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Everything posted by SharpeXB
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Oh there’s a value to physical controls. Like a HOTAS. But having the entire cockpit replicated? Yeah it’s cool. For one specific aircraft. What about a Hornet compared to a Phantom? There’s hardly anything similar there at all. Plus I get a kick out of using the realistic cockpit in the game, heck those are DCS’s best feature. And it is rather silly that all these high end controls try to replicate a specific real aircraft. I wouldn’t have a good use for all those switches on the throttle that are really just used for startup. And fun fact the cockpit in the game has all those displays for you to look at too. Why have those on your desk? That gear is all very nice but I can’t see a use for it myself. If I was using VR I think my choice to interact with the cockpit would be a trackball. The idea of blindly groping around for controls that don’t match what you see in VR doesn’t seem appealing.
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Not really… I dig DCS but sometimes it looks like a 20 year old game just with highly detailed models and clouds. It appears to have this limited color palette and poor shadows or shading or whatever. I’m not a computer graphics expert so I can’t analyze exactly what’s so dated. It also lacks HDR support. It’s not nearly at the level of that other civy flight sim with a Cessna. Point is if your goal is just to fly and admire the graphics and scenery this isn’t the best game for that. PS I’m on the max settings in 4K. Go figure what that looks like in big civy game A few. But you couldn’t really simulate real life civilian flying here. There’s no ATC here that’s even close to RL either.
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Sorry but the Cessna 172 is the most boring aircraft you can have in a flight sim. And DCS doesn’t have any of the features that make civilian flying interesting like real weather, air mass modeling or turbulence, realistic nav aids, beautiful graphics and so on. Some Third Party could try to make one of these but it would be a fail here in DCS for certain. As a DCS module it would just take years to create and languish in Early Access as a mediocre product. It’s better done in other games and out of place in a combat sim.
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I don’t use VR but I gotta say the full build cockpit thing is something I can’t see ever doing. If you replicate this full on cockpit for a particular aircraft what about flying different ones? Part of the experience here is interacting with the 3D Cockpit in the sim IMO. Plus it would be downright confusing to map like an AH-64 or M-2000 controls to an F-18 cockpit etc. In VR even more so it would seem.
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Pretty sure this would do that. Set 3840x2160 and see if DCS makes that available in the settings
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log attached dcs.log-20250702-222856.zip
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Curiosity has gotten the best of me!
SharpeXB replied to RackMonkey's topic in Game Performance Bugs
I’m GPU limited with the system below running a 4K monitor at 120Hz -
Oh yeah, I don’t like that at all!
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That makes sense to me because AFAIK drawing scenes is done by the CPU and in VR you need to draw two stereoscopically With the system below I’m GPU limited on a 4K monitor at 120Hz.
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Actually the stronger your CPU is, the more likely it is that your GPU will be the bottleneck.
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High mouse polling rate impacting framerate
SharpeXB replied to Smashy's topic in Game Performance Bugs
I don't think changing ports actually helps, the problem just appears and goes away seemingly at random. Don't know if more of these helps but here are some files. Lowering the polling rate to 125 isn’t a great solution as the mouse is really awkward at that setting dcs.log DxDiag.txt -
High mouse polling rate impacting framerate
SharpeXB replied to Smashy's topic in Game Performance Bugs
No I only have one mouse. It would be hard to test because the problem comes and goes. No other games are affected, just DCS -
Cool idea but it would need improved ATC and animated ground crews. Landing damaged aircraft is my favorite activity in flight sims I think there have been damaged A-10s brought in but in truth modern aircrews IRL would probably eject rather than attempt to land a badly damaged aircraft. Definitely a common thing in WWII though.
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Fixing TPR onto the carpet floor
SharpeXB replied to VR Flight Guy in PJ Pants's topic in Thrustmaster
I have something similar to this for racing pedals https://www.amazon.com/Proprietary-Thrustmaster-PC-Mac-Linux-Unix/dp/B0CC98FN8J/ref=sr_1_2?crid=241A8KS0RAAS5&dib=eyJ2IjoiMSJ9.BZ7DfDHaaDYevtuh4HStShJODtbhGVfktqcEeTV4_JZfXURVx_diVQ_abROof6rT.49RMopOtZNs62xrLr50jh8TRLbAz9vd1pB5IHorVOc0&dib_tag=se&keywords=pein+pedal+mount&qid=1751027798&sprefix=Pein+peda%2Caps%2C137&sr=8-2 -
Fixing TPR onto the carpet floor
SharpeXB replied to VR Flight Guy in PJ Pants's topic in Thrustmaster
I use a piece of rubber shelf liner like this. It sticks them to the carpet with no trouble. Even the very light CH pedals don’t budge at all. I don’t know if this would work for the TPR as they seem rather top heavy. -
High mouse polling rate impacting framerate
SharpeXB replied to Smashy's topic in Game Performance Bugs
The problem is intermittent. It does seem like changing the USB port fixes it but it will eventually occur again. Replugging won’t work when the game is running, it requires a restart. -
I’m not really trying to dis the topic I just find click baity YouTube videos amusing. What the “fix” seems to be doing is just forcing it on but odds are this is probably enabled by default. Maybe as such a niche game DCS doesn’t have a profile for this? JTC is running a benchmark, not an actual game. Anyone try this for real in DCS? And does forcing this on in DCS cause any problems? This game seems fraught with stability problems so my first hunch is to leave things alone.
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Just pointing out that this isn’t a “bug” unless you think Nvidia intentionally hides this feature in order to handicap their cards for no good reason. Odds are this is already enabled by default for any game that it’s worth running on. Figures… anyone else actually test this in DCS? My guess is you’d have to be in a GPU limited situation to see a benefit if there is one. And DCS might still enable this by default anyways.
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That video was made three years go before DCS adopted multi-threading. So the Vulkan advantages for single CPU systems don’t seem as relevant anymore.
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Go to the Start Menu in Windows. Under Eagle Dynamics, select “Update DCS World”
