picture with coordinates - I was thinking about it before and even before seeing Reflected's campaign, came up with the idea of adding a picture with scribbled down numbers. Though on the other hand option to ask for them to be repeated is more immersive (and also takes more time to implement than a simple pic). I'll try to add it to all Gamblers missions, and probably will use that in future campaigns too. Let me know if you have any other issues. Oh, about the IP inbound - I will add a message to the player clarifying things to be on the safe side.
  3. Are you running any unofficial mods? This looks like AI issue caused by some 3rd party mod or VAICOM / VOICEATTACK. Do you have anything like it installed? Or unofficial 3rd party aircraft mods @chipsdubbo?
  4. Most likely an error with radio settings, would have to see the track file. Anyone else seeing this?
  5. I think the new radio is not capable of using that freq anymore, we're running a comprehensive check of the whole campaign and will make necessary updates to all missions - but it will take some time unfortunately!
  6. Thanks. Looks like the new bomb splash damage has caused issues, I'll fix this!
  7. I will check, but to me it looks like a one-off AI bug that just happened and ruined the mission. I know, I know - long missions, wasted time.. wish we had a save game function for the campaigns.. and yes, due to tactical situation you should drop after Tally, which in this case seems was impossible (sigh).
  8. I have no idea as all missions are built in the same way and the amount of unnecessary units is kept to absolute minimum. From my point of view there is no difference between them and I don't think this is something specific to the campaign, as neither me nor any of the testers had the same problem. DCS is a weird beast...
  9. Other missions are not like that, only those where you have strict TOT - and I don't think it happens anywhere else..
  10. If you choose to engage alone, your character says: "PLAYER: Two, take high cover, I'll first engage the engage the two armed vehicles with the Mav, then clean up with guns. Standby for fighter to fighter. " What isn't clear in this transmission? You first engage both armed vehicles with mavericks, and then clean up with guns. If in doubt best to pause the mission and open the comms log to read again the instructions - unfortunately I cannot keep them longer on the screen because of the quite stupid new radio system introduced to DCS recently.
  11. This is now internally fixed, will be out with next patch (next week hopefully)
  12. @Darthexia thanks, will check this!
  13. I think there is a general DCS issue with AAR since one of last updates, but we tested this recently and were not able to reproduce... will have a look.
  14. Looks like some problem with the deck crew. And looks like one of the updates introduced a lot of new issues to DCS (sigh)
  15. Thanks, we will check this.
  16. @dimanizer probably one of the updates messed the AAR for AI again... this happens once in a while for ED and is extremely frustrating. I'll see what I can do.
  17. Thanks, I'll have a look. Damn AAR again, ED must have messed something up with it as always...
  18. Thanks, reported - will try to fix this for next week!
  19. Thanks! Very good catch, I'll have it fixed ASAP. And I am sure I'll get to making a Polish campaign - I have a very interesting idea for a Mi-24 one...
  20. Indeed, the fix didn't make it to the last patch, submitting it today - the starting position will be fixed.
  21. Yes. But it would be released as a new campaign, as it would include a lot of new stuff.
  22. @Smashy unfortunately there is nothing I can do about the datalink, it is a DCS issue and it is a hit - and - miss. I spent hours adjusting settings but the results are always the same. Sorry.
  23. I'll have a look what I can do to make it easier, many people are saying this.
  24. Thanks. As for AI landing in Nevada it is a known problem... for some reason they tend to do some stupid things sometimes. As for the JTAC, I will check the freqs.
  25. @Hyreef thanks! Yeah, mission duration is a problem, but we wanted to have a full cycle for each one - wouldn't it be beautiful to have a save game feature added? We're going mission by mission polishing them right now (this one is for you, @Yurgon)! It will still take some time but once we release the fixes it will be in a better state (though I think it is pretty good as is). For Victor, I am pretty sure you had it tuned to FM instead of AM. Very common mistake. Unfortunately new radio was added after we released the campaign, so it causes some trouble. As for TAD - this one is on DCS, nothing I can do about it. It works if you are a wingman, and here it wouldn't work...
×
×
  • Create New...