Jump to content

baltic_dragon

DLC Campaign Creators
  • Posts

    7068
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by baltic_dragon

  1. This is because you have a planned TOT and everything has to work according to the clock. I tried different timings and if I made it too long, people complained that they had to wait in the pit... But if you just left it for the player, there would be no TOT, so had no option there. IIRC you don't need to refuel. Number 3 didn't have weapons for attacking second target if I am not mistaken, that is why it was up to you (which was mentioned in the comms I think). Fence out - it is there, but ziplip. Maybe you weren't following the flight plan and missed it? As for Approach - Chaos communicates during checking in, then the flight lead takes over all comms with APP and Tower. This is realistic. My impression is that the mission may have overwhelmed you - and this is normal, my own missions (and other devs) do that to me too :)) I often have a feeling of being behind the plane and with constanct freq changes etc things can become hectic. Anyway, I would definitely recommend that you don't get discouraged and move on, I am pretty sure you will like what lies ahead.
  2. Hey guys, sorry for late reply. Was at a festival for 5 days and it ate my entire week. @BoFrost @Bravo4 I just fixed it, this was caused by some updates to the map itself. I will also be adding some smaller tweaks and improvements to the campaign for later missions based on player's feedback. Again, apologies for not replying earlier - also, if you are on Discord or Facebook, it is much easier to catch me there, I am not checking the forums as often as I should I guess. Cheers & enjoy the rest!
  3. It is impossible to please everyone - therefore it is good to have several campaign developers so everyone will find what he / she likes BTW I updated the placement of the first APC in M03 to make it easier to hit it. And the problem with re-starting from scratch would be so easily fixed with adding a save game system to the DCS, but unfortunately the one being developed now doesn't work with DLC campaigns...
  4. When full fidelity F-15C is available we will be re-visiting the campaign, or probably: re-doing it from ground up and adding new content, we will re-address the threat level. AI capabilities change over time and it is sometimes difficult to catch-up with all the campaigns...
  5. I'll fix it, this is a good point.
  6. Thanks for the info! AI is AI, we have to live with its stupidity
  7. @Neqqe I checked and everything is fine with the triggers, flight lead is set to "immortal" and cannot be shot down. Though with DCS everything is possible.. I added extra safeguard and am marking this one as fixed, though if something like this happens again this is 100% on core DCS.
  8. It is not imminent, requires a lot of work on each mission, but it is coming together and will be done in a similar fashion!
  9. This is because the new radio has different frequencies it operates on than it used to when the campaign was built. Though I am pretty sure I've fixed it.. will double check, thanks for the report.
  10. I think I received updated skins, thanks for the reminder - May was super hectic for me and had to take a break from the DCS...
  11. Apologies, May was a completely crazy time in real life, had maybe 10h to spare for DCS. Back in the office as of today and will be doing all the required fixing plus hopefully will be to finally able to work on new stuff!
  12. He would say that even if he had to bail out. He was a real a-hole that guy
  13. @icecold951 thanks, that is reported and can happen if you marshal directly to the point 21nm behind the ship. I'll have that fixed, thanks for the report!
  14. Yeah, this mission can get on the crazy side. But first of all make sure that you don't have any unofficial mods installed and that you run a full repair, it shouldn't be THIS crazy so I suspect there may be some problem with the AI here. Also, best to post such things in separate threads - much easier for me to follow! Thanks!
  15. I probably could just de-spawn them after they land. I just thought it would look cool to have them on deck when you land, but I agree that SC still needs some polishing in this department...
  16. You got me there. I love frustrating the players
  17. Sorry, May was a super crazy month for me with almost zero time for DCS - apologies for late reply @ATD123! In any case this issue should have been fixed with whatever update we had after I posted it was internally fixed if that makes sense.
  18. Hey @tangnan4146, thanks for the kind words. In the Documents folder in the installation path of the campaign you will find the RO:DF Guide, there on pages 12-13 you can check the scoring for each mission. Hope this helps!
  19. Thanks. I don't think I will be able to change the voiceover at this stage, but as you said since you are using HARMs it should be self-explanatory. As for targeting - TPOD of course is the best option (the little pointer showing where the north is on the screen in relation to where you are looking is a great help).
  20. Not much I can do about it.. seems to be a DCS issue. Just to be on the safe side, please try to run a full repair of your DCS build.
  21. Thanks, AAR seems to be broken again on ED side but we'll check it - as we will check the bullseye. Thanks! 1 and 2 may be connected, if one of the triggers don't fire then the debriefings won't work. We will have a look at what may be going on there. As for 3.. did you follow the flight plan correctly? The issues are during the RTB, correct?
  22. It might be that I overlooked this and then when I got all the voices recorded it was too late to change it... If I have time I'll see if I can fix it somehow. Thanks for the report!
  23. I hear you... as for the stupidity of the AI wingman, try to run a repair and make sure to disable all the unofficial 3rd party mods. They make things much, much worse...
×
×
  • Create New...