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Everything posted by Holbeach
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Rockets don't have any recoil effect whatsoever. IRL. ..
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Some feedback would be handy. If the track is no good, I will do a dedicated simpler version, to coax the Elephants into the water. ..
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[NEED TRACK REPLAY] Elephant swim 2 .trk Good luck with that. It plays different each time. ..
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New SSD M.2 install and configure...HELP
Holbeach replied to dbestinfla's topic in PC Hardware and Related Software
@ Eaglewings. I have O/S, DCS stable, FSX, BMS on SSD 500. Railworks on 2 nd SSD 500. DCS OBeta,. on nvme 250. Loads about 2x speed of SSD. Everything runs smooth. No downside that I can see. .. -
You can't replay while watching, but you can replay repeatedly and watch it from different perspectives each time, or jump into the replay and fly it yourself. ..
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DCS: de Havilland DH.98 Mosquito FB Mk VI Discussion
Holbeach replied to msalama's topic in DCS: Mosquito FB VI
1000 hours. .. -
The Germans, aren't the only ones who like a dip in the ocean. Tanks were sent from the beach head, to attack Stugs, bombarding the landing craft from the cliff top. All were destroyed by the Stugs, but one. Churchill was smarter than the rest and decided on a seabourne attack. Despite rolling heavilly in the swell, Churchill carries on, down the beach, to take on the Stugs. Churchill picks off Stug, despite heavy rolling, after about a dozen shots. AI controlled vehicles don't recognize cliff edges or sea, but they give a very good boat movement, once in the water. Better than boats. This rather comical action is a serious bug and I hope it is in the pipeline to be sorted. ..
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Sometimes you have to compromise. I'm using Elefants to represents the clifftop blockhouse artillery, that were defending Dieppe in August 1942. This particular one, has a taste for Higgins and will do anything to get one. The only answer I could find, to make this tank stick to its asigned target, was to keep it below the cliff edge and out of sight of the boats. This would stop it entering the sea to chase them. ..
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All I needed to know about AAA. Thanks. ..
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All Channel Map. All AI controlled. Seagoing Jagdpanther attacking LST 2. Bat Stug, hiding on the cliff. Absailing Elephant. Handstand Elephant. Swimming Elefant. Tanks fall through bridge. Tanks don't fall through bridge. ..
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Using a Harrier with Mk 82, the bridge was destroyed. Placing an armoured vehicle on the bridge, the bridge was destroyed, but the vehicle was left undamaged, suspended in mid air. Using a Spitfire with 500 lb bomb, the bridge was destroyed and the vehicle was destroyed, then descended slowly into the canal (about 2 mins), then blew up. Edit: Only an amphibious vehicle, as this was, can be placed on a bridge over water, hence the peculiar behaviour. ..
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I used an A-20 ai, to drop 2 1000 lb bombs on a target crossing a bridge and the bridge remained standing, but the tank slowly dropped into the river, as if on a lift. How strange! ..
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AV-8B N/A obscured buttons
Holbeach replied to Limey10's topic in DCS World Tutorial & Help Requests
R Win + W. Or Left MPCD buttons, 12 increment, or 13 decrement. (assign shortcuts). .. -
I tried that and it did reverse the situation, but I didn't like the idea of making the RAF average, so I increased the Germans to excellent. A mix of planes including P-47's created a loss. Replacing these with Spits, in a 40 v 40 fight, produced a 3 to 1 win. I had to remove the Ju-88, because it had too great an influence on the outcome. Not only does it have a very powerful defence armament, but it is armour plated! ..
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[CHECKING] Propeller is unrealistic and bent prop discussion
Holbeach replied to SmirkingGerbil's topic in Bugs and Problems
You get the same with wheels and tank tracks. The strobe effect! .. -
Observations, when using WW2 Assets Pack and ai in Channel Map. A.i. only and no trigger points used. Dover Strait. This scenario was run at least 20 times, using varying altitudes. The result was different every time, but the blues always won. Both sides on High. Pit 16 blue (Spit/P 47/P 51/A 20) planes, against 16 or 20 red (109/190/) and blue will always win by a large margin. Include 4 Ju 88 reds and this situation will reverse as 88's will soak up blues after they have destroyed reds. Blues will use many different attack styles, but 88 is very tough. Will always press on to target, (ships only) and fend off attackers. Damaged enemy will land in England. Place AAA at airfields to stop this. A-20 will dive bomb, level bomb, machine gun strafe, and dog fight, any target it sees and will prioritise threats. (Always use CAS). Very reliable. No anti shipping. Will always fight, rather than press on to the target. It will not jettison load when attacked. P-51 will rocket and strafe ground targets, use CAS not ground attack. Anti shipping against U-boat. S-boat is unrecognised. Spit will Strafe and bomb. Use CAS and it works. Level bomb @ 3,300'. Dive bomb @ 4,500' P-47. CAS, bomb and strafe OK, All will drop loads when attacked. B-17. I'm working on it. No success so far. U-boat is barely damaged by bombs and less so by rockets. There is no graphical damage. LST 2 requires 5 torps to sink it. LS requires more than 6 and might not sink, because health bar goes too low to be recognised. Higgins, 1 torp. 88 will launch torps at quite a close range. Sub and S boat at long range. Offset is allowed, for moving and multiple targets. 190 A8, will dive bomb moving LST 2, but always miss, because they don't use offset. Rockets work better. LS is not recognised. Steam trains require date to be set at 1944 or they won't show. Trains can't be added, except static. Static S boats not recognized. AAA, except Bofors, have no crew to work them, also ships have no crew. Vehicles drive through each other. Ships drive through each other. Harbour breakwaters and some land, can be crossed by ships (Dunkirk) Dover Hbr can't be entred. Sea state is same inside as outside of harbours. I've just bought Combined Arms, so a scenario involving 70 ships, ( 3 LS/4LST2/63 Higgins), plus opposing land forces and supporting aircrft, assulting Dunkirk, has been devised, to see how the ai cope. 12 German planes are taking off at Mardyke and Panzer IVs and VIs, are moving through the town to the beach. A 20s and Mustangs are sent to stop them. Spitfires provide top cover. 190s approach from South to attack ships. Stugs are approaching from the East. Panthers and Elephant are shelling landing craft. Churchills are landed on the beach. Press the button and sit back and watch the action. Now with Combined arms, as soon as the action stalls, a prod can be given here and there to get it moving again. Well worth it. I reached 167 units before action became unusable, so a big cutback to make it playable to keep high settings. Moving away from Dunkirk would help. Moved invasion to Dieppe, where the frames are more abundant. I have 104 ships on the beaches and 70 vehicles and it's running OK. The downside is, whenever an enemy plane gets close, the ammount of AAA from the ships, brings the frames down to single figures. Channel Map/WWII Assets/Combined Arms, the perfect combination! LS causes regular stutts, due to all guns firing immediately at shore targets. A re think is required. All LS removed. TD Jagdpanther, floats and fights on water. Dieppe August 1942. Tank Landing Craft, on Red and White beach, landing Churchills. ..
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If you play exclusively, homemade single player missions, as I do, then the online, Dick'edd factor, can be disregarded and you can enjoy your Nuke experience in peace, ..
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Extract from the last video I made, over a year ago:- The large RN 24, 10 kt. nuke is completely useless, so let's see if the titchy RN 28 is any good. I use to be able to lob this about 5.2 miles, but now it's just over 4, so already it looks bad. The reason for the shortfall is the rapid reduction in speed after launch, as if it's retarded. The terminal velocity of this bomb, is less than a Mk 83 at its apex. Update: When dropped from 22000', the RN-28 bomb actually slows down to a terminal velocity of 340 kts. Safe drop is 15000' AGL. giving 4.0 nm distance. A mk 83, increases speed to 730 kts. for comparison. ..
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Nukes belong in a game like this. A modern Combat Simulator, without the ultimate weapon, is lacking in its goal of being a realistic simulator of modern aircraft. If you think that, fly/ drop/ end of story, or a big mushroom, is all that it means, then the nuke is not for you. If you see it as an opportunity, to look out of the convention weapon box, then it opens up a great deal of new scenarios. The RN 24/28 Nukes, have been around for a long time in DCS and have gradually deterioated in their character over the years, but with DCS declaring their stance on nuclear weapons, they are unlikely to introduce their own version. Maybe third parties will step up. ..
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As you have pointed out, it takes imagination to enjoy The Nuke. ..
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Sym, is for symbology thickness. ..
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On the plus side. Even with 40 ai planes, my system runs smooth, even though the VRAM and RAM are on the ceiling. PF increases as units are added. In France, where the buildings are more sparse, RAM starts to come down a bit. All good so far. ..
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Try these. First and last videos are the most important. Always roll in, if you're interestested in reallity. You can cage on the dive. Release when exactly on target. Consent when ready, or when pip goes out. 25 deg dives are easier than steep dives. Keep some power on. https://forums.eagle.ru/showthread.php?t=165597 ..
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Even with only 1 Spitfire sitting on a runway. VRAM is 8123 gb, RAM 15589 gb, PF 20033 gb. (This max VRAM also occurs by simply using the mission editor without flying it). Hopefully, optimisation will reduce this. For comparison, Caucasus is 5215, 10717 and 14915 respectively. This Channel map is crying out for a :------ Beaufighter. Typhoon. German bomber. Biggin Hill is coming. But if we get Duxford, this would meen a massive push North, way beyond the undeveloped present border. Given the complexity of the present map, this sounds like a big job. ..