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Everything posted by SharpeXB
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I notice this too
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TOP 5 things I'd like to see for 2025!!!
SharpeXB replied to cptmrcalm's topic in DCS Core Wish List
The idea of purpose I think was a very good point. And its relation to a Dynamic Campaign. I sometimes wonder if what keeps flight sims like this such a niche genre is that players shy away from them figuring all they offer is shallow quick missions or limited campaigns that don’t justify the time spend learning aircraft or investments in hardware. A very important feature that needs to accompany this is a game save function. Without this such in-depth gameplay doesn’t have much purpose since it’s not approachable to a market beyond the retired and unemployed. To me those would be the most important things the game could add. -
FOV is another reason for needing the variable zoom view. The “life sized” FOV of your screen would be too narrow to be practical. Some racing sim players like that but it wouldn’t be too good for flight sims where you need to look around a lot. Plus they’re probably using triple screens. These discussions seem to reveal that many players have very poor eyesight. If they think their screen looks like reality. That means their real eyesight isn’t any better than their display.
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Monitor advice requested
SharpeXB replied to BaronVonVaderham's topic in PC Hardware and Related Software
It is actually a monitor and probably the largest size you could place on a desktop and not have it sit too high. But it works great. I have it at the far side of a desk against the wall and not right up close. -
I notice you’re seeing these big dots at 30 miles. That’s crazy
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Monitor advice requested
SharpeXB replied to BaronVonVaderham's topic in PC Hardware and Related Software
I’m using this for gaming and similar CAD and drawing work. It’s fantastic! Every so often it goes on sale for half this price. https://www.lg.com/us/monitors/lg-48gq900-b-gaming-monitor -
Get in the habit of using a scan pattern at different zoom levels, that’s easy enough. Distant objects have to vanish otherwise you get this inverse zoom effect. A certain amount of that is ok but too much over-enhances distant objects effectively making them gigantic. Not at all. Look how easily seen these aircraft are. A lot of these views are at a “real world-ish” FOV
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I don’t think that figure is relevant. I’m looking at that right now on a large 4K screen (50d FOVx60= 3,0000) and I’m still perceiving pixels with 3840. Even a monitor like this is far short of real life acuity. I think that 60ppd is the threshold for 20/20 vision, not the limit of what the human eye can see.
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I wonder how long it will take ED to figure out that this simply won’t work because: - If the dot is bigger than the 3D model it will look too big and hide it. - If the dot is smaller than the 3D model there’s no point in having it. No size for the dot will ever work, the only way to win is not to play.