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xxJohnxx

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Everything posted by xxJohnxx

  1. I guess they probably mean the mutliplayer aspect of that, which currently does not work correctly.
  2. Well because they are angry about delays that where due to reasons they can't understand.
  3. Coming from Austria I find myselfe in the same situation as Aginor. The biggest diffrence actually is that our Airforce only has ~14 jets (not counting trainers). Comercial aviation is not getting paid very well, and other jobs just pay out better. So I will probably keep flying jets in the simulators, while I will take out the flight club's C172 from time to time.
  4. Good point! I adjusted my post accordingly! :)
  5. Don't forget the hydraulics. Else they will get into a loose formation :P
  6. Well, the engine sure is expensive, but probably the most expensive part of the helicopter is what is powered by it. On a normal jet (the A-10 for example) you have the compressor, which compresses the air, mixes it with fuel and ignites it. The hot air then flows through a turbine which is basically a "windmill" (simplified a bit for explainatory purposes). This turbine is directly connected to the fan. The turnning fan provides approxematly 80% of the jet engines thrust, while the core provides 20%. The mechanical layout therefor is relativly simple. You have two (or three) undependent axes, rotating at diffrent speeds, connected by fast moving air basically. There are normally no gears involved (there are some gears for devices powered by the engine, but that goes to far for now). Have a look at this picture: http://upload.wikimedia.org/wikipedia/commons/c/c0/Turbofan_operation.png It should give you an idea of what I tried to explain :). Now, the helicopter engine/gearbox on the other hand is much more difficult. You have the same compressor as the jet engine has, however everything behind that is diffrent. In the Ka-50 for example, the same compressor still blows air at the turbine. This turbineis not connected to a fan, however instead it is connected to a gearbox. In the Ka-50 for example, this is not so easy, because the gearbox is between the engines. The driveshaft, comming out the back of the engine therefor has to be deflected with, you guess it, another (intermediate) gearbox (or two, because the Ka-50 has two engines). The gearbox(es) are difficult to make parts as well. You need to transmitt hughe forces at high rpms, while having the most lightweight built possible. Gears create heat, they need oil, that oil needs cooling. Expensive... However, once the power has found its way through the gearbox, more expensive parts lay ahead. The rotor mast assembly. There is a lot of mechanics involved in makinging the blades seperatly adjust their angle of attack within the rotation (cyclic), and at the same time having all of them adjust their angle of attack togheter (collectiv). Lot's of oil and hydraulics are needed to keep that stuff from falling of... After that, you need the rotor blades. With the composite materials, heating elements and other gimmics used today they aren't cheap either. Then you often also need dampers, stabilators and other gimmicks to even be able to controll it (though this is also true for modern aircraft, directly compared probably not to the same extend though). But that's not finished there yet. Deppending on the load, etc. your rotor rpm will vary. Now you need (mechanical or electrical) governors, which will keep the rotor at a speed where it is fast enough to create lift and slow enough not to fall appart. So to sum it up: The main reason why a helicopter is so expensive over an aircraft is the ammount of mechanics needed to transmitt the power from engien to the air. Hoping that was some help! John
  7. Hi, EDGE has nothing to do with the aircraft. Aircraft developed for the old engine will run on the new one as well. The current version is 1.2.7.xxxx. They are doing bugfixes, updates, improvments on a regular basis (every couple of months). Version 1.2.8 might be not to far out (couple of months) as well. I really like this "updating regularly" thing. This has some benefits in my eyes: - We, the community, get improvments quicker than we would if we had to wait for a major release every few years. Example: The multiplayer at this point has some bugs. Many of them have been fixed in the latest couple of updates. It got much more stable and reliable. Without the small updates, we would have never experienced those changes. - This shows that ED is working on the game activly. If there only would be a update every few years, lot's of people will start wondering if ED is even doing anything. - We get aircrafts faster. Often there is a update required to include an airframe (say the Mi-8 for example). The Mi-8 was released together with the change to 1.2.7 (or 1.2.6, I don't know anymore) from the previous version. This pushed the necessary files to at least see the Mi-8 in, for example, a multiplayer session. Without the small but somewhat regular updates we wouldn't be flying the Mi-8. So for me, the small updates now and then are a very good thing! :)
  8. You could do the same by just holding down the trimmer. It will overide all AP inputs but will still keep the damping active.
  9. I am happy with my Asus Direct CU II GTX780OC. I am running two of them in SLI which did not do anything for DCS performance though. Maybe you want to go for the GTX780Ti imstead for a SLI setup!
  10. Thanks for the information! Very nice build indeed!
  11. What 737 Flightsimulator are you running there?
  12. Hi! Since some time now I am getting audiocrashes, where in the middle of a flight all the audio (DCS, Teamspeak3,...) would cut out at the same. To get it back I have either to reboot or to quit explorer.exe and restart it again after all the programms outputing audio have been closed. As you can imagine, that is very annoying in the middle of a mission. However, altough I did quit a bit of resarch, I couldn't find a way to solve the problem. So I need your advice! A bit of technical information: - Operating System: --> Windows 7 64-bit (reinstalled 3 days ago) - Audio Devices: --> Sennheiser PC363, connected with it's USB sound card. --> Sound system connected via optical (altough the problem occured well before using that) - Audio Drivers: --> Sennheiser 3D G4ME driver for the PC363 --> Realtek drivers (downloaded from intel for the mainboard in use) Looking at that I am pretty sure the problems are caused by the 3D G4ME driver / soundcard. I would really like to keep that thing though... Crashlogs: Fehlerbucket , Typ 0 Ereignisname: BEX64 Antwort: Nicht verfügbar CAB-Datei-ID: 0 Problemsignatur: P1: AUDIODG.EXE P2: 6.1.7601.17514 P3: 4ce7abf9 P4: StackHash_b1c7 P5: 0.0.0.0 P6: 00000000 P7: 0000000000cc1000 P8: c0000005 P9: 0000000000000008 P10: Angefügte Dateien: C:\Windows\ServiceProfiles\LocalService\AppData\Local\WER7A20.tmp.WERInternalMetadata.xml C:\Windows\ServiceProfiles\LocalService\AppData\Local\WER7A70.tmp.secure.hdmp C:\Windows\ServiceProfiles\LocalService\AppData\Local\WER7AFF.tmp.secure.mdmp Diese Dateien befinden sich möglicherweise hier: C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_AUDIODG.EXE_8dc5d950c08123615f54fda964706ddec695939b_cab_14337b1a Analysesymbol: Es wird erneut nach einer Lösung gesucht: 0 Berichts-ID: e745aafc-a4a3-11e3-8f7c-00224d98c5c9 Berichtstatus: 4 Name der fehlerhaften Anwendung: AUDIODG.EXE, Version: 6.1.7601.17514, Zeitstempel: 0x4ce7abf9 Name des fehlerhaften Moduls: unknown, Version: 0.0.0.0, Zeitstempel: 0x00000000 Ausnahmecode: 0xc0000005 Fehleroffset: 0x0000000000cc1000 ID des fehlerhaften Prozesses: 0x46c Startzeit der fehlerhaften Anwendung: 0x01cf389e7458dac3 Pfad der fehlerhaften Anwendung: C:\Windows\system32\AUDIODG.EXE Pfad des fehlerhaften Moduls: unknown Berichtskennung: e745aafc-a4a3-11e3-8f7c-00224d98c5c9 Thanks for your help! John
  13. Yeah, the Crosswinds are absolutly amazing!
  14. http://de.twitch.tv/rudel82 He is might or might not doing some flying as it looks right now. :P
  15. See the attached screenshot. The photograph is quit old and you will notice, the PCI Latency Clock Timer is not on this particular screenshot. It was added with an update right above the PCI Bus Limit option.
  16. It is the Intel DZ77GA-70K.
  17. Thanks for your replies guys! The bios has two options on the same page regarding the PCI bus. - PCI Latency Clock Timer - PCI Bus Limit From what I could understand you all where talking about the first one. Is the second one a similar thing? Thanks! John
  18. Ich würd halt schauen dass du eine gute Kühlung für die CPU bekommst, sonst wird Übertakten schwierig ;) Bezüglich Pedalen: Da du doch ein wenig Wert auf Qualität zu legen scheinst, kann ich dir die MFG Crosswind Pedale empfehlen. Sie sind meiner Meinung nach deutlich besser als die Saitek Pedale, auch wenn sie etwas mehr kosten.
  19. Beeing quiet and letting the team do it's work?
  20. http://forums.eagle.ru/forumdisplay.php?f=323
  21. Hi, Yesterday I messed up my BIOS. While trying to fix what I have done I came accross the option: PCI Bus Limit. By default it was set to 64. As I was curious, I set it to 256. Later, when I got my system running again, I did another benchmark in DCS, and I noticed an performance improvement of 30-50%. This made me wonder, what is that PCI Bus Limit option? I wasn't able to find much online, so I am hoping for an answer here! Thanks, John
  22. They said they are just waiting for the forum to go online, which is the cause why the annoucment is delayed. So I would assume, yes, we probably will see the announcment this week. Tha's just guestimation though!
  23. Was Yurgon schreibt ist durchaus richtig. Ich möchte aber noch eine Kleinigkeit hinzufügen: DCS (und auch der FSX) sind durchaus stark CPU abhängig. Übertakten ist normalerweise notwendig um die best mögliche Leistung zu erziehlen. Jedoch spielt bei beiden Simulatoren die Grafikkarte ebenfalls eine nicht unwichtige Rolle (bei DCS etwas mehr als beim FSX). Ich hab das gemerkt als ich von einer GTX560Ti auf eine GTX780 umgestiegen bin. In DCS brachte das etwa einen Anstieg von 20-30 FPS, während im FSX viele flickernde Texturen, Artifakte beim bewegen der Sicht, etc. behoben wurden. Der FSX läuft seither bei gelockter Framerate deutlich runder.
  24. I like my Sennheiser PC363D very much!
  25. Have a look here: http://de.twitch.tv/directory/game/DCS%20World
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