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baltic_dragon

DLC Campaign Creators
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Everything posted by baltic_dragon

  1. Hey. It is not possible, since in the first place I am not able to reproduce this bug so don't even know where to start. And building safeguards into my campaigns, which have several hundred of triggers (or well over a thousand) in each mission would just not be humanly doable. I am just hoping that ED, who acknowledged the problem, will be able to find a fix....
  2. Thanks, I will check this. I'll have to refresh my M-2000 skills though, I don't remember how to fly it anymore
  3. Seems like some user error to me. Are you checking the in-game kneeboard or the pdf document (though I don't think any frequencies changed)? This all worked for me last time I tried it.
  4. It is harder with new weather effects, I agree, but it is doable - I finished it on second attempt but keep the feedback please, if the general feeling is that this mission is too difficult, I'll change something to accommodate your requests.
  5. Thanks @nikoel, I will have a look what is happening there. I had a lot of issues with this mission before due to stupid AI (not to mention the wingman, who is an absolute moron). I'll do my best to have this fixed for next update.
  6. I will have to check this mission (there are so many things that were changed in DCS and forces me to go back to old missions that worked for years that it drives me crazy), but from the top of my head two reasons: A) you are using the ARC-210 radio in FM modulation instead of AM, which will mean you won't hear anything (a VERY common issue - don't know why this radio defaults to FM..) B) after the change in core DCS radio system, the radio signal is much weaker and some transmissions cannot be heard clearly. This is an easy fix to move the transmitter closer to player if possible, but requires us to fly the mission and check everything. Will get there. Apologies, I am currently swamped with updating older missions as all campaigns were affected...
  7. Hm, it would take a lot of extra triggers to change the position of the switches in the mission, so it is not me. Maybe you pressed something by mistake (IIRC turning off any SAS switch will disengage the EAC too)? Pretty certain something happened there in the cockpit and it wasn't my fault You should switch the ARC-210 OUT of FM and into AM. It defaults to FM for some reason, but it won't work at the default freq in that modulation anyway IIRC. This radio is causing a lot of trouble and people think this is a bug... we're planning to add additional instructions on it, but things are moving ahead very slowly.
  8. Thanks @Kurnass1977 for your kind words. Unfortunately, it has been affected by the AI doing stupid things, but hopefully I'll have that sorted soon, doing an overhaul of the campaign now. As for the scoring: You get 50 points at mission start, 20 points for being on target on time, 20 points for having the tapes on to record the whole thing (in AUTO or MAN) and 10 points for landing. I am guessing the tapes were not on?
  9. I'll check but first please let me know @chamol if you have any 3rd party mods installed. It has been proven that these do mess up the AI which tends to do a lot of stupid things in the campaigns...
  10. I'd have to check. I am going through the campaign and updating it and am planning to add the scoring info as part of debriefing after landing. Just first need to resolve the AI stupid behaviour on deck, hopefully it will get better with the taxi directors!
  11. Yes, unfortunately I am not able to keep up with the changes in DCS for both versions of A-10C given they differ so much now (armament, radios, different arguments in cockpit etc) and that huge majority of people use the A-10C II. So I ceased updating the legacy version of the campaign... apologises for this.
  12. I agree and I am planning to use these factors to the advantage of the campaigns in the future I have a few ideas. I have no problem with any system as long as the rules are not changed in the middle of the game, which was the case here and forces me to spend countless hours to update missions which were built with all the legit tools. In any case, I'll have a look at M2 and try to fix this.
  13. This has been fixed internally for the next update - indeed, they were crashing into Texaco on the carrier deck there were only 3 airplanes on the deck and still they managed to do this...
  14. Hey! I cannot reproduce this bug, for me everything works as intended. Have you tried to uninstall all unofficial mods (aircraft etc) and run the repair? We've had many cases where these would somehow affect the official campaigns. Don't worry about the mission planer, there are some quirks in the mission itself that aren't shown there - but as I said, I flew this mission several times (and a few testers too) - and everything worked fine.
  15. Thanks. I thought I silenced the AWACS, the AI comms are super annoying and now bugged on top of everything else. I'll see what is going on there.
  16. this is indeed weird. I tested this mission several times during upgrade of the campaign and never ran into such issue. But DCS is known for doing weird things...
  17. Yeah, this is how DCS works. For instance lots of people had problems with a particular mission in Raven One (only one of them) and each fixed it with one of the points listed above. I was unable to reproduce the issue. We're talking to ED about this, they acknowledged the bug, but so far were not able to eliminate it.
  18. Because that would require me to re-work the whole mission, plus with the new ARC-210 radio is more tricky than it may look. I'll find a way to fix this.
  19. I'll check if tanker is set to unlimited fuel, that should fix it!
  20. @JesterIsDead the short version is now internally fixed and will be released with next OB patch.
  21. 100% agree and apologies for this issue. I've just fixed it and will send it to ED to release with the next update!
  22. Thanks. I can't promise to have a look at this any time soon, as I have a lot of issues in other campaigns to deal with that were introduced with recent DCS features that require me to go back to old stuff and update missions that used to work for ages. In general for Red Flag I think the revamp of AI flying skills may have made the campaign much more difficult than initially planned. I'll have a look at it as soon as I can and will get back to you & apologies for being slow with addressing some of the bugs. Being only one person with full time job and 3 kids makes it quite difficult to follow all the new problems introduced between updates.
  23. Hey @Delta Kilo I've had several similar reports from people for different campaigns and was able to confirm that in 99% of cases this is not a issue with the mission (all the triggers are set correctly) but one of the following reasons: A) Some people report it when flying in MT on slower machines. Switching to ST seems to fix the issue. B) For some people full repair of DCS seems to do the trick. C) For others uninstalling unofficial 3rd party aircraft / other mods fixed this. D) For some people uninstalling VAICOM / Voice Attack does the trick. There is nothing I can do on my end as I cannot reproduce the issue but we did investigate it deeply and found that the reason was always one of the four things listed above. Hope this helps!
  24. Hey, thanks. The problem is I cannot detect that it happened and on top of that adding such option to all 21 missions will take a LOT of time - and I am very low on DCS time in general plus lately I've been using most of it to update old missions that stopped working due to some new features implemented in DCS Forcing random failures OFF might do the trick, but ultimately it is up to each player what they want - some want to have random failures because it makes the campaigns more challenging and realistic - so I think I'll leave it as is now, hoping that those that don't want surprises will remember to turn them off but thanks a lot for the suggestion and hope you will enjoy the rest of the campaign!
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