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SharpeXB

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Everything posted by SharpeXB

  1. Can’t see what exactly? General comments like this don’t help. The development process already seems very unscientific as it is. Give us a screenshot or example of something you think you should be able to see but can’t.
  2. I notice this too
  3. Well in DCS years that’s like yesterday
  4. When it’s necessary to explain this it’s apparent that many DCS players have very poor eyesight. They think their screens look like real life And we are stuck with these dots in the game because they won’t go see an eye doctor.
  5. The idea of purpose I think was a very good point. And its relation to a Dynamic Campaign. I sometimes wonder if what keeps flight sims like this such a niche genre is that players shy away from them figuring all they offer is shallow quick missions or limited campaigns that don’t justify the time spend learning aircraft or investments in hardware. A very important feature that needs to accompany this is a game save function. Without this such in-depth gameplay doesn’t have much purpose since it’s not approachable to a market beyond the retired and unemployed. To me those would be the most important things the game could add.
  6. It’s great to know that’s how other players online see you
  7. They’re still huge! What resolution is that display?
  8. Those dots are gigantic! Do people seriously need these to see anything in the game? That’s crazy. Another post here showed these appearing on targets 30 miles away
  9. I’ve worn VR headsets, it’s like taking your glasses off you’d need the zoom view to make up for the lack of resolution.
  10. FOV is another reason for needing the variable zoom view. The “life sized” FOV of your screen would be too narrow to be practical. Some racing sim players like that but it wouldn’t be too good for flight sims where you need to look around a lot. Plus they’re probably using triple screens. These discussions seem to reveal that many players have very poor eyesight. If they think their screen looks like reality. That means their real eyesight isn’t any better than their display.
  11. It is actually a monitor and probably the largest size you could place on a desktop and not have it sit too high. But it works great. I have it at the far side of a desk against the wall and not right up close.
  12. I notice you’re seeing these big dots at 30 miles. That’s crazy
  13. I’m using this for gaming and similar CAD and drawing work. It’s fantastic! Every so often it goes on sale for half this price. https://www.lg.com/us/monitors/lg-48gq900-b-gaming-monitor
  14. You don’t need to just scale up the target if you scale up the entire image. Solved.
  15. Zoom view is there to make up for the lack of resolution. Both in 2D and VR. If there was an eye chart in the game would you be able to read the bottom line without zoom? No. So the only way to replicate what a pilot with 20/20 vision could see is to enlarge the image.
  16. Well VR needs a zoom view too for the same reasons. I’m honestly not sure how people use that without getting sick or what that would even look like.
  17. Get in the habit of using a scan pattern at different zoom levels, that’s easy enough. Distant objects have to vanish otherwise you get this inverse zoom effect. A certain amount of that is ok but too much over-enhances distant objects effectively making them gigantic. Not at all. Look how easily seen these aircraft are. A lot of these views are at a “real world-ish” FOV
  18. I don’t think that figure is relevant. I’m looking at that right now on a large 4K screen (50d FOVx60= 3,0000) and I’m still perceiving pixels with 3840. Even a monitor like this is far short of real life acuity. I think that 60ppd is the threshold for 20/20 vision, not the limit of what the human eye can see.
  19. That’s why there’s a zoom view. That way you scale up everything equally instead of just the targets. It’s less awkward looking. That was already tried and failed. I think you know that…
  20. Exactly what this thread is all about. Have you gone to Gameplay Settings and turned on Improved Spotting Dots?
  21. I dunno, the thread says “fixed” and it’s closed.
  22. I wonder how long it will take ED to figure out that this simply won’t work because: - If the dot is bigger than the 3D model it will look too big and hide it. - If the dot is smaller than the 3D model there’s no point in having it. No size for the dot will ever work, the only way to win is not to play.
  23. Everything in this game is a priority. Some things more than others… PS it looks like those 32-bit maps were fixed a year ago.
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